Nuclear Escalation - Development update from BVV_d

Yep, AWACS, A2A Refueling, Cargo aircraft for AI targets (also as playable aircraft both either unarmed for cargo objectives or with useable munitions), advanced ALCM’s and other munitions, and a bunch of specific aircraft that’s too long to list would be perfect for a mode like this.

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Lol, and that’s kind of my point. It’s not the stealth being an issue (as it’s balanced atm for gameplay purposes). It’s the Ai being cracked out and having an AoA reaction rather than actual radar coverage.

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Currently JSOW doesn’t have it’s reduced RCS. All munitions in-game have the same RCS values.

omg i wonder if they’ll add stormshadow/scalp, AGM-158 and AGM-86

I’m I just misremembering? I swear they released it with the statement of it having a reduced RCS

I remember them denying it for the time being just after it was added since all munitions have the same RCS.

thanks for confirming

Ahh gotcha. Sounds about right for them to promise one thing when going to release and then changing it.

Off topic but related as I got a bug report in of the AH-1G lacking the M-28A1 subsystem combo for the 7.7mm and 40mm setup. It’s actually in the DEV blog having both and is shown in their YT video but never got it. AH-1G lacking M-28A1 turret subsystem combo choice // Gaijin.net // Issues. Also got these other two for the AH-1G where the pilot sight is lacking a FFAR option ( AH-1G platform lacking FFAR sight inside cockpit // Gaijin.net // Issues) and a pilot vertical control for the turret ( AH-1G pilot lacking turret control // Gaijin.net // Issues)

i don’t think they have RCS actually modeled in game, they use work arounds to make it work

I just stopped playing my nato aircraft. And they actually need the RP for unresearched mods. I just wasn’t getting it. Only came out with a huge repair bill even after the “buffs”

And yeah, the increase in the BEST SPAA IN ALL OF KAZAKHSTAN! SAMP/T!! had exactly the effect I thought, just more things to farm in my SM2. Might as well reinforce them with Skinks while you’re at it.

Pretty much the only thing that stops me from level bombing at will is the rare bluefor playing CAP way behind their lines.

I have to wonder how the dev team played this mode, and this is the best they could come up with to fix it.

6v6 all squaded up in discord with comms

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Yeah, idk why they didn’t give BLUEFOR the Patriot system or even the NASAM/CLAW system

Also I like how the best way to take out the red side AA isn’t to use your ARH but is instead to just lob a bunch of GPS bombs at them and hope they don’t all get shot down.

I had to fire 11 HARMs at the same 2S6 before one actually killed it. Number 1-3 was intercepted, 4-5 hit the ground beside it, 6 decided it wanted to be space rocket and pitched up over the 2S6 and went completely vertical. After rearming 7-9 also got intercepted, 10 also hit the ground beside it with 11 finally killing it. Before I could waste HARM 12 on another target a second 2S6 hit me with a missile from 10km away and through a hill.

What’s the point in having these ARH missiles if they either don’t work properly or are easily intercepted?

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@Smin1080p_WT @Stona_WT @BVV_d

Dear Gaijin. you’ve add such good tool, but dont even try to use it yourself?
Let’s do some analisys…

HQ-11, which set as “long ranga AA” in event have… least actual performance.
I would say it cant even handle mid range targets.
SPYDER, which also set as “long ranga AA” for blues cant even reach 50km range.
Serious guys?
BUK have ultimate filght performance over all “mid/long range” AA’s - reaching 60km range with least time and most speed. not surprising it erase all the blues.
Even SAMP/T should reaching 60km range due to graph, it actually not, and even worse - it’s just not shooting while BUKs start shooting right after blue take off from AF.

Here’s the plan how to fix that mess:

For reds…
HQ-11 - move to mid-range postions.
BUK - move to long-range postions.

For blues…
SAMP/T - replace mid-range positions with Sky Sabre(CAMM-ER) or SPYDER (I-Derby ER) or NASAMS 3(AMRAAM-ER)
SPYDER - replace long-range positions with Type 03

That mesaures should balance the sides. Not perfectly but +/- fair.

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Nice to see it isn’t just me having issues with them. I’ll have hits with ARHs hitting Pantsirs with no actual damage. Realistically, they would also be getting jammed that way the ARHs can get through without interception but obviously isn’t modeled.

Oh… well now I see even if the bluefor does fire, Pantsirs intercept it.
War Thunder Screenshot 2026.07.02 - 11.06.02.25

Also, does anybody know if the GBU-39 doing 0 damage against depots supposed to be a thing?

AWAK aircraft would be nice providing information to all friendly aircraft like targets. Ground radar could also do that as well but less effective. Ship based radar is the OG of command radar due to no terrain effecting the radar plus liquid cooling and a dedicated power plant.

Do balance this AI aircraft should be added so you are not given too much useful information. Stealth aircraft would also gain a advantage.

why has been rwr been showing S75 on it, i thought the only REDFOR anti-air was pantsir, tunguska, hq11 and s300

Yep, I seen 2S6’s intercept ASTERs using their guns.

You have got to drop a few on the buildings to destroy them. Using the F-15E I was dropping 10 GBU-39’s on them which destroyed them, not sure if 10 is the minimum though but also 5 GBU-39’s + 1 JSOW was enough for a building.

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AMRAAMER is crazy slow next to the other systems with an even worse radar

The spawn rate of ground units is too fast. At least decrease the amount of SPAA on convoys