No
nothing should respawn in this gamemode besides players. All SAM’s etc. should return to the hangar once destroyed.
Playing as China, Sweden, and England, I managed to play on both sides; the Russian side is “ez mode,” while on the American side, you’re forced to fly off the deck.
I understand the pessimism and I share it with you, but I want this mode to be better so I can’t give up just yet.
Bo-ring, no F-4E or Tonka gameplay
F4E was fine, F4S was far better than the MiG23ML and cleaned lobbies. F4E < MiG23ML < F4S. The A7/A6 were good too
I’m going to try to give as much feedback as possible while keeping my cool, because you guys really messed up big time.
First of all, I’d like to congratulate Gaijin: you have the reverse Midas touch (AKA Merdas touch) everything you touch, you manage to make worse.
Even though the success of the previous event gave you the recipe for success, you chose not to follow it.
Let’s start with the problem that causes the most issues: the economy and rewards.
The reduction in rewards for this mode has made it economically unsustainable; even if you maintain a K/D of 1.8 to 2 by the end of the match, you’ll either take a loss or—at best—make a profit equal to or lower than that of a standard match. The difference is that a standard match lasts 8 minutes, whereas this one takes half an hour.
It is a difficult, demanding mode that requires more from the player and calls for a range of capabilities—such as anti-ship operations, CAS, SEAD/DEAD, and air superiority—as well as coordinated attacks.
It requires more teamwork than a conventional match.
This had to be rewarding, just as it was rewarding in the previous event.
Reducing the rewards for skill level and roleplaying was a terrible decision; it discourages players, and the game punishes you financially even if you perform well.
Second general problem; balancing
I’ll start with the BR range.
A 1.7 BR spread is very unbalanced; it should be 1.0, with aircraft and nations rotating.
Maybe analyze it on a BR Rangers of 0.7.
Whoever came up with the idea of pitting a Mirage 4000 against an Su-30SM2, or an Su-33 against a Rafale, has certainly never played this game.
The second topic regarding balancing: arsenal asymmetry between the sides.
Both Russian anti-radiation and anti-ship missiles are far superior to their “NATO” counterparts, and this exacerbates another asymmetry issue: the disparity in air defense capabilities.
Anti-aircraft AI both SPAA and missile systems—are already too strong in this mode… But the Russian ones, especially the Buk-M3, are excessively powerful.
This, combined with the fact that both the convoy and fixed assets respawn after a while, along with Russia’s superior arsenal and air defenses, makes the Russian side very unfair.
The Buk, Pantsir, and S-300 simply deny airspace access and intercept everything they see.
When playing against the Russian side, you’re forced to fly at deck level, while “NATO” air defenses only engage you once you fly over them.
Flying low to counter a Buk system that is pressuring and suppressing you, while the Su-30SM2 launches missiles, locks on, and scans, all while maintaining a “notch” maneuver, creates a vastly unequal strategic advantage, especially given that the Su-30 can fly high uncontested.
That kind of situation is like trying your luck in a game of chance where the devil himself rolls the dice for you.
Now, the specific topics for each nation begin.
Israel: doesn’t even have aircraft to face aircraft 14.7, and they have an arsenal that lacks the resources for this game mode.
France: Where is the Exocet???
China: It doesn’t have enough cm, and the J-15T cannot take off from "NATO " aircraft carriers .
They forgot that the “T” in J-15T stands for Tánshè (弹射), which translates from Mandarin as “ejection” or “catapult.”
We have a J15 T’less.
Japan: It suffers greatly from the mode’s BR range, as the Su-30MKM is the only competitive aircraft available; meanwhile, the F-15J, F-18D, MiG-29N, and F-2 suffer immensely from the mode’s compression.
Sweden: …even than Japan, with the Gripen E being the only competitive aircraft, while the rest suffer from the mode’s extreme compression.
Italy: a problem similar to Japan’s and Sweden’s, compounded by having only the Eurofighter as a platform for launching anti-radiation missiles (the AV-8B+ doesn’t even count; its anti-radiation missile is pathetic) and lacking anti-ship capabilities.
Brits: they perform reasonably well.
They may fall to the Russian side or suffer from limited arsenals facing the buk
USA: lacks a 14.7 aircraft, but has a consistent lineup and reasonable performance; like the British, its arsenal is inferior to the Russian one—though the British do have a chance of ending up on the Russian side.
Germany: I don’t play Germany, but I believe it’s limited to just three aircraft—two EFs and the F-18C.
Russia is favored by the buk.
It is favored to the point where, if you let the game run on its own without any interference, the Russian side wins, at least that’s how it was on the dev server, and the situation seems unchanged.
If I forgot anything, feel free to add to it.
Why the Buks make my RWR go crazy when they are at least 50 kms away from me, multiple hills between us and I am hugging the ground? Did they really not model the ground topography for Buk radar and it can guide through hills?
Most likely they didn’t model it for radar…also spaa was shooting through hills during the last version of Nuclear Thunder.
The S-300 is in the game?
The only way to avoid this is persistent lobbies
Very very bad, gaijin ruined this mode already, congrats! i wont play this, until a lot of problems already mentioned by others will be resolved.
Been for a very long time I think, but it’s AI only
Funny how they didn’t add the fastest and longer range ARMs either for NATO… but let the eastern block get their almost hypersonic ramjet powered ARMs
- why add crew lock when it just promotes one death leaving
- the nato aa is still useless.
- If you decide people need a lineup then make it free and max level.
- No chaff with stock planes aka spend all your time defending or die
5! Listen to the playerbase.
we dont care until theres lower BR options
I can only think about the AGM88G for US and rampage for israel, and those are extremely new missles made after 2020, i think only the f/a 18E would make sense in carrying the G, and the rampage still only one or 2 on F16I. It will be better but hardly game changing. Long range AA just needs to stop firing at everyng exists on the map , they should concentrate on immediate/ballistic threaths (ARMs basically) and on people flying higher than a set amount for a set time. Instead of needing other ARMs, gaijin could just tweak the SAM models,disposition and effectiveness to balance it out. But who i am talking about, they will litterally jusy nuke the mode instead of fixing those issues.
It is a joke, Buk´s shooting you down on your airspace, on the deck or even taking of, air defences from nato can´t shoot down a kh38 (or a plane in their airspace) but a 2s6 and a pantsir shoot down 12 of 20 bombs at 6 km, it is horrible, I don´t know how they managed to ruin a good chance to make this game better.
Cas is still impossible on russian side, kh38 get intercepted like candies. But BUKS+ KH31 spam means that the russians can take altotude 10 minutes into the game and curbstomp NATO airplanes
I’m 95% sure this gamemode is purely for the fact that gaijin can claim “We tried, but you didn’t like the new modes” like they did with TO.
They made a gem of a mode on the first iteration. Noticed that they would have to put actual effort behind it, so they ruined it on purpose.
The mode is an absolute disaster and they didn’t fix anything we told them to from the last test or dev server…
Simply disgraceful.