is RBS 15 planned too ?
Excellent Idea!
Anything to keep the map from becoming just another furball.
Whilst the Devs rightfully get quite some criticism at times, we also have to point out the positives - therefore thank you for the Updates on the game mode, pointing out the issues identified so far, solutions and overall the more open communication in the recent weeks.
Please keep up this increase of more clear cut communication, maybe even expand it to other topics as well, just like you did when it comes to the future addition of the CA-27.
I’m looking forward to try the new nuclear escalation again. Well done Snail!
Repairing and capturing airfields is also in our plans; we believe this will be an interesting mechanic.
and then just need the Tornado GR1 to get ALARM as well for the 10.3-12.0 bracket too (or drop the BR of the GR4 down to 12.0 where it probably belongs in all modes at the moment)
any news on when will the mode return, and what is your opinion on underpowered AA systems for the blue team(meaning compared to the red team)
Marte-ER?
Dear BVVD, can you divulge any info about ECM currently? There hasn’t been much talk after the original NT. Is it planned to be implemented before we get 5th-gen aircraft?
Is Electronic Warfare also planned for the future of Nuclear Thunder ?
ECM pod, Jamming pods ?
It’s nice to see four brackets for the event, but I have a large concern over the balance of SEAD for the bottom most bracket (10.3-12.0), since in that bracket Blufor has only four ARM carriers at all: US’s AV-8B(Premium) with SideARM, Germany’s Su-22M4 and Su-22M4 WTD61 with single band Kh-58U, then Italy’s Tornado IDS RET.8’s broadband HARMs.
Whilst Redfor’s Russia has seven ARM carriers: Su-17M4’s single band Kh-58U, MiG-27M and K’s single band Kh-31s, Su-25T’s single band Kh-58U, Su-24M’s single band Kh-58U, Su-25TM(Su-39)'s single band Kh-31s and broad band Kh-25MPU, and finally Su-25SM3’s broadband Kh-58USh.
It’s odd that we still don’t have even a narrow band Shrike for SEAD below 12.3 on Blufor’s side.
That’s the way it is in real life. Like it or not minor countries Air Forces are secondary to USAF/VKS. Only nation that doesn’t apply to is China. Minor nations are just that, minor.
Let alone the missing half-dozen ALARM carriers, or a load of AJ-37 Carriers
if boats are added to the mode will we see something with WW2 boats or will we have to wait till they add more modern ships
I wonder, can you comment if stuff like Stormshadow/Taurus/Scalp is Planned?
(Maybe even Armiger?)
Can we get ASM-3 as a counterpart to Kh-31AD?
Okay and they’ll screw it up just like they did penguin and they’ll force the Viggens to play in 12.0 air matches and be worthless
You know that every country except Russia and Japan also got an F-16 as its nuke carrier, right? Japan’s nuke aircraft is the F-2, which is basically an F-16 derivative.
Recent datamine also mentions that the new nuke aircraft all carry an internal gun, two Fox 3s, and two non-IRCCM Fox 2s, something the Mirage 2000N simply can’t do.
IIRC, the Mirage 2000N can’t carry Fox 3s at all, only Magic 2s, which are IRCCM missiles. Even if it could carry MICAs, its radar isn’t well suited for air-to-air combat. It lacks a proper pulse-Doppler search mode and TWS, so you’d have to rely on ACM or the HMD to acquire targets. On top of that, MICAs are in a completely different league compared to the first-generation Fox 3s carried by every other nuke aircraft, so I can see why Gaijin wouldn’t want to give those to a nuke plane.
The Mirage 2000N also doesn’t even have an internal gun, whereas every other nuke aircraft does.
I wouldn’t mind seeing the Mirage 2000N added to the game, but I can also see why Gaijin went with the F-16 for France. It’s the same approach they’ve taken with pretty much every other nation in the game as all except the us and italy never used the f-16 adf.
Firstly i want to say that it’s really nice to see these posts, having the explanations behind the decisions really helps put things into perspective and makes a lot of the choices made and the intent behind them a lot clearer. I REALLY like the transparency!
For the optimization part of the post:
I’ve seen information about having multiple discrete servers running separate parts of the same map with seamless character and object transition between the “zones”. Is this sort of technology something that perhaps is already active or being tested in some way? Is it something that the development team has looked into as a means of optimizing server performance on such large scale missions as this? Would something like this even be possible for war thunder at all?
😍
