Ok reading over some of the stuff here…I maybe wrong but are people Properly defending and bleeding the 300 missiles so they won’t hit them? Nice wide easy direction changes left, right, up, down then up again…NO S300 will hit you from range, keep your speed up! Your RWR will be annoying but…you’ll be alive!
Yaw right. Actually, I am carring a selfish thought: simpler gameplay; enjoying good times with friends; and more highlight clips in matches, etc. Since we have so many historical vehicle models in the game, it’s a valuable difference.
the s300 irl has a 400km range, its a long range anti-air system, the map is what 200-250km?
i think they changed the SAMP/T the last 3 games it was actually doing stuff shooting ppl down, shooting ordinance down but now my rwr wont stfu
Last game SAMP/T just killed me… Everywhere. Across the map. And the oversaturation in RWR …
The devs don’t understand that ALL OF US want less of that BS . Less SAMs . Both team RED team BLUE. Can you let us play instead of having the one overtuned AI crap over another and changing between them .
Let’s say cut all SAM quantity in half and it would be ok.
I won’t lie to you, i can notch and evade the entire stage , players included with minimal effort… but that’s not gaming. It’s “evade missiles” simulator and you don’t even get points for it, so i prefer to die to players than that crap , at least they get points .
Instead of nerfing ALL SAM, they try to overtune the ones that aren’t… Ok, garbage. Unplayable. Then they ask understanding and communication. You don’t listen to crap GJ. It won’t work like that.
Yes, you might think that’s not the right air-defence for this sort of map, but who am I to judge?
There are quite a few S-300 variants with different ranges and overall capabilites, what we have currently is S-300PS system, one of the oldest - range depends on missile variant used; 5V55K (45 km), 5V55R (75 km) (IRL).
for me it´s hard to belive that you got killed “Everywhere” since every game i play the bigest threats are Su30s just flying directly above my head destroying my entire team but maybe i´am not the right person to judge since i don´t play russian or chines aircraft.
Yeah i also believe the goal shoundn´t be to make the NATO air-defence OP they need to find the sweet spot where every play can have fun whether they play russian, german, USA, france… vehicles.
but the range is way to high…it kills me even when i am on the blue team´s side and launches when I start in the middle of the my teams map side
The S-300 just seems to have more effective range (quite a lot) then the SAMP/T
SAMP/T now intercepts 100% of my Kh-31
The AGM-88Cs can´t even reach that far.
gpu 39 does the job i see
Go play it, they possibly hotfixed something.
1 match i fly 8km high SAMP/T sleeps , literally shooting at nowhere.
The next game 1 hour later or something it kills me 20 -30 km before the first bases (not airfields) .
Ofc i tested it multiple times and i like i said i can evade , the problem is … in general why should we have to fly 1h of evading SAMs and 10 mins actually doing something.
It is boring if anything.
I’m not tallking about sides. I’m talking about the mode.
In general i can play both sides and if anything i have better planes on Blue. If i get to much bothered i can play F-16s , F-15s, Rafales, Grippen… It’s not that.
It’s in general that’s not Nuclear Escalation, it has become “the mother of all SAMs” mode.
Speak for yourself, having functional and effective SAM to contend with, play around, protect, and defeat to increase your teams advantage and decrease the enemy teams is the whole point of this gamemode and its a ton of fun. Also, if you’re dying to SAMP/T you and your teammates just suck incredibly bad. By the 10min mark REDFOR should have all SAMP/T dead with the current advantage they hold in SEAD/DEAD and the BLUFOR AA’s inability to do much about it.
Theres a major difference between the Buk-M3 and its missile seeker lock parameters making it unfun and unfair to play against, and the SAMP/T, which does not have the same issue.
do they not respawn?
V-500R (5V55R) is whats used in-game
Nope. The AA systems that respawn are exclusively depot AA’s and the mobile AA that they spawn (and the SHORAD systems that protect the MRAD batteries). MRAD systems do not respawn, and they cant even repair damage, so if you damage the radar or destroy the TADS, the battery is permanently dead. Its why it is very important to destroy the enemy MRADs ASAP, and to protect your own from such attempts. They are a finite game warping ressource, and should be treated with the importance they deserve.
I haven’t researched Kh-31PD yet , so i can’t do much anyway.
But you don’t really say something…
Did they update them or not? Because like i explained , one game they did NOTHING (which is bad) , the other game one hour later they go on repeater and godmode. It’s big difference from 0 to hero.
yeah, i see people having an issue with the SAMs in general so…
Glad you are having fun , no one said just delete them… just find a mid ground.
“Less SAM’s” isnt a middle ground, the SAMP/T already cant keep up with the current threats, and barring the magic Buk-M3 seeker, REDFOR AA was arguably in a good spot.
I dont understand why its so hard for people to realize, you’re dealing with a static NPC target, and its literally in the same spot every match. If they arent very capable vs lazy attempts at taking them out, they’ll just be too easy to fight and wont have the intended effect on the gameplay.
Theres a very good reason gaijin doesnt want to make the AA weaker than it already is; they’ve already stated this gamemode is intended to become permanent eventually, once all testing and balance tweaking is done for all the BR’s they want to implement Nuclear Escalation at. Once that happens, players will have all the time in the world to figure out the meta SEAD/DEAD tactics, and their effectiveness will drop drastically.
As I stated before:
Halving their numbers or making them easier to kill devalues them as a gameplay mechanic and a teams asset. Learn to play with/around them instead of crying to gaijin to make the game easier for you, its not like the SAMP/T is overperforming as the Buk-M3 was/is.
You didn’t understand a word but ok.
No hard feelings.
Maybe others can explain better than me.
Did they change something on SAMP/T? That’s what i care…