i wonder if the lower era will get a lineup of planes to use, since bvv_d mentioned it will be similar to April Fools
Brother how much more range do you need? It’s a whole 250x250 map 😳
So do nations just don’t have bombs or air to ground missiles according to you?
Not to mention mostly classified outside of the “tier”/layered system we know of that everybody uses.
There is pressure and there is overdramatic crying.
Sorry, but I won’t be able to answer anymore today. Like last time, CMs will be monitoring the topic and will pass on everything important to us. Thank you again for your attention.
Have a good afternoon!
one last thing. any news about the PL-12s problems?
Personally I would also love to see an even earlier-era than the 10.3-12.0.
Maybe something like 8.0-9.7.
I know you can’t promise anything specific, but is it something that is not completely impossible at one point later on?
🤣 I admire your persistence.
I’m Brazilian, hope is the last one to die
well it ruins an entire trees main weapon, gotta get it fixed asap
Air simulation mode has been neglected for a while and we have not seen a new map in a number of years.
Are there any plans to bring this mode to air sim or add its map into it?
Have you guys considered lowering the player count and maybe removing one or two airfields with the SAM sites around them?
Even just reducing the player count by like 25% should already help performance quite a bit no? Thats 25% less aircraft, less radar contacts, less missiles flying around and less stuff the AI has to track and intercept.
And its not really just 25% less “things” either. One player can launch up to like 14 air-to-air missiles or carry 20-30 GNSS glide bombs depending on the aircraft/loadout. So a few less players could potentially mean dozens or even hundreds less missiles/bombs being calculated during a match.
Same thing with the airfields. Every airfield has multiple AI SPAAs and SAMs sitting around it, all searching, tracking targets, launching missiles and trying to intercept incoming weapons. Removing one or two airfields would also mean removing like 2-3 SAM sites and multiple smaller air defense units, which should lower the server load even more.
I also feel like the mode is just somwehat overcrowded right now anyway. There are so many players, SAMs, missiles and objectives everywhere that it often just turns into complete chaos. A bit less players and fewer airfields could improve performance while also making every player and objective feel more important.
Was something like this tested internally already? And would reducing the overall scale of the match be an option if the performance issues continue?
Generally not a good idea to @ a Dev, just forward your questions to Smin/Stona/other CM
Only for the rest to be ignored, which bodes poorly.
Great news!
Hoping for a positive spillover into Air SB EC
Explain how that is? All Belgian F-16A and AM’s have unique capabilities/combinations of capabilities not seen on other F-16’s in-game. They also have different models (if only slightly). They are very similar to US ones, but still fully built by Belgian company SABCA. Even the Dutch ones were built by Fokker and only the premium one is functionally identical to one other F-16AM in-game, aka the Norwegian one, which was built by Dutch company Fokker anyway…
Personally for this mode I was hoping for a Mirage 2000N. But historically speaking, for US nukes a Belgian F-16A would have fitted better than an ADF. We’ll see how it goes.
lol
I truly hope that some of the vast developments done and lessons learned will find their way in one way or another into the Air Sim EC game mode, which sadly has been stagnant for ages now development-wise… = )
One of my first post on the forums some 12 years ago was asking for a system I called “targets of opportunity.”
The gist was one side would have something like a supply train or naval convoy (etc) spawn on the map somewhere. The opposing team would be vaguely informed that intelligence suggest that target X has entered the area of operations. The team would have to hunt and kill that target before it reached it’s destination.
Later when Enduring Confrontation was added the AI Recon and Strike flights reminded me of it. I’d love to see something like that come to NE as it would make the matches that much more dynamic and believable
Edit: Me words gud
I appreciate such direct communication from someone as high up as you, but I have one request: be sure to include feedback prompts for this event as well. This is a good way to gather mass feedback, and you guys should keep doing it. Other than that, I’m looking forward to it! I am really looking for lower BR NT myself, as I am an avid enjoyer of the flareless super-sonic era, and I’d love to play with vehicles like this eventually.