Nuclear Thunder!

things like red top have very tiger seekers so the flares are literally not even seen by the missile a lot of the time. it is a problem when 9B and the soviet/chinese clones are able to perform similar.

all four of harriers nossles acting like hot engines really does screw it over, the front two are cold exhausts too, no combustion happened that far forward. high IR signature planes are horrible to fly no matter

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Its not that, the Harriers have a lot of thrust that increases as air speed decreases, so when you jink or turn, you gain more thrust which in turn makes you hotter. Most aircraft lose thrust as air speed decreases which makes flaring easier.

The Harriers arent actually that unreasoanble to flare a missile when cruising at top speed, but when you slow down, even by a 100-150 kts… it becomes almost impossible to flare.

Me and Matrix tested this, at top speed, an R-60M fired at 3km in rear-aspect was instantly defeated by the first flare. At 420kts (not an unreasonable speed ot end up at after a few defensive maneuvers) 8x flares werent enough to defeat an R-60M fired at 3km in rear-aspect.

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tell that to the poor sods i was lobbing red tops at while using the lightning for the past two weeks. was having AV8-A/matador players getting smacked side aspect when flaring at an appropriate rate

the lightning is such a cool aircraft

I know it’s been over for a little while now, but I have some opinions. Only played one game, was a very cool concept, loved the big maps and play style, however, the lack of a ground aspect kinda sucked and is why I only played one game. I had absolutely no idea what I was doing. I have about a thousand hours on record, and like 997 of those hours were spent on ground. I would love to see something similar (maybe not with nukes, but the large maps and general play style) for ground. Arma or Battlefield style matches are my favorite type (evolving battlefield, coordinating with teammates to attack objectives), and I think it would be a fairly liked mode overall. They had convoys, top of the line SAM systems, didn’t they even have MLRS? Yet none of it was controllable by player? Could have done the ground aspect with rewards being the MLRS (M270 and TOS was it?). We all know these systems wouldn’t be TT anyways. Overall though, amazing change of pace, might actually consider learning planes for the next time it returns.

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Are you saying nah don’t buff them because you can use 2 fab 5000s?

So, in order to “buff” a single “9,000” type bomb for the Tu-95, it would have to be a different bomb. The FAB-9000 that it currently has is historically accurate. Its “weakness” is not an issue with the bomb itself, it is due to how “small” its explosive mass is in comparison. Because it is a “bunker buster”, not an “High Explosive” bomb (whatever the correct term is for “normal” bombs). This FAB-9000 has a thick casing, which leaves less room for explosive filler.

The other “option” would be for Gaijin to undo/revert the changes they made to the destructive radius of armored vehicles a while ago. But that would affect all bombs not just the FAB-9000.

I am not arguing against the Tu-95 getting a better single “block buster” bomb, but you/we would need to advocate for a DIFFERENT bomb. Trying to change its current FAB-9000 is a dead end; it will NOT be changed. Again, because its stats are correct.

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It could get the thin-walled FAB-9000 GP bomb with like 8000kg of TNT equivalent, but I’m PRETTY sure that gaijin gave us the FAB-9000 bunker buster on purpose(as a balancing decision)

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Or changing how bases fundamentally work

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I believe most bombs shouldn’t have been halved on their kill radius, yeah some were definitely out of proportion but gameplay wise it makes them worse than just using atgms. In the TheCodMineMan video titled “CARPET BOMBING THE ENTIRE MAP WITH A B-52 HORDE” In the clip they carpet bombed the map with 8 B52s and killed 0 enemies. For having the biggest bomb payload the b52 failed to preform.

I’m not saying to be unrealistic and change the fab 9000 to a 200m kill radius just cause its big. I’m just saying that bombs in general shouldn’t have been as nerfed as they were, and it especially effected bombers cause of their size, spawn cost, and vulnerability.

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Over half was too much of a nerf! maybe work it down slowly from 105m to 90, slowly step it. Un-nerf the big bombs let us have some fun lol.
Tbh I rarely got killed by a fab 5000 or 12k. If I did I was never that annoyed happy to be part of the meme kill feed lol.

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I mean it’s still 4 tons of TNT, but I read somewhere that that bomb was discontinued due to its blast radius not compensating for it’s inaccuracy in high altitude bombing, it stated that during the Soviet occupation of Afghanistan soldiers ~225m away would be disabled with sever concussion, ruptured ear drums etc. but the lethal radius was only ~57m, and that’s for foot soldiers, not tanks.
As I have mentioned before, blast radius increases at the cubed root of the increase in explosive mass, ie. to double the blast radius you need to cube the amount of explosive.
To double the blast of 500kgs of TNT requires 2000kg, to double 2000kg of TNT requires 8000kg and so on.
This is due to the expansion of the blast wave rapidly increasing its surface area, meaning that there is far lower pressure at any given point.
Think of it like blowing up a balloon, how much dose it expand with the 1st breath compared to the 2nd, 3rd and so on?

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if the Fab-9000 is a bunker buster, shouldn’t it be classified as an armour piercing bomb and have the kinetic penetration stats to go with it? Right now it’s classified as a regular tnt bomb, meaning all that weight does nothing. I’m not sure what testing results it had, if any, but if in game it were able to pierce through the deck of an aircraft carrier and one shot it with a direct hit from high altitude then that would be enough to justify the bomb, in my opinion.

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When will we get those game modes back? I would really wish to play my strategic bomber in it. ARB is painful to grind them right now.

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B-52 are not easy to play. The rear gun angles are somehow so limited that you can’t use it in most cases and Mig-21, Starfighters, Mig19, Lightings etc are close in 2-3 minutes after game start. You get killed so fast, unbelievable. B-52 also very fragile, it doesn’t even survive short bursts. Acceleration also weak.

Then there are no good targets to use it agains. Four small bases …

Its a bad addition, mostly incompatible to Air RB.

In ASB it was a pure joy to use. In AAB can be used in last phase of the battle to bomb the enemy AF. In ARB … it sucks. Not even tried to play in TRB with it.

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Dear Gajin,
when the next nuclear thunder comes back, can it be like a small event with small prizes? Maybe some decals and decouration and a profile icon? Like a tu95 and B52 nuclear pilot helmet? Would be cool!
image

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Yep, in ARB are no targets for strategic bombers. Bombing airfields was patched out. Never understood why. These tiny bases at high tier can be bombed by any fighter or strike aicraft. While slow bombers have nothing to go for, except you wait for the bases to respawn. Its meh.

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The K/D farmers got upset that games ended early / Died because he ran out of fuel / oil /ammo
(once every a blue moon btw)

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Indeed, successful airfield bombing was super rare in ARB.

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