Nuclear Escalation Returns!

Cas is still impossible on russian side, kh38 get intercepted like candies. But BUKS+ KH31 spam means that the russians can take altotude 10 minutes into the game and curbstomp NATO airplanes

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I’m 95% sure this gamemode is purely for the fact that gaijin can claim “We tried, but you didn’t like the new modes” like they did with TO.
They made a gem of a mode on the first iteration. Noticed that they would have to put actual effort behind it, so they ruined it on purpose.

The mode is an absolute disaster and they didn’t fix anything we told them to from the last test or dev server…

Simply disgraceful.

11 Likes

Maybe youre right, Im just angry, I really liked the nuclear escalation event, it has a lot of potential but what they gave us is just trash; I was very excited about this gamemode but the mistakes and bias from gaijin ruined it, before they added the buk Ive told here that if they wanted to mantain the speed and the explosive mass they had to support the other AAs but “sumthng sumthng the irsit and the french one has vertical launchers” now here we are, the sampt can´t shoot a kh31 and the buk kills you if youre putting pressure on their planes, nah, it is a joke.

Gaijin again butchered what we hoped wouldnt be butchered.

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Hello, I’m going to list the problems with this mode.

Nations: Three nations can end up on both teams… seriously? Is this supposed to be balanced or just completely absurd? At this point, you might as well just throw the teams at random; it’ll be the same thing.

BR : 9.0 to 13.0, okay, that made sense. But 13.0 to 14.7? No. Just no. The whole point of the event was precisely the absence of Fox-3s (apart from the F-14, but that was still acceptable). You’ve managed to ruin the main fun element. Well done.

Anti-aircraft defenses: From the moment the mode was added, everyone pointed out the problem: completely overpowered AA. And today, surprise, it’s still one of the major issues. Do you listen to your players, or is this just for show? Because right now, it just seems like you couldn’t care less.

The outings (okay, more personal, but still): I play tanks, so I usually only have one plane in my lineup, with an Ace crew. There’s no way I’m going to spend a fortune adding more planes that I’ll only half-play with terrible crews. The system is just poorly designed for this kind of player.

Anyway. Frankly, I’m starting to get the impression that Gaijin isn’t even playing its own game anymore. Because half the problems could have been fixed a long time ago, with a little bit of listening and effort. But no.

So for me, it’s a big no. And honestly, it pisses me off to say it, because I love this game… but given the catastrophic management, I’m almost hoping the game crashes just so things finally get moving, or even that the game dies so this damn studio dies with it.

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except it’s only if you are playing redfor…

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I’ve yet to win a game on blue side, red side wins pretty much by default

Make these changes and the game becomes chefs kiss:

  • Swap out current medium-range SPAA to Patriot with PAC-3 (CRI, not MSE) missiles. It’s equivalent to Buk in missile type (being ARH) + engagement range (at least, in this map size) and for once would give red side something to actually worry about.

  • Have all AI SPAA radars on by default, not if a player or weapon fired even enters its engagement bubble to magically find a target and destroy it. Makes no sense otherwise.

  • increase naval assets on both sides just a smidge. I feel like the game could be a lot more interesting if 80% of activity wasn’t all air-ground based (I know it should be, but ships need some love too 🥹)

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The point of tha game mode was it not being team death match, i am having a lot of fun with modern jets.But RN is possible only on the russian side thanks to the BUK just being too oppressive.The problems are very few and localized to fix the gamemode, but all is in the hand of gaijin to actually improve it instead of ignoring the problems like they did this 3 months

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Making the NATO side long range AA more oppressive is not the solution, nerfing the buk and making long range AA fire only innspecifoc conditions is the solution

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In all the games I’ve played with USSR, I’ve never felt threatened by any NATO SPAA. Ever. In what way is it oppressive in its current state?

I’m simply suggesting giving equal capability to NATO as Red side has ARH mid range air defence with a much higher engagement range than NATO does. Both NATO + Red side long range air defence are SARH to begin with so there’s no disparity there.

As it currently stands, the NE game mode is essentially all in Red’s favour: ramjet ARMs so they’re much harder to intercept compared to NATO’s slower ARMs, Buk-M3’s enormous engagement range + ARH missile and Su-30s having free reign over Blue’s side of the map once all the would-be dangerous AA are deleted in the back…

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Can we also talk about the only target that NATO Side can target with ARM ?

The EWR aka Early Warning Radar.

If you manage to survive far enough (hello BUK) to lauch your AGM-88 to those EWR that are situated to other side of the map, the missile will target the absolute top part of the radar, and with the angle, will just pass throught and hit behind the target without the proximity fuse being activated.

This need to be adressed too and fix.

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I know right now is imbalanced, but thebproblem of the BUK is that it is too oppressive for low alt flyers and the SAMPT is useless basically. Make the 2 sides LR AA only fire on somewhat valid targets(higher flying jets ARMs and long range missles) and buff the SAMPT/switch it for the patriot

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as su34 and su30sm2 , it90 was perfect , but other AA’s …
in one game , i destroyed 25 battery with Kh31PD
just paid 20k silver and lost 100k silver

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Define low alt? Because if you pop up even once and the radar sees you, it will fire, the missile lofts way above and because you go down to multipath it will still hit you anyways. You’re not supposed to multipath Buk or you’ll eat a tree if the missile’s massive warhead doesn’t hit you with splash damage.

Valid targets in air defence speak are the ones within its engagement range. It’s why every AA fires at you within its missiles range.

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That’s the problem? LR SAMs firing at anything is a problem, they should be used by the game to contest high altitude (600m+) airspace not spam on everything. LR AAA should benused only fornthat in this gamemode, and defending itself, then SACLOS AA ahould be rhe one to engage lownflying planes near the frontline.

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Yea its complete stupidity that only NATO side has to deal with long range SAM, while having worse and gimped ARM missiles.
While USSR side has only ITO 90M as a threat but for only close range.

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If the buk were less oppressive it would have been a lot more fun, as of now using GBU39 you can decimate any stationary pantsir/2s6 meanwhile russia can decimate long range radars. IF the buk performed as the sampt then russian advantage would be much less impactful and the 2 sides could have fun in different niches while having to actually contest the high altitude domain, right now only the russians can go high altitude and that’s a big problem

Buk isn’t a long-range SAM, that’s the S-300. Buk is medium range, same as Patriot (except for PAC-3 MSE which iirc isn’t in-game).

Are these the same SACLOS AA that track through trees or underground? The same ones that know exactly where you are above cloud cover without their radar on? Those?

Eveything in this gamemode is made for you to SUFFER.

Ground pounding ? Ok let’s just put some cloud at 1km altitude a great idea, so no long range shot.

Guess what ? there is a fucking JUNGLE so you need to be literally on top of target to see them.

If you manage to do that, BUK is alreay firing and a missile is on you, if not BUK already fired on you when you took off.

Ok so that don’t work, so you go with ARM, you take the F-16CM PoBIT with AGM-88C, you fire at the BUK, you fire all of them … none of them will hit.

Your ARM start doing some looping in the air, taking some fun.

If you ARM track, doesn’t matter, there is 20 pantsir defending the BUK site. Even the BUK will start firing at your ARM even before being in range of pantsir.

So that doesn’t work so you go use ARM at frontline AA and convoy AA.

You go full afterburner, kissing the ground, the AA is there, you wait for him to fire at you while manoeuvring.

Doesn’t matter, the AA already tracking your AGM-88C after firing your AGM-88C, and destroy them all.

If by GOD MAGIC, the AA failed to intercept them, the AGM-88C will never hit the AA for some reason.

You survived ??? NOW THERE IS FUCKING 10 BUK MISSILE ON YOUR WAY AND YOU NEED TO TURN COLD UNTIL THE 2ND FURTHER AIRBASE LINES

THIS IS UNPLAYABLE

Gaijin is shitting at our face with this gamemode.

WE NEED TO BRING BACK THE REVIEWBOMB

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Please extend this for a few days, with the current heatwave in Europe it is impossible to even play

1 Like