I also would like to again point out yhat, player controlled Air defences, and ships, etc would make the nuclear esculation mode amazing in its own right. It would also expand your ability to add things like patriots, and s-300’s etc for player use. I’m estatic
For the posinility of these. You could even potentially add tanks to the game mode and increase the lobby size, add objectives etc
I’m looking forward to the changes you’ve outlined, but I’m concerned that nothing has been mentioned about the very low SL and research rewards, especially given how expensive it is to play this mode.
In order to achieve a result like this victory in the [Nuclear Escalation] Tropical Coast mission, I had to put in a huge amount of work for what feels like a poor payout in SL and RP, even with multiple aircraft and ground target destructions, awards, and high activity time
Overall, I feel that the rewards for this mode are significantly worse than those from the April event, which was far more generous in both SL and research for a comparable amount of effort.
Destruction of aircraft 3 4214 SL 384 RP
14:42 Su-34 R-77 F/A-18E 24 mission points Own target (the rest of the reward) 570 + ¶285 = 855 SL 39 + ¶39 = 78 RP
24:04 ☢Su-24M ☢RN-28 Su-30MKM() 24 mission points Own target (the rest of the reward) 666 + ¶333 = 999 SL 51 + ¶51 = 102 RP
48:48 Su-27SM — (crashed without damage) F/A-18E 60 mission points – 1573 + ¶787 = 2360 SL 97 + ¶97 + (Booster)10 = 204 RP
Destruction of ground targets 17 8577 SL 386 RP
2:26 Su-34 Kh-31PD AN/TPS-59 acquisition radar (AI) 96 mission points 306 + ¶153 = 459 SL 11 + ¶11 = 22 RP
7:45 Su-34 Kh-31PD FSAF SAMP/T (TADS) (AI) 96 mission points 306 + ¶153 = 459 SL 11 + ¶11 = 22 RP
8:37 Su-34 Kh-31PD FSAF SAMP/T (TEL) (AI) 96 mission points 306 + ¶153 = 459 SL 11 + ¶11 = 22 RP
10:15 Su-27SM Kh-31PD FSAF SAMP/T (TADS) (AI) 96 mission points 337 + ¶169 = 506 SL 11 + ¶11 = 22 RP
11:07 Su-27SM Kh-31PD FSAF SAMP/T (TEL) (AI) 96 mission points 337 + ¶169 = 506 SL 11 + ¶11 = 22 RP
14:29 Su-34 Kh-31PD FSAF SAMP/T (TADS) (AI) 96 mission points 306 + ¶153 = 459 SL 11 + ¶11 = 22 RP
14:49 Su-34 OFAB-250-270 M3A3 Bradley (AI) 96 mission points 306 + ¶153 = 459 SL 11 + ¶11 = 22 RP
18:51 Su-27SM Kh-31PD SPYDER (AI) 96 mission points 337 + ¶169 = 506 SL 11 + ¶11 = 22 RP
24:04 ☢Su-24M ☢RN-28 ItO 90M (AI) 96 mission points 357 + ¶179 = 536 SL 11 + ¶11 = 22 RP
24:04 ☢Su-24M ☢RN-28 OTOMATIC (AI) 96 mission points 357 + ¶179 = 536 SL 11 + ¶11 = 22 RP
24:05 ☢Su-24M ☢RN-28 ItO 90M (AI) 96 mission points 357 + ¶179 = 536 SL 11 + ¶11 = 22 RP
48:30 Su-27SM Kh-29TD PzH 2000 (AI) 96 mission points 337 + ¶169 = 506 SL 11 + ¶11 + (Booster)2 = 24 RP
48:31 Su-27SM Kh-29TD PzH 2000 (AI) 96 mission points 337 + ¶169 = 506 SL 11 + ¶11 + (Booster)2 = 24 RP
53:38 ☢Su-24M ☢RN-28 ItO 90M (AI) 96 mission points 357 + ¶179 = 536 SL 11 + ¶11 + (Booster)2 = 24 RP
53:38 ☢Su-24M ☢RN-28 OTOMATIC (AI) 96 mission points 357 + ¶179 = 536 SL 11 + ¶11 + (Booster)2 = 24 RP
53:39 ☢Su-24M ☢RN-28 ItO 90M (AI) 96 mission points 357 + ¶179 = 536 SL 11 + ¶11 + (Booster)2 = 24 RP
53:39 ☢Su-24M ☢RN-28 SPYDER (AI) 96 mission points 357 + ¶179 = 536 SL 11 + ¶11 + (Booster)2 = 24 RP
Severe damage to the enemy 2 7422 SL 716 RP
14:42 Su-34 R-77 F/A-18E 96 mission points 2282 + ¶1141 = 3423 SL 155 + ¶155 = 310 RP
24:04 ☢Su-24M ☢RN-28 Su-30MKM() 96 mission points 2666 + ¶1333 = 3999 SL 203 + ¶203 = 406 RP
Critical damage to the enemy 17 1706 SL 124 RP
7:45 Su-34 Kh-31PD FSAF SAMP/T (TADS) (AI) 32 mission points 31 + ¶16 = 47 SL 1 + ¶1 = 2 RP
7:47 Su-34 Kh-31PD FSAF SAMP/T (TEL) (AI) 32 mission points 31 + ¶16 = 47 SL 1 + ¶1 = 2 RP
10:15 Su-27SM Kh-31PD FSAF SAMP/T (TADS) (AI) 32 mission points 34 + ¶18 = 52 SL 1 + ¶1 = 2 RP
10:17 Su-27SM Kh-31PD FSAF SAMP/T (TEL) (AI) 32 mission points 34 + ¶18 = 52 SL 1 + ¶1 = 2 RP
14:29 Su-34 Kh-31PD FSAF SAMP/T (TADS) (AI) 32 mission points 31 + ¶16 = 47 SL 1 + ¶1 = 2 RP
14:42 Su-34 R-77 F/A-18E 40 mission points 285 + ¶143 = 428 SL 19 + ¶19 = 38 RP
14:49 Su-34 OFAB-250-270 M3A3 Bradley (AI) 32 mission points 31 + ¶16 = 47 SL 1 + ¶1 = 2 RP
18:51 Su-27SM Kh-31PD SPYDER (AI) 32 mission points 34 + ¶18 = 52 SL 1 + ¶1 = 2 RP
24:04 ☢Su-24M ☢RN-28 Su-30MKM() 40 mission points 333 + ¶167 = 500 SL 25 + ¶25 = 50 RP
24:04 ☢Su-24M ☢RN-28 OTOMATIC (AI) 32 mission points 36 + ¶19 = 55 SL 1 + ¶1 = 2 RP
24:05 ☢Su-24M ☢RN-28 ItO 90M (AI) 32 mission points 36 + ¶19 = 55 SL 1 + ¶1 = 2 RP
48:30 Su-27SM Kh-29TD PzH 2000 (AI) 32 mission points 34 + ¶18 = 52 SL 1 + ¶1 + (Booster)1 = 3 RP
48:31 Su-27SM Kh-29TD PzH 2000 (AI) 32 mission points 34 + ¶18 = 52 SL 1 + ¶1 + (Booster)1 = 3 RP
53:38 ☢Su-24M ☢RN-28 ItO 90M (AI) 32 mission points 36 + ¶19 = 55 SL 1 + ¶1 + (Booster)1 = 3 RP
53:38 ☢Su-24M ☢RN-28 OTOMATIC (AI) 32 mission points 36 + ¶19 = 55 SL 1 + ¶1 + (Booster)1 = 3 RP
53:39 ☢Su-24M ☢RN-28 ItO 90M (AI) 32 mission points 36 + ¶19 = 55 SL 1 + ¶1 + (Booster)1 = 3 RP
53:39 ☢Su-24M ☢RN-28 SPYDER (AI) 32 mission points 36 + ¶19 = 55 SL 1 + ¶1 + (Booster)1 = 3 RP
Damage to the enemy 25 1240 SL 116 RP
7:45 Su-34 Kh-31PD FSAF SAMP/T (TADS) (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
7:45 Su-34 Kh-31PD FSAF SAMP/T (TEL) (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
7:50 Su-34 Kh-31PD FSAF SAMP/T (TEL) (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
10:15 Su-27SM Kh-31PD FSAF SAMP/T (TADS) (AI) 8 mission points 17 + ¶9 = 26 SL 1 + ¶1 = 2 RP
10:15 Su-27SM Kh-31PD FSAF SAMP/T (TEL) (AI) 8 mission points 17 + ¶9 = 26 SL 1 + ¶1 = 2 RP
10:20 Su-27SM Kh-31PD FSAF SAMP/T (TEL) (AI) 8 mission points 17 + ¶9 = 26 SL 1 + ¶1 = 2 RP
14:29 Su-34 Kh-31PD FSAF SAMP/T (TADS) (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
14:29 Su-34 Kh-31PD FSAF SAMP/T (TEL) (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
14:34 Su-34 Kh-31PD FSAF SAMP/T (TEL) (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
14:40 Su-34 Kh-31PD FSAF SAMP/T (TEL) (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
14:42 Su-34 R-77 F/A-18E 10 mission points 143 + ¶72 = 215 SL 10 + ¶10 = 20 RP
14:42 Su-34 R-77 F/A-18E 10 mission points 143 + ¶72 = 215 SL 10 + ¶10 = 20 RP
14:49 Su-34 OFAB-250-270 M3A3 Bradley (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
14:49 Su-34 OFAB-250-270 M3A3 Bradley (AI) 8 mission points 15 + ¶8 = 23 SL 1 + ¶1 = 2 RP
18:51 Su-27SM Kh-31PD SPYDER (AI) 8 mission points 17 + ¶9 = 26 SL 1 + ¶1 = 2 RP
24:04 ☢Su-24M ☢RN-28 Su-30MKM() 10 mission points 167 + ¶84 = 251 SL 13 + ¶13 = 26 RP
24:04 ☢Su-24M ☢RN-28 OTOMATIC (AI) 8 mission points 18 + ¶10 = 28 SL 1 + ¶1 = 2 RP
24:05 ☢Su-24M ☢RN-28 OTOMATIC (AI) 8 mission points 18 + ¶10 = 28 SL 1 + ¶1 = 2 RP
24:05 ☢Su-24M ☢RN-28 ItO 90M (AI) 8 mission points 18 + ¶10 = 28 SL 1 + ¶1 = 2 RP
48:30 Su-27SM Kh-29TD PzH 2000 (AI) 8 mission points 17 + ¶9 = 26 SL 1 + ¶1 + (Booster)1 = 3 RP
48:31 Su-27SM Kh-29TD PzH 2000 (AI) 8 mission points 17 + ¶9 = 26 SL 1 + ¶1 + (Booster)1 = 3 RP
53:38 ☢Su-24M ☢RN-28 ItO 90M (AI) 8 mission points 18 + ¶10 = 28 SL 1 + ¶1 + (Booster)1 = 3 RP
53:38 ☢Su-24M ☢RN-28 OTOMATIC (AI) 8 mission points 18 + ¶10 = 28 SL 1 + ¶1 + (Booster)1 = 3 RP
53:39 ☢Su-24M ☢RN-28 ItO 90M (AI) 8 mission points 18 + ¶10 = 28 SL 1 + ¶1 + (Booster)1 = 3 RP
53:39 ☢Su-24M ☢RN-28 SPYDER (AI) 8 mission points 18 + ¶10 = 28 SL 1 + ¶1 + (Booster)1 = 3 RP
Takeoffs 13 804 RP
1:02 Su-34 31 + ¶31 = 62 RP
5:37 Su-34 31 + ¶31 = 62 RP
9:21 Su-27SM 31 + ¶31 = 62 RP
13:19 Su-34 31 + ¶31 = 62 RP
17:22 Su-27SM 31 + ¶31 = 62 RP
20:41 ☢Su-24M 29 + ¶29 = 58 RP
27:40 ☢Su-24M 29 + ¶29 = 58 RP
33:00 ☢Su-24M 29 + ¶29 = 58 RP
38:53 Su-27SM 31 + ¶31 + (Booster)4 = 66 RP
43:17 Su-34 31 + ¶31 + (Booster)4 = 66 RP
46:48 Su-27SM 31 + ¶31 + (Booster)4 = 66 RP
50:12 ☢Su-24M 29 + ¶29 + (Booster)3 = 61 RP
54:44 ☢Su-24M 29 + ¶29 + (Booster)3 = 61 RP
Landings 1 126 RP
4:21 Su-34 63 + ¶63 = 126 RP
Munitions eliminations 2 1325 SL 250 RP
7:54 Su-34 R-77 MK84 2000 lb 407 + ¶204 = 611 SL 63 + ¶63 = 126 RP
53:39 ☢Su-24M ☢RN-28 I-Derby ER 476 + ¶238 = 714 SL 59 + ¶59 + (Booster)6 = 124 RP
Destruction of bases 2 2014 SL 274 RP
59:02 Su-27SM Kh-31PD 288 kg 5640 damage 8 mission points 57 + ¶29 = 86 SL 6 + ¶6 + (Booster)1 = 13 RP
59:02 ☢Su-24M ☢RN-28 10000000 kg 400000 damage 168 mission points 1285 + ¶643 = 1928 SL 124 + ¶124 + (Booster)13 = 261 RP
Damage to bases 4 3526 SL 533 RP
18:51 Su-27SM Kh-31PD 144 kg 2820 damage 8 mission points 50 + ¶25 = 75 SL 6 + ¶6 = 12 RP
18:56 Su-27SM Kh-31PD 144 kg 2820 damage 8 mission points 50 + ¶25 = 75 SL 6 + ¶6 = 12 RP
24:04 ☢Su-24M ☢RN-28 5000000 kg 200000 damage 168 mission points 1125 + ¶563 = 1688 SL 124 + ¶124 = 248 RP
53:38 ☢Su-24M ☢RN-28 5000000 kg 200000 damage 168 mission points 1125 + ¶563 = 1688 SL 124 + ¶124 + (Booster)13 = 261 RP
Awards 7 9375 SL
2:27 First strike! 250 + ¶125 = 375 SL
14:43 Fighter Rescuer 50 + ¶25 = 75 SL
14:43 Water troops Rescuer 150 + ¶75 = 225 SL
14:43 Avenger 150 + ¶75 = 225 SL
24:04 Ground Force Rescuer 150 + ¶75 = 225 SL
24:04 Surprise! 500 + ¶250 = 750 SL
24:04 Skill matters 5000 + ¶2500 = 7500 SL
Activity Time 9412 SL 113 RP
Su-34 548 + ¶548 = 1096 SL 6 + ¶6 = 12 RP
Su-34 548 + ¶548 = 1096 SL 6 + ¶6 = 12 RP
Su-27SM 980 + ¶980 = 1960 SL 12 + ¶12 = 24 RP
Su-34 980 + ¶980 = 1960 SL 11 + ¶11 = 22 RP
Su-27SM 0 SL 0 RP
☢Su-24M 0 SL 0 RP
☢Su-24M 0 SL 0 RP
☢Su-24M 515 + ¶515 = 1030 SL 6 + ¶6 + (Booster)1 = 13 RP
Su-27SM 0 SL 0 RP
Su-34 0 SL 0 RP
Su-27SM 620 + ¶620 = 1240 SL 8 + ¶8 + (Booster)1 = 17 RP
☢Su-24M 0 SL 0 RP
☢Su-24M 515 + ¶515 = 1030 SL 6 + ¶6 + (Booster)1 = 13 RP
Su-34 0 SL 0 RP
Time Played 43:06 14036 RP
☢Su-24M 80% 20:48 3511 + ¶3511 + (Booster)352 = 7374 RP
Su-27SM 60% 9:45 1325 + ¶1325 + (Booster)133 = 2783 RP
Su-34 65% 12:33 1847 + ¶1847 + (Booster)185 = 3879 RP
Reward for winning 18418 SL
Vehicle research bonus 8552 RP
☢Su-24M 4481 RP Su-30SM IX 4481×100%=4481 RP
Su-27SM 1650 RP Su-30SM IX 1650×100%=1650 RP
Su-34 2421 RP Su-30SM IX 2421×100%=2421 RP
Earned: 67229 SL, 17862 CRP
Activity: 94%
Respawns in battle: -137409 SL
Expenses compensation: 70180 SL
Researched unit:
Su-30SM: 18614 RP
Researching progress:
Su-34 - Cover: 5031 RP
Used items:
Active boosters RP:
Common: +10%RP
- Public booster
+10%RP (all allies), gives (+10%RP).
Session: 6d834cf0027f39d
Total: 0 SL, 17862 CRP, 23645 RP
Having player controlled modern ships and aa sounds really fun I would love to see these added being able to help defend the fleet in your own ship or Target enemy ships with your own missiles would be fun
Like limited cas mode at low tier (4.7 5.7) i hope
Stating that you understand the balancing issue but not correct them is not a “concrete step”. I would actually like to see these problems fixed rather than hope and assume they will. Contradictory statements do not help here.
No, asymmetrical is good. War thunder is advertised as being realistic, and realistic does not mean every nation fighting every nation. They do need to nerf the AA, especially for Russia, but they can keep one side better than the other and give them better AA but worse ground attack capabilities, and give the other side worse AA but better ground attack capabilities. Everything being the same for everyone is super boring, that’s why some games have siege modes or insurgency. One side can have to work harder than the other, they just need to not be punished for it by paying SL through the roof and losing 100,000 per game.
When it’s fair, which you’ve completely ignored that aspect in my post.
no just no then their no point in playing the mode
The point is for it to be “unfair” in certain aspects. I said in my post that for instance one side should have an “unfair” AA advantage, and the other should have an “unfair” ground attack advantage, so that it is asymmetrical but in the grand scheme of things it’s fair. Something can’t be asymmetrical but completely fair in every way. Asymmetry isn’t having differently named systems on each side that have all the exact same capabilities, because that would just be symmetry.
If your only objective of playing the game is to grind, then there’s no point in playing at all. I called it a compromise for a reason. We get a fun mode, and the devs allow it because we aren’t just raking in tens of thousands of easily earned RP every game.
my guy many people rather not play sim to grind they want a long form Air realistic game here we are
that is an absolutely dreadful take
Remove or reduce the amount of cloud cover; this factor is limiting the launch of standoff weapons at long distances, as it is not possible to see the targets (another option would be to add the ability for thermal sights to see through clouds).
I would also like to suggest increasing the stabilization distance limit for targeting pods, as currently you cannot maintain a stable and stabilized sight on targets at distances greater than 20km, which limits the launch of most glide weapons outside the range of long-range anti-aircraft systems.
Regarding the points mentioned in this post, I would like to suggest that in addition to greater relevance in tickets for destroying high-value targets, it is also necessary to add greater rewards (research and SL) for destroying them, given the difficulty in destroying them, and additionally that players who contributed damage to these high-value targets should also be entitled to assistance and assistance rewards.
Regarding future plans for this mode, I would like it to focus on expanding to existing locations and adding new resources, targets, historical contexts, missions, and objectives, in order to explore other scenarios such as the Vietnam War, Gulf War, Falklands War, Iran-Iraq War, Korean War, etc.
Finally, don’t mix the Blues with the Reds; this completely breaks the immersion of the mode, and helicopters could be an excellent addition.
Advocating for unfairness in a game that has an economy is terrible and you’re even going against BVVD’s goal of requiring both teams putting in equal effort to get a win.
So, shouldn’t we also increase the SP for the Kh-38MT since it completely surpasses other AGMs?
And in addition to the Exocet missiles for the French, we have the RBS15 for the Swedes.
Talk is cheap, lets see you guys actually pull it off and make it enjoyable as the Aprils Fools event was.
Because in its current state that mode is far from enjoyable.
Its basically just TDM on a very large map with cheating AI that tracks and hits you where it should not.
Then there are server issues with these big maps and what i will say next will anger a lot of people.
But the massive load on during the match coupled with lag compensation from having players connect from every region to a server is not helping.
I should not be allowed to join a region where with a 250+ ping.
Because i seen players dodge missiles due to the lag only to get killed out of nowehere later on without anything hitting them.
We are talking about a gap of 15-30 seconds btw.
Then there are the rewards, risk vs reward doesnt even compared.
All PVE sams have a very good chance of killing you before you get a missile off even with the anit radiation missies and god forbid you try to gring modules for a plane.
then you look at the SL required to respawn in your 14.7 …
I was enjoying the Aprils Fools Nuclear Thunder on boths sides , Nuclear escalation not at all.
GREAT News!
If you won’t nerf SPAA overall, please work on the code, as the bleed over into Helicopter EC is making the game unplayable. Gepards shoot everything down now, and it takes a volley of ATGMS to hopefully kill one SPAA.
Additionally, it would be nice to see the Tu-160 and B-1, and a return of the big bombers into the game.
Tu-95 and B-52H were sort of the whole point, in a way, of the nuclear escalation… the idea that the bombs get bigger as the (implied) strategic stakes get larger.
Airfield recover and capture sounds cool, but not sure if it has a place in this game mode.
The more eras the better. The more maps that fit Escalation the merrier.
All in all, this has been the best game mode ever, in my opinion. It feels like the pinnacle of War Thunder, and is a welcome break from the typical grind of Air and Ground RB.
Seriously looking forward to new modes for ARB and GRB. Historical events will truly be nice as well.
Thank you BVV_d and team for this update!
Thise are Amazing news. Letting the devs expirience Nuclear thunder for themselves is also really good. I am exited for the chages.
There are still things i’d like to see
● More ARMs on Low tier Jets (shrikes)
● Free Vehicles for Nuclear thunder like in the april fools event. Just some Strike Aircraft so you can play with your lower tier Friends
● that Sams cant/wont fire on the move.
Thank you for listening an i am very happy about the news.