Something that - yet again - sadly seems to not be considered at all, is the Sim community.
I have to admit I have not tried out the game mode yet, but read a lot about it and watched videos etc., and will try it out as soon as I get the time to really dig into it.
So, basically what I see is that it contains a lot of ideas and elements that the Sim community has now for literally years tried to suggest and push for.
Air Sim, specifically Sim EC has been stagnating for a long time now, new additions to the mode have been rare, and if there were changes, they often have not been well thought through. Maps and objectives are very limited, bugs and shortcomings on the other hand are many, and a lot of features that have been added to the game and work well in AB and RB, can only be used in very limited ways in Sim, or not at all, because they were not implemented in a way to be also used in cockpit-only view.
As a result, sim player numbers remain low, the fear that the mode will be given up completely is hovering over us constantly. The argument is often heard that the community is small, and because of this the motivation of Gaijin lacking to further develop the mode, or even maintain it at all…
I however see this as a vicious cycle: The number of players is low BECAUSE of the shortcomings and stagnations of the Sim EC game mode, development in turn seems not to be a priority BECAUSE player numbers are low…
Or that’s at least what the majority of sim pilots suspect…
Nuclear Escalation however would be perfectly suited for the Sim community! Objectives are more diverse, the game mode in general is more complex, the roles of the aircraft really DO play a role.
So, the big question I’d really appreciate could be answered, @Smin1080p_WT et al.: Is it considered to open this promising game mode also for the Sim community, even if simply in the form of a sub-mode with no markers and cockpit-only views, as Sim EC is?
