You dodge ITOs the same way as you dodge Pantsirs and Tunguskas, by not getting in range or if you did, by breaking line of sight.
Then with these SAMs you get clear launch warning unless you bring airborne fossil of an RWR into the game, with IR based SAM, you not only will explode without warning, you would get taste of combined tracking suspension and gatewidth flare rejection.
Yes because when we play them they don’t work at 100%, RNG makes things happen.
If they make them AI , you’ll push flares-large , IRCM open , engines shut-off… they will still get you.
And it’s not even unrealistic , because in the game you don’t have ECM and EW suits , because they still have other methods to track you , not only IR.
The fact I am not making positive SL with a premium is saying something. Positive K/D, negative SL. Put this mode back in the oven and let it cook, oh wait it already got burnt(yes I am making a cooking joke for this).
I believe that’s more of an issue with gaijin not really modeling the missiles computer and path correctly. The amount of times my missiles fly in-between boiler stacks and control decks is more often then not. The missiles need to fly much lower, some should literally skim the water within a short range of target.
Most important for the BUK’s but imo, all SPAA’s launching vehicles should, upon expending their missiles, actually have a period of reloading where the vehicle can’t fire, maybe make it 5 or 10 minutes or so.
Similar bugs exist for years. I guess they model carriers as physical ships, that can go up and down with the waves, but this change in height is not sent to the landing logic of aircraft, which clearly expect a static height level. And all ships in game are balloons with no internal matter probably.