I strongly agree with this sentiment, but I do have to point out one very clear area where a nerf to a specific air defense system (the Buk-M3) needs to occur, and one thing that MUST be modelled for the future health of the mode and quite frankly this game in general.
As it stands, the lock range for the 9M317MH missile the Buk-M3 fires is an absurd 70km with a seeker activation range of 40km. This is absolutely insane. Its a large missile sure, but I can’t see 70km lock range against a fighter being in any way realistic, and this has the (extremely annoying) effect of making every buk-m3 launch trip RWR as a missile lock immediately (so the missile lock siren blares non-stop until the missile passes by you), and also makes it nearly impossible to defeat the missile early, as terrain masking is irrelevant since the missile is tracking you on its own basically from the moment its launched and lofts above terrain. The SAMP/T for compairison has a lock range of 16km…
If for some reason, 70km lock range for the 9M317MH is historical, I guess thats that, but if there arent actually any documents saying the missiles onboard seeker has a lock range of 70km (I havent found any), then this needs to be brought more in line with reality as soon as possible.
The second point in which an adjustment is due is not for air defense specifically, but for munitions. Munition RCS appears to simply be much too high in-game, and possibly even standardized across munitions (havent verified this yet), this leads to multiple negative effects;
Mass radar clutter (I should not be able to see every single munition in the air at all times across the entire map with an airborne radar
“Iron dome meta” (jets just intercepting eachothers munitions until someone runs out and dies)
Unrealistic munition interception characteristics by ground based air defense (smaller munitions should be harder to pick up on radar and therefore harder for air defense to properly intercept. At the moment, all that matters is speed of the munition and quantity fired)
Theres some more I want to say about the mode, particularly in its current iteration, but overall I love the mode, I think theres a ton of potential and WT is finally moving in the right direction, but balance issues in this iteration of Nuclear Thunder are clear and need to be addressed. I’ll have a more complete write-up at a later date though :)
What? . . . you mean this part?? . . .
“P.S. I’ll be honest right away, I won’t be able to constantly monitor this topic and read all the comments, much less reply to them, but our CM team will be monitoring and collecting valuable information and feedback, which we will then analyse and possibly adjust our plans. Therefore, I ask once again to be constructive and stay on topic.”
I guess it is not strictly concerning “top tier”
but everything else in the post is . . . and I asked the question because of that.
And yes . . . I read the title . . . lol
I was just curious, not everyone that plays WT foams at the mouth over top tier,
or nukes or BVR or guided/automated weaponry . . . it’s not a “sin” . . .lol
. . . that’s all . . . it’s a legitimate question(prolly won’t get any answer, but . . )
What are ya gonna do about the current state of the grind. With premium time and vehicles it takes months just to get a vehicle or two (at brs higher than 6.7) and it’s not just me, it’s many others. I’ve talked to a few people and they (and I) wish that the grind was like the lower tiers in the sense that the vehicle that you just got would be spaded before/when you get the next vehicle.
now with the BUK nerf my only complaint is that the AI 2S6 tunguskas dont have their search radars on so it makes it hard to be aware of them and to fire missiles at them since most ARMs dont cover J band for their tracking radars
The biggest issue is AA intercepting your munitions. When it takes all 4 of your ARMs to take out one AA system, only to then die and lose 15k SL there is no point to doing SEAD
Asymmetry is ok, and encouraged. But currently the game mode is not asymmetric. It’s just imbalanced. The difference in AA have already been somewhat addressed. The issue is the Redfor has incredibly more effective means to deal with AA and players at the same time. A suggestion would be asymmetric battle ratings to force certain vehicles out? Although it would not work in the long run.
I love the idea of helicopters in this mode. Especially if the economy is adjusted (buffed), it could effectively be the best to use their full potential and grind out modules
Can we please add the big bombers back and also the BR’s below 13.0 like we had originally in April it was amazing. Can we also maybe for top-tier you could have a B1 B I know that would be a lot of work to model but a TU 160 on the other side would be amazing. Far the best part of the mode in my opinion. was the big nukes as childish as that sounds also, I would recommend replacing the samt with a patriot to make somthing comapreable
personally the mode should be PVE centric, like Heli PVE (Heli mode rework when?), but with PVP as an aspect. Also, WW2 time period for Nuclear Op- I mean Escalation?
As for the other types of vehicles, it would be cool if you could play as a multi-vehicle SAM and if you decide to move the other vehicles could follow.
The BR brackets need to be better. To me from 13.0 to 13.7 or 14.0 as the limit and then 14.0 to 14.7 because even the 13.7s like the F-15J(M), F-2A and Gripen C, F-16C Block 50 and F-16AMs as well as Su-27SMs, Su-30MK and MiG-29M and SMT have no business facing monsters like the Rafale, Typhoon AESA and Su-30SM/SM2s, it’s not fun and I cannot play my favorite BR because I’m pretty much ineffective against all those true top tiers.