Nuclear Escalation Returns!

You dodge ITOs the same way as you dodge Pantsirs and Tunguskas, by not getting in range or if you did, by breaking line of sight.

Then with these SAMs you get clear launch warning unless you bring airborne fossil of an RWR into the game, with IR based SAM, you not only will explode without warning, you would get taste of combined tracking suspension and gatewidth flare rejection.

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Yes because when we play them they don’t work at 100%, RNG makes things happen.
If they make them AI , you’ll push flares-large , IRCM open , engines shut-off… they will still get you.
And it’s not even unrealistic , because in the game you don’t have ECM and EW suits , because they still have other methods to track you , not only IR.

Care to elaborate how ECM or flares would decoy SACLOS missile ie missile follows mouse?

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Not the SACLOS.

But modern IR guided SAM units don’t employ only IR tracking methods and many of them have a mixture of IR and Radar guided missiles on them (NASAMS).

The comment was on that.

Small indie company

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Broken and unballanced, nice

It isn’t meant to be played, it’s for boost the sales of the Prem Su-30s

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The fact I am not making positive SL with a premium is saying something. Positive K/D, negative SL. Put this mode back in the oven and let it cook, oh wait it already got burnt(yes I am making a cooking joke for this).

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Yea its weird af.
Literally getting ~2k SL for each air to air kill and lose ~10k SL for dying, playing hornet.

Why not just charge 100000 gorillion SL to even join the event to begin with if gaijin wants to act like a ferengi.

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I believe that’s more of an issue with gaijin not really modeling the missiles computer and path correctly. The amount of times my missiles fly in-between boiler stacks and control decks is more often then not. The missiles need to fly much lower, some should literally skim the water within a short range of target.

they stated they will work from the top and go lower give it time

image

I’m sorry, those things were able to shoot at you without their search radar?

Yes (and through the ground). Though now I’m worried they’ll just go to sleep for the entire game like SAMP/Ts do.

thats cause it has another way of tracking without the radar

Assuming they’re the same as the Tech tree BUK, the actual missile launcher has its own radar

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becasue each launcher has a seperate radar

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Most important for the BUK’s but imo, all SPAA’s launching vehicles should, upon expending their missiles, actually have a period of reloading where the vehicle can’t fire, maybe make it 5 or 10 minutes or so.

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Similar bugs exist for years. I guess they model carriers as physical ships, that can go up and down with the waves, but this change in height is not sent to the landing logic of aircraft, which clearly expect a static height level. And all ships in game are balloons with no internal matter probably.

they do but instead of a few minutes its around 30 seconds