Nuclear Escalation - Development update from BVV_d

I want this one !
It would be more realistic than throwing nukes all around!

But i would be kinda interested in these:

The game needs new game modes!
One advice though. For start keep them simplistic and add one thing at the time to avoid the sea of bugs.

2 Likes

Will edit my post to include that for the Gripen

RBS 15 Mk4 would provide both anti maritime capability and a stand off land attack option for Gripen E.

2 Likes

Hear me out….
I see a way to add Cargo Planes here.
Please add own opinions

Players gain spawnpoint during the match, and maybe they could be used as a ”resource” to Repair already Destroyed airfields.

A player could spawn a cargo plane (C-130 or C-17 etc.), and ”carry” their own spawnpoints as cargo.

All cargo planes would need to take off from Main Base, and land on the Destroyed airfields to ”offload” the spawnpoints.

And lets say a total of 1000-3000 spawnpoints are needed to repair 1 airfield.

Smaller cargo planes being able to carry less spawnpoints, but are faster and more nimble…
Bigger cargo planes being able to carry more spawnpoints, but are less manouverable.

Teammates could try to coordinate the flights with fighter cover, or a small but fast cargo plane could try to do it alone below the radar

Maybe even cargo helis.
They could carry SAM vehicles and drop them off at specified locations to replace destroyed SAM sites
(Idk how realistic this is but came into my mind)
Or this could be done by AI or player Driving, and only being able attack from the specified locations (Not from a small dirt road etc.)

All of this could need an increased match time though

7 Likes

I played a round yesterday on the Red side (as Sweden), and there’s a significant difference in difficulty between the Red and Blue sides.

The SAM sites were better yesterday than they were over the weekend, but I still feel like the AGM-88C is losing its lock at random.

I’m not an expert on military technology, but the in-game missile analysis clearly shows that the Red side’s ARM missiles maintain a much higher speed that never really drops off.

At the end of the day, this is still a game, and some things probably need to be adjusted to achieve better balance, whether that’s the SAM systems, the missiles, or both.

Incredibly well said. I can’t Chaff and Flare too well in GRB, but I’m not a bad CAS or SEAD pilot, and I can’t seem to hang around long enough for anything to matter.

I find dropping nukes on SAM sites to be more fun than Airbases because of the difficulty.

I don’t mind SPAA/SAM’s being difficult, I mind them being PERFECT, and you said it best.

I don’t know why this couldn’t almost be a MOBA with lanes in a sense. In the first NE, even though everything respawns, you really had to put down Rolands (mobs) and try to make it to the first fortifications to open up the “lane” for your teammates. Did I want to fly a Frogfoot? No. But did it give me the best engagement profile? Yes.

The game has a true sense of progression in this way, and that’s kind of gone in the most recent version of NE.

Do you mean ones with new mechanic like kosava or kh59?

Yes, I think this is the sauce that is missing from NE. The battlefield should start close then gets push back as the match progresses. You might have pushed far on the left side of the map, but the enemy has pushed you on the right side, so you need to balance your priorities.

Bang on the Money <o

Suggestion for improved Teamwork and a reminder to readers

IRL SAM sites have interception rates of +80%. Especially against small volleys. So when you fire your 6 missiles, it is realistic that none of them get through.

IMO Gaijin should Instead make teamwork easier.

Maybe add some kind of in-match squad system. Current version pairs up all players in the team automatically, but if instead you could form new squads during a match with your team, and name it such that people can easily see what you’re focusing on and could join you in the effort. Aided by a seperate squad chat and green names.

They would Not limit your weaponary etc. they would Only tell teammates what you’re focusing on.

This would make firing ARMs and similar munitions in large coordinated attacks easier

And maybe even ”shared POIs”

4 Likes

To add on this further, maybe assist awards can be given to all the players who fired at the same air defense platform as well, to motivate players to all work together to take them down.

2 Likes

I am talking only against missiles similar to what are in War Thunder. Most are flying high, and War Thunder mostly having good weather, SAMs having infinite ammo, etc.

But obviously low level small drones in swarms that have been taking into use in recent years can be way more difficult to intercept.

I would love the see the airfield recovery and capture mechanics in Nuclear Escalation. But for me to play it again I’m gonna need the earlier Aircraft mode since I am only at 9.3.

1 Like

It isn’t just limited to drones, but they get grumpy when you get into specifics around current affairs.

I am probably the only one here, but I want more nukes to play around with, not just 5kt and 30kt bombs. I would like to see more nukes in this gamemode, with better jets to deliver them. Using a jet with an R-60 against a Eurofighter doesn’t feel right when the B-61 is compatible with a lot of jets… Instead of removing nukes, please add more.

Also, I would like to have some more targets for the nukes, like underground bunkers, etc. And we could also have some air targets to destroy, not just ground ones. We have random MiG-15s in realistic battles in the top tier, so there is no reason not to add them here.

Long story short, I want more and bigger explosions… Because this iteration of this event doesn’t even feel like “nuclear” escalation, because there is no escalation at all.

Hello BVVD and CM Team

I have been playing (and enjoying) this Mode quiet extensively in the Past view days and not only by myself but also with players across skill levels from “I just got my new Premium” to players who are E-Sport lvl.

So I will try and Sumerise the feedback I gathered from them as well and my own.

1st Lack of Awareness and Spawn Camping

This one especially hurts new and less experienced players but also experienced ones especially when it comes to CAS having a 2S6 or Pantsir “Appear” in front of you or Enemy planes “camping” over the Airfield is no fun and leads to a lot of frustrations across the board.

2nd Lack of Objektives and Coordination

Again this one is mainly something affecting new players but even seasoned Players sometimes don’t know what would be best to do right now and more importantly what are other Players Doing?

3rd Rewards

This was already Addressed but I heard it a lot too no matter what player lvl most players will stop playing if they don’t receive proper rewards.

This is not all the Criticism but those 3 came up the most and I think are the most important.

Now I would like to add my own Ideas to try and Adress these Issues and some Qol stuff I ran in too

1st
I think the easiest way to address awareness would be to have Ground target “memory” Displayed on the map so at least there players get a rough idea of where that tank colum or Base could be
In the future adding Recon vehicles both on the ground and in the air could also help and provide further Objektivs
Drones for example could scout tank colums on the own half of the map and point out High value Targets like MLRS, Heavy AAs and supply trucks and add according Objektivs to the mission Board.
Vehicles like AWACs could give Information about Enemy planes getting to close to the Airfields true chat warnings and in the future maybe even provide tracking information true data link to allow for rapid engagement
The possibilities here are endless.

2nd Objektives and Coordination

Having the ability to declare you own Current role like A2A, CAS, SEAD, ASM etc… and/or auto detecting it via AI and displaying it with symbol’s in the Score sheet would help see what other players do.
Furthermore Players could claim Objektives (for extra rewards maybe 🤔) giving Informationen about what Task might be handled and which are not.
The before mentioned Recon vehicles would also add new capabilities

3rd Rewards

I am sure this will be adjusted just would like to say for the sake of testing and to keep the general player interest pls keep the rewards a little higher for testing I personally love this mode and would probably play it receiving nothing but most players don’t think that way.

Qol

Targeting pods !!
Why is there a 30 kms cap on it ?
I hope this gets adjusted in the future

Tool tips like “Your long range AA is destroyed” etc…

Thats all for now thanks for this mode and the Attention
Have a Nice Day

Develop it for mid and late WW2 also. Besides nukes, we could have the truly big bombs of ww2, some of which are not in-game. This gamemode would finally give a meaningful purpose to bombers, heavy fighters, naval aircraft! and create roles like bomber escort and whatnot.

2 Likes

Targeting pods do need more than 30km of range

3 Likes

Just want to say I’m a huge fan of this mode. Its SEAD-centric gameplay mechanics make small kills on tanks and trucks insanely rewarding. I could fly a F/A-18 around, kill an ITO or 2S6, and have the time of my life even if I only got one or two tank kills. There’s a really strong player time investment happening here, where if I work hard to survive, by either playing chicken with anti-air or notching, I can get a kill or two and open a hole in the front line for my teammates while I fly back to rearm and repeat the process. There’s a lot of replayability there too, as it makes you think to yourself as you’re landing, “I wonder if the French ARMATs can do that better” or “I wonder if I can accomplish that better if I used a HOSBO bomb instead”.

However, I feel there are minor issues that ruin this gameplay loop. Those being the way Anti-Air intercepts oncoming munitions, and the way AA Radar works in the game mode.

My first complaint is that Anti-Air, specifically the mid-map Anti-Air, is far too accurate in sniping your bombs out of the sky. I completely understand and think it’s actually healthy for the mode that the AA will shoot down your HARMs or other guided munitions. You shouldn’t be able to pop up, drop your TV or IR-guided bombs/rockets, and get 10 kills while you fly away. This tips the scales in favor of the player, as they aren’t RISKING anything for that reward of killing a Pantsir or Tunguska. If I popped my F-16 up from a hill, fired all my HARMs at each of the air defenses around a structure, killing every one of them, it takes away the joy of working hard to achieve those kills.

However, in the mode’s current state, after risking getting killed by the Buks or SAMP/Ts, all of your bombs and rockets you risked your butt to get off get instantly sniped by ITOs and Tunguskas blitzing down roads. I understand if a fair few of my bombs get destroyed; that preserves the risk/reward assessment, but when ALL of my munitions are getting destroyed, that tips the scales of this investment in favor of the game creating an overly unfair situation that ruins the general experience of playing CAS/SEAD in this mode.

What I feel is a healthier approach is making it so SPECIFICALLY mid-map anti-air has a 50/50 chance or lower of taking down your bombs and rockets when you fire them. Let’s say if I take a F/A-18C out, get close enough to fire my HARMS at an actively tracking Pantsir, fire them while I dodge his missiles, and instead of all of them getting intercepted, maybe one or two of the missiles I fired can make it through and destroy the target, and I can reap the rewards by killing the targets around him. Not only is this good for the missiles buses like the Hornet, but also good for aircraft like the Mirage who can only carry two missiles that can be easily intercepted by a Tunguska with a fraction of HIS 8 missiles.

This “total destruction” of your salvo of rockets should only apply to farther back anti-air systems where the required risk to get that reward of taking out the Buk or SAMP/T is far greater. I should be coordinating with my team to take out a Buk/SAMP/T battery, not a single mid-map Pantsir or Tunguska that will respawn in 5 minutes anyway.

My second and final point of contention is how radars work in this mode. Let’s say that, thanks to a friend flying over that area a couple of minutes ago, I know there’s an ITO at a certain position away from my F-16. I go to that location to lock the searching radar of the ITOs, knowing where they are, only to not be able to lock them until they’ve already fired at me or at the other munitions I’ve dropped near them. This also happens with Tunguskas, whereas I can be flying my Mirage out with my two ARMATS (and a small dream of them actually surviving being intercepted), I can have a visual ID of the Tunguska, my cursor over him with the ARMATS selected, and not have them pick up the SRC radar from the 2S6.

This falls back into my risk/reward discussion in the first part of this talk. My munitions should be detecting these vehicles. They SHOULD be sniffing the SRC or tracking radars, but instead the AI has decided that not only can he SEE me WITHOUT his radar, but he can actively decide to pop up and surprise me by turning his radar off and on to throw off my non-IOG guiding ARMATS (which, by the way, I think had them IRL? Same for the early Kh-31Ps?)

I believe that correcting the AI, so they have more consistent behavior, would be ideal for fixing this and uplifting that risk/reward interaction I’ve been harping on about. I understand if my missiles are just too FRENCH to smell the Tunguska; I’d just like to know that beforehand (jokes aside, I do find this happens with HARMS and other missiles as well, leaving it an anti-air issue and not something entirely with the missiles).

There’s a lot more smaller things I could talk about, but generally my point still stands that this mode is AMAZING. I LOVED the first April Fools’ event for the exact risk/reward gameplay loop I talked about here, and I hope it gets expanded upon and iterated more going into the future.

1 Like

Not gonna lie

The boss engaging with the community is nice and i wish he would do it more often

Like a question and answer session every once of a while. After all when the players and the dev team soeak with eachother its a lot easier imo to find conclusions