Nuclear Escalation - Development update from BVV_d

Has any consideration been given to buffing the blue team SPAA (the SAMP/T) to more closely resemble its real life performance so that it would be a more balanced counterpart to red systems?

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having only 2 ALARMs would be entirely pointless at top tier anyway tbh

Any hopes for adding “stealth” or a lower RCS value to low observable munitions like JSOW?

Whilst it not being an ARH weapon giving it it’s lower RCS could also give the Blue side a better weapon (and open the door for other low observable munitions) to use against the AI targets.

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Right now agm88 are the only one capable of being fired in self defence against saclos sams, kh31 right now cannot be used against frontline sams.

Giving russians the capability of wiping out the frontline would be catastrophic.

Russian planes all bring 6 kh31 that get on target at mach 4, most NATO airplanes have 4 or less agm88 wich get on target at mach 2-2.5 and are much more easily intercepted.

Giving the russians free reign over the frontline would mean that the russians can rack up point much faster, spawn nukes much faster and those nuke would most get on target as the NATO sams would be wiped out instantly.

Not to talk about giving the whole low flying domain to russian fighters making the only option for NATO to go up in altitude, right in the face of the new S300 wich will have more range than buks and ground radar not ARH seeker on the missle, making it impossible to predict when the missle is coming.

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Probably true, but it goes to show exactly how much care is given about “technical compatibility”.

AI sams dont use radar to shoot targets tho
this might only work againts players

The problem with brimstone and helfire L isn’t the MMWR is the bad range of those seekers. There is a reason such systems are never mounted for longer ranged applications ,like the ah64 mast radar.

A mmwr seeker of such dimensions would have between 2 to 4km range on older systems, a modern GaN seeker might get to 6-8km, but it’s debatable.

Larger arrays used in SHORAD tracking can get to 15km but with much more power downrange. Remember radar range depends on emitted power and wave length, decreasing range with the decressing ofwavelenght dimensions.

This means that to use them you need lock on after launch, becouse otherwise would be basically useless, at 6-8km launche range the missle needs to get atleast half the way to the target before being locked by the radar, in the hellfire L case.

With IIR seeker the imager always see an image and can lock the general contrast of the ground (it’s a pratice widely used in standoff weapons to reduce CEP, the kh38mt and aasm bombs use this tecnique IRL and are not meant for moving targets, but in theory it could be used on those too deoending on software) and when it gets in tracking range it can track a moving target.

With mmwr outside of the radar range, the seeker would struggle to process ANY return, making impossible to lock the ground like we can do with IR.

So you guys will have mmwr AFTER everyone else gets lock on after launch. It’s as simple as that.

Thinking MMWR is some sort of wonder weapon is hilarious, all mmwr system ar egetting replace with IIR or bi/tri mode seekers becouse as of now theyr utility alone is extrmely limited and have a very narrow use case, it needs another guidance type to get in range, other wise contrast seekers from the 70s outperform mmwr in range.

On the AGM88G there is no such problem, the range is comoensated by the passive seeker and once it gets in range the mmwr can lock on the veichle return.

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The values at wich the SAMs start engaging rhe various weapons can be modified by gaijin at will.

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this is why i have 0 sympathy for 90% of people that complain about this game

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Then they should work on having them use their radars to track and hit targets instead of them solely being SACLOS guided.

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Oh, btw, how would the (WT) F-117 do here?

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You will prob die in s1 20km deadzone

But is this not how ir/tv munitions work right now?
Example - KH29. It’s lock on range is about 6km. However, it can still be fired in “point” lock from basically any distance, it will then fly to that point. If upon getting close enough for seeker to work (6km) it sees a target (say a tank) it will automatically start tracking it as intended.
Same goes for mavericks, tv/ir bombs etc.

How is this actually not LOAL?

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The track range is 6km, the point lock is at 30km on the TD, one is the distance the seeker can recognize ground feature constrast, one is the range at wich the seeker can recognize and track a small veichle.

Try it against ships and you can get a track range much bigger, nearly 20km as far as i remember.

So no, TV guided munitions in game works exactly how i explained they work.

It’s not lock on after launch becouse you locked the ground feature contrast.

I am not advocating mmwr treatment is fair , i would have already added them years ago.

And gaijin, how exactly is ITO or pantsir detecting a gbu39 without search radar…?

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Wenn man im Kampf gegen Schiffe ein Schiff zerstört, wird dies nicht in der Punktetabelle angezeigt.

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Hasn’t stopped Gaijin from allowing GBU-53 on older F-15C, F-16C, and F-15E, or JAGMs in some other nations AH-64E; They’ve kinda opened the Pandora’s box of “NATO compatibility”, so I wouldn’t be surprise if the EF and PoBIT also gets them.

Considering the AA are guiding purely on SACLOS it probably wouldn’t be too good.

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Unfortunately that is not entirely correct.

You say 30km for TD, but for instance aagm-er does have GNSS as well, therefore it does not have such limitation.

Needless to say 29TD has effective range far far less than 30km. I doubt it can fly that far at all, really. Thus, whether point lock range is 30km or 300, it does not make a difference whatsoever.

So I ask again, what is the actual difference between that and LOAL. The missile travels close enough for seeker to work, then locks whatever it sees. This is how FnF works as of right now, regardless of your opinion on the matter.

Edit: even if we take ships into account. Ok, it flies close enough (20ish km) to lock the ship - then homes onto the ship in track lock. So what? Still LOAL by definition.

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Why would the range be relevant, i struggle to imagine why it even matter, we are talking about the seeker modus operandi lmao.

I am not the one balancing the game, but there is a difference in LOAL and locking ground constrat to then switch to a tracking mode once in range.

First you need LOS wich is huge, second the seeker does not look around , so to switch between a point lock and a tracking lock the target must stay in the seeker view, this means that you need to spot the target before actually firing if you want even a chance to git something.

Gps or inertial LOAL would mean spamming missle behind hills, and salvo firing in the hopes of the seeker finding something.

Much much harder to balance, but even at doing this a IR seeker would still be better.

So the IR seekers ars better 99% of the times, even with LOAL, but since they can work without LOAL gaijin chosen to give players IR seekers and leave mmwr guidance for the future.

The aargm-er if impmenented can have mmwr, but won’t have gps assisted LOAL functionalities, just like kh38mt or aasm bombs lack this same functionalities.

It would probably be PRH+MMWR, the only reason gaijin won’t implement mmwr is becouse by giving it to aargm-er you guys would start crying for other mmwr weapons, wich woukd be useless without LOAL.

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