Nuclear Escalation Returns!

They do, they just never touch it because it’s “dead” so people don’t join and keep it “dead” and it repeats.

SA server should be a lot better than the NA servers.

Im pretty sure 90% of bot hosters are located in PROC, so yeah.

Rewards are so bad even in an premium lol. You’re better off playing AirRB.

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  • Game director announces new game mode
  • Players get excited because it’s finally something different
  • Players like it and give feedback on what needs to be changed to make the mode perfect
  • Director realizes we actually enjoy something and make it worse
  • No one plays it
  • “No one played the mode, so we stopped developing it”

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Has anyone noticed that the missiles launched by BUK into the sky, after losing their initial target, can continue to track other targets within their search range? That is also a feature, but the problem is that one aircraft can be attacked by many BUKs simultaneously, causing many remaining missiles to lose their targets and attack other blue team aircraft, leading to their immediate destruction right after takeoff if not careful.

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Well all SAMs are OP even if some are more than others.
They seem to have a flaw if you go extra low (20 m if possible) and if you manage to go cold and terrain masking. It’s not easy ofc all the times and if there are fighters good luck with it…
The worst offender isn’t if ItO is good… is that it shoots through buildings and terrain and MANY times it’s bugged somewhere inside graphics (hill, road etc) and you can’t see neither the vehicle or the missile.

Is this mode some weird joke that i just haven’t managed to understand yet??

Tried it today and the experience is worse then i expected even by GJ standards.

RU SPAA’s are out of control, impossible to fly at any alt without getting spammed by SPAA or ARH missiles from RU team that can sit relatively comfortable at alt ( from my own experence )

This mode also shines a light on just how horrible A2G ordinance and lack of FnF the UK has at top tier.

All match watching RU team getting constant ground unit kills with KH 38MT’s and other missiles. US getting some kills with AGM’s and rarely seeing anyone getting kills on SPAA with ARM’s

As a game mode concept it could be fun but how it is right now its just straight up trash and something i’ll be avoiding.

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You dodge ITOs the same way as you dodge Pantsirs and Tunguskas, by not getting in range or if you did, by breaking line of sight.

Then with these SAMs you get clear launch warning unless you bring airborne fossil of an RWR into the game, with IR based SAM, you not only will explode without warning, you would get taste of combined tracking suspension and gatewidth flare rejection.

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Yes because when we play them they don’t work at 100%, RNG makes things happen.
If they make them AI , you’ll push flares-large , IRCM open , engines shut-off… they will still get you.
And it’s not even unrealistic , because in the game you don’t have ECM and EW suits , because they still have other methods to track you , not only IR.

Care to elaborate how ECM or flares would decoy SACLOS missile ie missile follows mouse?

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Not the SACLOS.

But modern IR guided SAM units don’t employ only IR tracking methods and many of them have a mixture of IR and Radar guided missiles on them (NASAMS).

The comment was on that.

Small indie company

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Broken and unballanced, nice

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It isn’t meant to be played, it’s for boost the sales of the Prem Su-30s

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The fact I am not making positive SL with a premium is saying something. Positive K/D, negative SL. Put this mode back in the oven and let it cook, oh wait it already got burnt(yes I am making a cooking joke for this).

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Yea its weird af.
Literally getting ~2k SL for each air to air kill and lose ~10k SL for dying, playing hornet.

Why not just charge 100000 gorillion SL to even join the event to begin with if gaijin wants to act like a ferengi.

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I believe that’s more of an issue with gaijin not really modeling the missiles computer and path correctly. The amount of times my missiles fly in-between boiler stacks and control decks is more often then not. The missiles need to fly much lower, some should literally skim the water within a short range of target.

they stated they will work from the top and go lower give it time

image

I’m sorry, those things were able to shoot at you without their search radar?

Yes (and through the ground). Though now I’m worried they’ll just go to sleep for the entire game like SAMP/Ts do.