Nuclear Escalation - Development update from BVV_d

I bet 👀

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Yeah, that I do agree with.

It needs a major overhaul of how the AI are coded and quite frankly, this is nothing new. SIDAM-25s and Gepards have been cancerous in ASB for years, and the same kind of “realism” has been needed for them too. Not their current “you have entered within 5km, you will die now” code they have currently.

Its actually kinda outrageous that they have developed a new gamemode all around SPAA and didnt once actually look at the feedback that is called out constantly for ASB in-regard to AI SPAA

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What is outrageous to me is they’re currently trying to balance against pact ARM efficacy, but they have not once considered making midrange AA viable targets as a stepping stone to improving SAM/AAA logic. If you’ve only got one target for your munitions, you’re going to use them against that one target. No amount of improving these targets interception rate will stop the half a dozen (minimum) salvos directed at them.

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Random WT player seeing “BVV_D” on the kill feed:

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This is good. I like this.

Now while i do like this idea, there is a severely massive flaw with it. Thanks to the AI for Anti Air this means a significant portion of earlier heli’s are simply useless as the short ranged AA do not use their radars to locate and attack things with, meaning they are easy prey that can do nothing, and is made worse by the fact that all anti air can attack all kinds of air to ground weapons meaning heli’s that cant spamfire will be rendered entirely useless

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also again on this point, can we make use of Realistic BR of helis, whereas on Heli PvE all of them are tied to Arcade BR (and shockingly capped to 11.0!), and realistically only helis above 10.7 RB that can play this gamemode because TOW’s are super useless against any of these late years SHORAD SPAA.

Exactly!

Well they are planning to have brackets as low as stuff that was in the 1960’s so not all TOW carrying stuff would face Osa/Roland/Ito/Pantsir. They still would need to reconfigure how AA attacks stuff for them to work

Instead they’ll face m247s with impervious tracking that retain proximity detonated rounds.

I also wanna hope this is another gamemode option for heli instead of replacing Heli PvE too, not everyone want a PvP shoved into their head as well (and this might repeat the Heli EC that exist prior)

For me, that would probably be the one thing i would like to see first of the things that you mentioned you are working on, and if possible even the 1950s with Korean War era aircraft such as the F-86 or MiG-15.

I agree that the economy needs serious improvements and the Nuclear Escalation mode now suffers the same as the Air Simulator battles mode where you can spending hours of time and get rewarded a small fraction for your efforts compared to traditional AB/RB modes or even lose silver lions. To that end I also wish you all would scrap useful actions system in air sim and go back to how it was. Zombers aside, the gameplay was much more intuitive and rewarded you for your time and skill.

It would be fun to use the Tornado GR1 with ALARM in this gamemode… oh wait…

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OOOHHH I HATE THAT SPAA WHENEVER IT SPAWN IN SOME GROUND ASSAULT ARCADE MAPS. why tf they have stupidly long range now even 5km can still reach.

Monetised frustration.

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EA-18Gs would be so cool.


These two are what I’m most interested in so far:

Long term I am interested in naval vessels.

PLEASE make it so AI requires active radar locks to use SACLOS missiles, and launch ARH missiles.

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also one more

PLEASE BAN 13.0 HELI FROM HELI PVE AFTER THIS HELI NUCLEAR ESCALATION EXIST. This should be the gamemode fully suited for major FnF helis rather than shooting JAGM or CM502KG at recoilless gunners if devs are still lazy implementing challenging objectives and ground vehicles plus BR bracket separation for them.

technically this is already ingame with the MFDs on jets like the gripen and (i think) the rafale
however im not too sure on the accuracy of the threat range displays

Give Blue team ARMIGER!! it should balance the playing field.

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