I like it, hills and buildings are the perfect cover against AA. I can sneak to enemy bases and destroy them on my su-25.
even making it diagonally it’s still a small map, honestly it should be max to 12.7, 13.0+ air defense lineup are too far reaching
What I mean is, according to the actual map, the red side is on land while the blue side is at sea, it is more reasonable
The Blue side primarily relies on carrier-based aircraft and sea-based air defense, while the Red side mainly relies on land-based aircraft and land-based air defense. Some forward airfields are arranged (Blue Land-based airport, Red aircraft carrier)
not many nation had carrier planes (and some even available on higher tier), so making one side only naval would limit nation composition, like you only have US, RU, FR, UK, ZH locked on one side of map and vice versa
Both sides can deploy forward airfields, as I mentioned earlier
I like the map, new feeling to NE, previous map was very… obvious. Like, there was a frontline you could fly back and forth and find targets. No big hills, just mountains on one side and sea at another.
This map is way different, hills everywhere, cities are covering you from spaa, also its kinda not that obvious where enemy convoys/bases are, so its more interesting to fly and “recon”.
The horizontal map looks too strange. I don’t know what kind of battlefield situation could result in such a front line
The kind that works good in a game.
Where would you position soviet ships if red side was in-land?
Where would you position nato airfields, if blue side was in-sea?
What about the fact, that blue side won’t have any hills to hide and will just openly fly above the sea all the time?
What about the fact that red side won’t have any hills to hide when they attack blue side’s airfields and will be easily spotted and sniped?
What about the fact that there is no ASM for red side until like… 11.3?, how to destroy blue carriers at 8.7-11.0?
again, NE these days also randomized nation every session just so they can fill in, yes there is times it’s always all US in one side but you need to fill the match for everyone from different nation tree
for example, what if someone only has all Air Force lineup, he can’t spawn on carrier or return to base because they’re not carrier based plane, plus the neverending wait times (US alone already suffer because too many wanna play US)
Why i feel it’s the first time i’ll take off from the back airfield by choice?

also proposition: expanded version of Southeastern City, just add Macau and some more
I think the expanded southeast map would be more suitable for the nuclear war mode
Now I want to see something like that for other regions.
- Hot desert map
- Arctic desert map
Both will be even better if they had something like local weather events of dust storms/blizzards…
But are the trees still like 60m tall?
20-30m would make way more sense.
As far as I can tell they did this specifically for naval combat. They might add player controlled missile ships to this gamemode, since they don’t make a lot of sense in other modes.
So… more anti-air!!
Why was the XP boost for getting a certain amount of kills removed?
“we anticipate that the map’s smaller size might lead to excessive action density at top tiers, potentially requiring us to cap the maximum mission Battle Rating.” - maybe keep the battle rating br ranges and reduce the maximum number of players?