I wish my teammates were as useful as the OSA in grb :(
I have nothing to do with in game items so all I can say is make sure turn in progress is turned off that’s really all I can suggest !
For accuracy, I fly at about 15 meters, which avoids any missiles and allows me to easily engage vehicles with the cannon.
I already did but it seems this setting is ignored for air sim and this event. At least in sim you can choose lobbies from list
what they could do is remove the f-18s and the F-15 the Iran f14A and the f-14B maybe the f-14A then it would be balanced in the event
Not a lot I can do as a Forum Mod
then the MiG-29 and Yak-141 should go too
No, F-18 is perfectly balanced. F-15 and F-14, sure remove them
Thanks for response
Question, actually. Do you think the B-52 and TU-95 will be added to the list of planes you can spawn with a nuke in ground battles?
Keep crying ? men accept and learn how to counter them
No. It would be wayyyyyyyyyyy to easy to shoot them down
1 roland and its over
I have no problems fighting the mig29 in my f16ADF just when I play Russia it seems more kinda hard in my mig29 when there’s so many f-15
Probably the kind of guy like that MiG-23 who flies well at altitude; unsurprisingly, he died two seconds later.
The game mode is fantastic, but I have some feedback to improve it.
My number 1. complaint is the interception rates for the short range SAMs (Rolands and Osa) are WAY too high, it is almost 100%. These SPAAs have lower power mechanical radars, they should not be able to instantaneously detect munitions, it should take time. Once munitions are detected, there still should not be a 100% interception rate, for these systems it should be low, 50% or less. HAWK and BUK should have much higher interception rates, but still not 100%, maybe 60-75%. Patriot and S-300 should be much harder to defeat, 80-90% interception rate. Currently, these Rolands and Osas stop every missile fired at them until they are oversaturated. This also affects the balance of the game mode, non-nuclear warheads are a pretty inefficient way of grinding this mode when it takes 4-5 AGM65 Mavericks (out of a total of six) to destroy a single Osa when there are SEVERAL more of them either in the same convoy, or in the same area to continue to deny you use of non-standoff munitions.
2. The SPAAs radars seem to be turned off a lot of the time. While this somewhat realistic, what is not realistic is the SPAAs automatically knowing where I am with their radars turned off. This basically makes the new ARMs pretty useless.
3. Destroying high value SAMs and radars does not offer a high enough award. Having only 2 ARMs with a pretty low chance of either of them hitting a high value target, just to get the typical score offered by regular ground units when the target is destroyed makes it pretty discouraging to use any type of munitions other than just dropping tactical nukes on everything.
4. The SEAD loadouts need more variety. Since these munitions are not in the base game, the SEAD loadouts cannot be customized. Carrying two ARMs with no additional munitions such as bombs is pretty counterproductive. These loadouts would benefit utilization of the rest of the aircraft’s hardpoints to cleanup ground targets once SAMs are destroyed.
What’s the music that plays btw?
it doesnt seem like standard jet music.
Fly low and you have 0 problem
What would be the consequence?
buddy i’m literally flying at 15m and they can still track me and shoot me down. What,do i need to fly under the Earth?

