Basically, This topic will be about additions you’d like to see added to the event or eventual mode when it comes. This can range from anything such as maps, Objectives, Game mechanics, and unit’s.
(This isn’t for repeating the same bugs from day one like removing spaa tracking through the ground and such. Just new idea’s that we could talk about)
Like here’s a few examples that i’d like to see.
First: Construction bases, minor airfields and A.i. Airfields
Spoiler
As of now, we only have small 4-5 vehicle convoys that spawn from Small 3 building bases. Which while not exactly bad, doesn’t really serve a purpose other then taking other similar bases and being annoying for low flyers.
To add onto this idea however, I wanna add 3 other base types.
First with the repairing/construction base. This will focus on repairing and reviving damaged or destroyed airfields as well as creating static defenses.
Just like our normal small bases, This one will send out convoys of 6-20 units any time an airfield is lost or when a good portion of ground troops are lost.
Next is the minor airfield. basically a far smaller airfield that players can choose to take off from.
It’ll consist purely of vehicles and no buildings with minimal air defenses. (Think of basically making a highway a sudo airfield.) Players can spawn, re arm and repair there but if the vehicles are destroyed, the airfields can no longer spawn players. These will appear on the map after an enemy player has spotted the vehicles.
Third is a.i. airfields. Basically just like normal airfields except exclusively for a.i. use. Players cant spawn at these but can re arm and repair.
These airfields will generate a squad of aircraft every so often ranging from air to air, sead, Ground attack, air defense, and air recon. The airfield itself will choose what it sends out based on how the battle is going. (With a max of 3 squads at a time) Mainly just giving a few more options when choosing what you want to do such as assisting an sead squad with air cover or destroying enemy air recon planes.
(Mainly looking for a way to add fuel tankers and radome aircraft)
Second: More player influence on the ground map.
Spoiler
Specifically, I want the players to be able to control specific ground units and bases to influence the game.
In game right now, The players really have no say on what the ground units do. They just send convoys out willy nilly and with no real purpose or defend an area that’s already surrounded by the enemy.
But, if players were able to spend SP to spawn their own personal convoy, they could reinforce a strategic position far better then any a.i. could.
Pairing this with the first idea, Players would be able to control influence the map as well as make some decent strategies using a.i. as well as assist real players with them. (These player a.i. are separate from normal a.i. {So buying your own squad from an a.i. airfield doesn’t fill that airfields max squad limit})
Like heres just a few thoughts about players using this.
One of the forward airfields are down. You select a construction base and pay 800SP to send out a convoy to reconstruct it. You then spend 100SP on an air defense squad from an a.i. airfield to cover them and such. if it works, you can spawn at that base again. If not, that sp is just gone.
Another player spends 500 SP for a minor airfield near the middle of the map as well as spends 200 SP for a squad of sead aircraft. And if we eventually get ports and such. buying coastal and blue water ships would also be on the table.
Any kills from these specific a.i. give the players a very small portion of SP sense they are technically player made. (also depends on if they’re like the a.i. osa’s or like a player controled osa)
Anyhow those are just my idea’s. Sense were basically on the cusp of an Air RB EC, I think these would be another way for players and the game to be more interesting when it comes to these long matches.
What are some idea’s you guys have?