Nuclear Escalation - Development update from BVV_d

If we’re talking about QOL, I have a couple small suggestions, I really don’t want to bring in historical issues into this report and let’s be honest, developers don’t either, it’s a can of worms that’s too long to discuss here SO:

  • Make vehicles with retractable launchers able to retract them manually

And I don’t mean just the new SAM systems added to the game or Shturm/Khrizantema, I also mean vehicles with dedicated spike launchers, we’ve seen it’s possible to retract them in the game from the Eitan IFV, all it takes from the developer is to create a keybind to make a world of difference. Because currently launchers double if not triple some vehicle’s vertical sillhouette and act like shot traps which, let’s be honest, they wouldn’t and shouldn’t be in real life, so being able to become that bit sneakier would mean a lot to the few that enjoy these types of vehicles.
Imagine: You start peeking out the ridge, get an HE into your turret, your entire launcher and gun ammunition burn out, there is only one point in the middle to rearm, you don’t have a resupply box, that player has no choice but to forfeit what’s basically an undamaged vehicle ONLY because the launcher was poking out before he was even given the opportunity to see the enemy. That’s an oversight on the developer’s part.

I am not sure if I should include it but some BR changes would be welcome, For example

  • moving Tor-M1 and HQ-17 one BR level lower, to 11.0 and 11.3 respectively

This may seem questionable but hear me out, this allows Chinese players to actually have a competitive AA at 11.0 without having to get uptiered into 12.3 matches and get absolutely annihilated.
This also allows you to create a synergy between it and the T-90A in the Russia tech tree while foldering it with 2S6, Realistically it only buffs China by simply giving them a way to fight back, nothing more, nothing less. A player shouldn’t have to choose whether he can support his team with AA or with tanks, he should be able to do both. Basically look for synergy loadouts and balance accordingly so no single nation has to choose between being versatile or competent.

This will seem controversial to many,

  • Folder the top tier vehicles by the same criteria you used to in lower tier.

What this means is that you’d folder vehicles if all they had were only minor changes that don’t change that vehicles gameplay in a major way, The best examples are the APS equipped MBT versions, because realistically we already grinded our way to that tank, you’d want us to grind for 500k RP for an identical tank with a new module? The change doesn’t get any more minor than that and being forced into grinding something you already have is tedious and unrewarding.
Some examples: SEPv2 and SEPv2 (Trophy), T-90M and T-90M (Arena-M), VT-4 and VT-4A1, BO105PAH and BO105PAH A1, All israeli top tier IFV’s (Only minor armor/mobility improvements and even then it’s always trade-offs, not straight buffs, perfectly fitting under foldering criteria)

While we’re on the topic of helicopters, PLEASE make them grindeable, reduce the RP requirements on both the helicopter and their modules and generally make them more rewarding to play, currently the rewards in both Arcade and Realistic are so minimal it takes over a hundred games to even get a flak jacket, and with current AA systems where a single launch from a helicopter means immediate death, it’s basically grinded EXCLUSIVELY through GE. I know this sounds like a good thing to the developers but for the players it really isn’t.

Lastly,

  • Bigger maps

Most armaments added at this point outrange the entire map multiple times even if we include the airspace, sometimes by a factor of x10 in some very specific scenarios, that should definitely not happen. This already creates problems as players starting point is already not just in the effective range of AA systems, but also in their no-escape range. So BEFORE those problems exacerbate further, adding bigger maps would seriously make the game more fun, and frankly, more realistic as some tanks have advantages only at much higher ranges, such as barrel-launched ATGM’s.
This problem stems primarily from the fact that the game transitioned from WW2 to modern, and modern simply operates on a completely different scale than WW2, so as the vehicles evolved, so should the maps.

Best news this summer!

I feel like three br ranges for this mode feels about right. Especially if it would range over more than modern and Cold War era jets. Plus helicopters would be an awesome but interesting addition.

Very excited to see events coming back for combined battles. I remember a long time ago playing some ambush mission in a t-54 way before I actually unlocked it. Maybe from world war mode?

Keep up the great work.

I want this one !
It would be more realistic than throwing nukes all around!

But i would be kinda interested in these:

The game needs new game modes!
One advice though. For start keep them simplistic and add one thing at the time to avoid the sea of bugs.

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Will edit my post to include that for the Gripen

RBS 15 Mk4 would provide both anti maritime capability and a stand off land attack option for Gripen E.

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Hear me out….
I see a way to add Cargo Planes here.
Please add own opinions

Players gain spawnpoint during the match, and maybe they could be used as a ”resource” to Repair already Destroyed airfields.

A player could spawn a cargo plane (C-130 or C-17 etc.), and ”carry” their own spawnpoints as cargo.

All cargo planes would need to take off from Main Base, and land on the Destroyed airfields to ”offload” the spawnpoints.

And lets say a total of 1000-3000 spawnpoints are needed to repair 1 airfield.

Smaller cargo planes being able to carry less spawnpoints, but are faster and more nimble…
Bigger cargo planes being able to carry more spawnpoints, but are less manouverable.

Teammates could try to coordinate the flights with fighter cover, or a small but fast cargo plane could try to do it alone below the radar

Maybe even cargo helis.
They could carry SAM vehicles and drop them off at specified locations to replace destroyed SAM sites
(Idk how realistic this is but came into my mind)
Or this could be done by AI or player Driving, and only being able attack from the specified locations (Not from a small dirt road etc.)

All of this could need an increased match time though

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I played a round yesterday on the Red side (as Sweden), and there’s a significant difference in difficulty between the Red and Blue sides.

The SAM sites were better yesterday than they were over the weekend, but I still feel like the AGM-88C is losing its lock at random.

I’m not an expert on military technology, but the in-game missile analysis clearly shows that the Red side’s ARM missiles maintain a much higher speed that never really drops off.

At the end of the day, this is still a game, and some things probably need to be adjusted to achieve better balance, whether that’s the SAM systems, the missiles, or both.

Incredibly well said. I can’t Chaff and Flare too well in GRB, but I’m not a bad CAS or SEAD pilot, and I can’t seem to hang around long enough for anything to matter.

I find dropping nukes on SAM sites to be more fun than Airbases because of the difficulty.

I don’t mind SPAA/SAM’s being difficult, I mind them being PERFECT, and you said it best.

I don’t know why this couldn’t almost be a MOBA with lanes in a sense. In the first NE, even though everything respawns, you really had to put down Rolands (mobs) and try to make it to the first fortifications to open up the “lane” for your teammates. Did I want to fly a Frogfoot? No. But did it give me the best engagement profile? Yes.

The game has a true sense of progression in this way, and that’s kind of gone in the most recent version of NE.

Do you mean ones with new mechanic like kosava or kh59?

Yes, I think this is the sauce that is missing from NE. The battlefield should start close then gets push back as the match progresses. You might have pushed far on the left side of the map, but the enemy has pushed you on the right side, so you need to balance your priorities.

Bang on the Money <o

Suggestion for improved Teamwork and a reminder to readers

IRL SAM sites have interception rates of +80%. Especially against small volleys. So when you fire your 6 missiles, it is realistic that none of them get through.

IMO Gaijin should Instead make teamwork easier.

Maybe add some kind of in-match squad system. Current version pairs up all players in the team automatically, but if instead you could form new squads during a match with your team, and name it such that people can easily see what you’re focusing on and could join you in the effort. Aided by a seperate squad chat and green names.

They would Not limit your weaponary etc. they would Only tell teammates what you’re focusing on.

This would make firing ARMs and similar munitions in large coordinated attacks easier

And maybe even ”shared POIs”

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To add on this further, maybe assist awards can be given to all the players who fired at the same air defense platform as well, to motivate players to all work together to take them down.

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I am talking only against missiles similar to what are in War Thunder. Most are flying high, and War Thunder mostly having good weather, SAMs having infinite ammo, etc.

But obviously low level small drones in swarms that have been taking into use in recent years can be way more difficult to intercept.

I would love the see the airfield recovery and capture mechanics in Nuclear Escalation. But for me to play it again I’m gonna need the earlier Aircraft mode since I am only at 9.3.

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It isn’t just limited to drones, but they get grumpy when you get into specifics around current affairs.

I am probably the only one here, but I want more nukes to play around with, not just 5kt and 30kt bombs. I would like to see more nukes in this gamemode, with better jets to deliver them. Using a jet with an R-60 against a Eurofighter doesn’t feel right when the B-61 is compatible with a lot of jets… Instead of removing nukes, please add more.

Also, I would like to have some more targets for the nukes, like underground bunkers, etc. And we could also have some air targets to destroy, not just ground ones. We have random MiG-15s in realistic battles in the top tier, so there is no reason not to add them here.

Long story short, I want more and bigger explosions… Because this iteration of this event doesn’t even feel like “nuclear” escalation, because there is no escalation at all.

Hello BVVD and CM Team

I have been playing (and enjoying) this Mode quiet extensively in the Past view days and not only by myself but also with players across skill levels from “I just got my new Premium” to players who are E-Sport lvl.

So I will try and Sumerise the feedback I gathered from them as well and my own.

1st Lack of Awareness and Spawn Camping

This one especially hurts new and less experienced players but also experienced ones especially when it comes to CAS having a 2S6 or Pantsir “Appear” in front of you or Enemy planes “camping” over the Airfield is no fun and leads to a lot of frustrations across the board.

2nd Lack of Objektives and Coordination

Again this one is mainly something affecting new players but even seasoned Players sometimes don’t know what would be best to do right now and more importantly what are other Players Doing?

3rd Rewards

This was already Addressed but I heard it a lot too no matter what player lvl most players will stop playing if they don’t receive proper rewards.

This is not all the Criticism but those 3 came up the most and I think are the most important.

Now I would like to add my own Ideas to try and Adress these Issues and some Qol stuff I ran in too

1st
I think the easiest way to address awareness would be to have Ground target “memory” Displayed on the map so at least there players get a rough idea of where that tank colum or Base could be
In the future adding Recon vehicles both on the ground and in the air could also help and provide further Objektivs
Drones for example could scout tank colums on the own half of the map and point out High value Targets like MLRS, Heavy AAs and supply trucks and add according Objektivs to the mission Board.
Vehicles like AWACs could give Information about Enemy planes getting to close to the Airfields true chat warnings and in the future maybe even provide tracking information true data link to allow for rapid engagement
The possibilities here are endless.

2nd Objektives and Coordination

Having the ability to declare you own Current role like A2A, CAS, SEAD, ASM etc… and/or auto detecting it via AI and displaying it with symbol’s in the Score sheet would help see what other players do.
Furthermore Players could claim Objektives (for extra rewards maybe 🤔) giving Informationen about what Task might be handled and which are not.
The before mentioned Recon vehicles would also add new capabilities

3rd Rewards

I am sure this will be adjusted just would like to say for the sake of testing and to keep the general player interest pls keep the rewards a little higher for testing I personally love this mode and would probably play it receiving nothing but most players don’t think that way.

Qol

Targeting pods !!
Why is there a 30 kms cap on it ?
I hope this gets adjusted in the future

Tool tips like “Your long range AA is destroyed” etc…

Thats all for now thanks for this mode and the Attention
Have a Nice Day

Develop it for mid and late WW2 also. Besides nukes, we could have the truly big bombs of ww2, some of which are not in-game. This gamemode would finally give a meaningful purpose to bombers, heavy fighters, naval aircraft! and create roles like bomber escort and whatnot.

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