Though I’m glad to see balance issues are being addressed in the current iteration of Nuclear Escalation, you guys are kind of going about it in all the wrong ways this time…
Just remove the Kh-31PD??? Its clearly the problem among ARMs (even after travelling over 160km its still faster than all other ARM’s in-game…), and it made literally no sense for it to be added in the first place when compared to the ARMs everyone else got. The russians don’t “need” a broadband ARM, their Kh-38ML/MT are approximate equivalents in the mid-range SEAD/DEAD role to the HARM-C, and their Kh-31P would kinematically match the chinese ones, with the chinese not having access to Kh-38M’s but having access to a Kh-31P variant with broadband seeker (YJ-91A), making the 2 nations SEAD/DEAD capabilities functional sidegrades instead of the current situation where china is just russia but worse.
The primary problem with the Buk-M3 is that some genius gave it a 70km lock range for the missiles onboard radar, which is absurd (afaik atleast, if y’all have a doc saying its accurate, id love to see that, cuz that is incredible performance, and i have not seen any claim of the sort). The ONLY “comparable” SAM, currently in-game, the Type 03, was given a lock range of 50km, and ALL other ARH SAM have a lock range of 16km. I get its a bigger radar, but it has better performance than much larger radars on things such as the Pantsir S1…
The 70km lock range meant it is functionally impossible to shake a Buk once it launched on you, since the missile would just acquire you immediately and it would loft above all cover on the map, which lead to incessant RWR missile lock warnings at all times, and and the need for the target aircraft to fully commit to defending until the missile passed by, since it was effectively impossible to shake.
Aster 30 remain bug reported for underperformance, fixing those bug reports could have helped bridge the gap in kinematic performance between the systems instead of leaving the Aster 30 as is and removing the Buk…
Still weird that the 70km range class 9M317MH outperforms the 120-150km range class Aster 30 in effectively every way possible in-game, food for thought…
Choosing to leapfrog the prototype AGM-88D (AGM-88C with GPS to avoid the “no mmW” stance gaijin has), or the AGM-88E (with terminal mmW to counter radar shutoff and movement), allowing HARM’s a niche advantage vs frontline AA, and going straight to a missile that is not yet in service instead of doing any of the things above also seems like one of the decisions of all time :/
Some other potential solutions to address the asymmetry in SEAD/DEAD performance would be:
- Giving jets from nations other than Russia and China access to their irl ESM functions (RU/CN ESM in-game is built-in to their jets, offers greater coverage, and scan between 48-144x faster than anything western jets have been allowed to get in-game, giving REDFOR players a MASSIVE advantage in GBAD positional intel.)
- Modelling munition RCS properly (smaller munitions like SDB or HARM shouldnt be as easily picked up and intercepted as larger munitions like Kh-31, would also have the bonus beneficial effect of ending the iron-dome meta in air battles)
- Modelling smaller missiles like HARM to be more maneuverable (10G’s is a joke for a missile that has a similar form factor to a Sparrow, but with much more advanced components and electronics, and there are somewhat credible claims that the HARM is supposed to be able to be launched even at targets behind the launch aircraft, which is certainly not achievable with a missile that can barely turn at all in-game…)
Overall, as I said, good to see balance being addressed, but it kind of looks like the devs are bending over backwards NOT to rightfully nerf the Buk-M3 or buff the Aster-30 for some reason.