I believe change needs to happen in order to address a few core issue of the gamemode, most players are simply ignoring the actual event in favor of pvp since pvp rewards more score, sl, rp, and sp.
The way the event is currently configured punishes people for actually playing the event, as opposed to ignoring and pvping over it.
I think Gaijin buffed the SAMs in order to disallow this but it has ended up hurting the pve side of the event even more. With the buff pve became even more unviable as opposed to pvp since subsonic attackers are much more likely to be shot down. I suggest the buff should be reverted or at least nerfed, so that pve is still viable, and instead the scores be changed to promote pve
Thinking ahead to the future of when the event is implemented, if it were implemented as it is now, we would just end up with Air Rb all over again.
I think upping the rewards facilitate people playing pve without taking away from any other aspect of the game.
The current rates we have, garnered from some quick testing is:
1 ground kill for ~20rp, ~800 sl, ~90 score, ~50 sp
1 air kill for ~300 rp, ~8000 sl, ~275 score, ~100 sp
as it stands we have a roughly:
3 to 1 rate for score
10 to 1 rate for silver lions
2 to 1 rate for sp
16 to 1 rate for rp
In favor of pvp.
Considering attackers cannot end games quickly in this gamemode like they can in air rb, and that ground units are now considerably harder to kill than they are in air rb, and in my opinion actually harder to kill than air units, I would like you to greatly consider changing it to these values (or your own)
2 to 1 for score
5 to 1 for rp
5 to 1 for sl
1.5 to 1 for sp
People would actually play the pve side of the event if the rewards were equivalent to pvp, it would promote gameplay diversity and give actual data on the event, because people are currently ignoring it in favor of the much more rewarding pvp. I am only asking for fair rates compared to pvp, but since this is a limited time event you could make pve more rewarding than pvp to focus the community on a different aspect of the game in order to gather a more focused feedback.
I would also suggest opening up the event to NATO vs WARSAW, because it would give valuable data on how all nations behave in the event. I believe that since we have confirmation that this event is here to stay, we should be thinking ahead in terms of feedback from the event. This would more align with what the event would look like in the base game, and act as better fit testing for when that time comes.
Changing how the game ending behavior works from the farthest base being killed to all bases being killed would do good to allow everyone to have a chance to drop a nuke, and also allow more people to potentially play the nuke bomber. More fun for everyone.
I also wish to suggest changing the health of the secondary airfields to require 2 30kt bombs. The change would allow a more natural progression of the front lines depending on what ordinance is available. It would give greater rewards to the high risk of dropping nukes on airfields. It would give players of the losing team more time to change the tide of battle. And it would extend the time of battles where teams focus on taking down airfields as many are learning is beneficial.
I’d like to say that this is truly the greatest thing gaijin has ever given us, and I do not want to waste the opportunity we have been given to change this game for the better. Thank you for your consideration.