Nuclear Thunder!

Air force war game testing determined that dedicated arm air to air missiles would probably defeat amraams in comparable bvr conditions.

In theory ARMs have a number of advantages as among other things they would adquire the target sooner, give no launch warning, allow the airplane to freely manoeuvre instead of having to command guide the missile until it went pitbull. The main disadvantage would probably be inconsistent performance, and risk of friendly fire…

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I was making a joke that fact I got shot down with it

Or you know… the enemy aircraft just switching off their radar and chuckling. Very few types of NATO aircraft have that capability compared to Russian/Chinese ones. I’m not an engineer so I can’t say definitively, but I imagine there would be some serious problems to having an ARM that also had a ARH seeker… for an AA weapon… it being massive for one, if it even could be made to work at all.

Thats not a problem for ground attack but you can’t have a missile the size of a phoenix for CAP.

Please make it a re-occurring thing if possible, one of the most fun events I’ve played in a moment.

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Hit F6, and/or rebind the key to go directly to gunner view. Has worked for me every time I’ve tried, since the moment they added it to be previewed and test driven.

You aren’t using your chaff bro. Turn on periodic countermeasures (Periodic countermeasure release (on/off). You can also cycle between Flair + Chaff, Flair only, or Chaff only. There is a keybind for that too (Switch countermeasures).

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The flankers would be OP (unless limited to R-27Rs which would be fair), but there is a reason why everyone wants to play the US at the higher tier. (even at the lower tier they still have the best A2A plane for the mode, the F-4S)

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So question about the Tu95M and B52H will we be getting bigger/longer runways to accommodate for these amazing aircraft

No, gaijin added them as events so they can rot and never need to change ARB

Shame i would of love to see more detailed runways and air bases

Ok, so while I do love this mode, stuff like the osa’s and flarakpz’s are VERY annoying. It’s a mixture of their unlimited ammo, their apparent ability to fire on the move, and how when you eventually manage to destroy them, they just respawn.

I’m not against spaa reloads or even new vehicles coming in to replace old ones, but it’s the lack of dynamic stimuli that annoys me, for example, no convoy comes to replenish the SPAA at the vehicle depot.

Also while we’re on the subject, it would be cool where if you manage to detonate a fuel depot or ammo depot, it causes a chain reaction whereupon adjacent ammo/fuel depots go up with it.

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the existence of this gamemode alone is contrary to that

Yeah, nuclear thunder plays with ARB EC concept.
But Gaijin said they will never replace the short fused ARB 25minute battle.

Even if ARB EC for < 11.0 BR is added with nuclear thunder as gamemodes, they’ll be like naval EC, tucked away and only playable on certain times.

sorry you been given wrong info. So the plan is this is a test of a new game mode which might be permeant or rotation base. As for new AF we might get an update on that in the summer major update

i dont want them to, theres always a place for a quick sortie team deathmatch type gamemode

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permanent doesnt mean periodic, naval is played by relatively few people so without it either entirely replacing or being limited there probably wouldnt be enough people to fill it up without bots (which is already kinda cringe) but for air rb its a different matter as there is enough people to warrant a permanent, dynamic gamemode

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Huh.
Well I guess good news for you and me

Spoiler

I really hope they nuke ARB and replace it with it, that thing is the most flawed excuse of a gamemode.

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The recent changes to sams in the mode is too much, before hand crafty players could get through defenses and now one sam can lock down an entire corridor by itself.
changing back max target angular change to what it used to be or half of what it is now would be good.
Id also like to say there is a large mis-step in balance when the pve is so difficult and still only rewards a small fraction of what pvp does.
I think considering how much easier pvp now is than pve, we need more sp, sl, and rp per ground unit. sp especially.
They are not free kills and should not be rewarded as such, I believe this is causing everyone to simply ignore the actual gamemode and simply pvp in the center just like air rb.

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again i said with no burner

well well well

also cant the B52 carry the MK118 3000LB demo bomb ? why doesnt it have it ingame