updating this is nice and all but for as long as this keeps causing driver crashes its going to stay unplayable
It wouldnt a problem if BUK was placed at long-range positions which is about 60-70km to frontline.
But some genius placed most poweful AA in the game to mid-range postions so it’s covering whole enemy side up to 2nd line AFs.
Its not a “long” range AA system though (contrary to how gaijin has opted to model it compared to other systems which by all accounts have superior long range performance irl), its a medium range system.
Even if they did push them back, the 70km lock range on a 70km max range missile means the issue still remain that once the missile leaves the launch tube, it becomes a nigh unshakeable telephone pole of doom that and will give you tinnitus from its incessant RWR lock alerts blaring in you ear.
The placement isnt an issue, its the fact they gave it a seeker that seemingly works on voodoo witchcraft while every ARH SAM uses lame old science, and that its competing system in the game mode is gimped in such a way that even ignoring the seeker, the Buk-M3 is still blowing it out of the water in every way conceivable.
hey smin, when will we see nuclear escal be split into 2 br brackets? next major or is it soon same w making samp/ts shoot players down instead of letting them loiter at 6km+ slinging A2A missiles into BLUEFOR airfields
As expected - nothing changes, blues got locked by S-300 right after take off.
Yeah, it give a bit better avoidance due to SARH missile, but blues still cant engage cuz if you wont evade - you’re dead.
You guys seems smart but didng get the point that put 50+km range AA to mid range postions isnt good?
S300 are really easy to kill and defend against personally
Here’s a suggestion about SAM sites, from what I managed to find about Russian organization…
So, it appears that current S300 sites in NE are in battalion strength. It’s two radars with a min of 4 TELs (can be up to 12). Missing from the S300 battalion are 1-2xPantsirs S1, 1xThor, 2-4xZU-23/MANPADS. Normally, one S300 battalion is deployed every 60-80km, depending on the terrain.
So, in one S300 Regiment, you get one 64N6E “Big Bird”, 2-3xS300 battalions, 4-6xPantsir S1s, 4-6xThors, up to 4xShilka or Tunguska, 6-12xZU‑23‑2 and 12-24xMANPADS and if ever deployed as a regiment, it’s spread within about 30km radius.
Easier than BUK, definitely yes, but still overshoot to blue side of the map while useless SAMP do nothing.
the missiles we see right now are also track via missile. not just sarh.
gaijin is 100% not doing that though
Not sure I follow. What do you mean?
SAM systems are a double edged sword.
On one side they can be very powerful, overwhelming for a player, but at the same time good SAM systems are what’s keeping enemy jets from swarming your side of the map being even more disruptive.
I prefer strong SAM’s over J15’s and 30SM2’s flying freely in contrails right above the front-line tossing Fox 3’s on people below.
Great change removing the BUK. Now Blues can actually fly over their own turf, since the S-300 is nowhere near as oppressive.
As for destroying S300 sites, flying without a plan I obviously die, but with a planned route, a good loadout and some luck, I can take it out on my own in one or two successful runs. Seems actually well balanced right now?
Either way, there’s still one major issue I have with NT.
Improve the rewards. See the screenshot. I sweat for an entire hour, with a premium account, with a victory, and I walk away with 17k SL? Come on. Right now, with a premium account, I have to sweat just to break even. But what if I didn’t have premium? I’d lose 53k SL by playing for an hour and having the highest score in the lobby?
I earn more playing Air RB for 15 minutes, and with much less effort too. If anything, NT should have a better time-reward ratio than Air RB because of the coordination and objective play required to be successful.
I think SL rewards should be DOUBLED across the board, so that a non-premium player with similar performance as the one in the screenshot would at least earn the 85k SL for an hour of their time. RP rewards should be similarly increased. If you do that, the current respawn SL costs wouldn’t be an issue.
Imo, keep the map size and layered SAM systems - but cut the team size in half along with the amount of frontline objectives
First evidence ever of a Gajin employee playing Warthunder.
Hooooooly nuclear option, personally I don’t think we should eat into NO’s niche as that’s the thing they created for themselves and we should opt to have a more Operation Sindoor type escalation where all assets are already available at the start of the match and can be spawned without any sp cost.
I love nuclear option but at the end of the day its an arcade flight sim with fictional equipment and limited content due to the small dev team so id welcome WT being an alternative to that style of gameplay for a more simcade experience with real life equipment and larger scale
To me if WT does go that route it does not invalidate nuclear option it just provides another option depending on what kind of game im feeling like at the time
With that said the idea of limiting player aircraft to the different escalation levels only works if gaijin gives full free lineups like they did in the april test and not only that they need to make it possible to build loadouts while inside a match neither of which i expect them to do
I also don’t think Nuclear Option’s gameplay loop will fit well in war thunder as well, as missile evasion is generally harder in wt than in no
But not everyone on the “blue” side can use AARGM-ER, why is it that when it’s time to increase the effectiveness of "blue’ side, it’s only regarding the American’s and their export aircraft when there are many other tech trees on that side as well? Can you share more info for other planes and not just the US?


