Nuclear Escalation - Development update from BVV_d

Love the news, Your team and you are really working on this game with massive amounts of potential!

Some suggestions i have personally:

I think more AI controlled ships could be added and therefore increase the rewards for destroying them, But if the rewards are being increased then it should be harder to penetrate the air defences.

In the matches ive been playing are many people struggling with getting kills and they die very often including me and when the match ends even if i had a decent one my SL rewards are minus, i get it that toptier air should have high repair costs but i think they should decrease atleast for this mode.

When nukes are dropped i think Anti air should get stunned by the EMP that every nuclear explosion releases and therefore giving CAS a small window too go high up and shoot their weapons before the systems comes back to life.

At far ranges it can be difficult to choose what SAM or radar you want to shoot at with a ARM and to fix that i think there should be an AWACS that flys around in the back of the map or something similar to help lock and shoot easier than having to almost guess. And to protect it it can have ECM or it can be protected by the Air defences nearby. I know theres maybe already a fix to this but its my suggestion.

My suggestions are maybe a bit here and there but its just my opinion

I hope this gamemode gets alot of love put into it and it will be absolute gold.

PAC-2 equivalent will be S300 though…

Technically SAMP/T should be the perfect equivallent, but idk why in this game the missile just lack a lot in range and speed.

Another one would be PAC-3 but thats hit-to-kill no proxy

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I think this would be one of the best changes to this mode, enabling the player base to go and engage frontline targets and SAMs.

The communication is nice, but there still seems to be a number of key things missing. I won’t bother listing them all, but the biggest one:

ECM & EW

WHY are we in 2026 playing top tier in aircraft 50 older than when EW first became mainstream in air forces and we still have NO EW/ECM at all?

Give me an E/A-18G, give me minor rewards for jamming enemies and my life is yours.

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Hope they just get the SAMP working proper :/ then! Also the Spyder seems to NOT do much :(

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Sadly with the op SACLOS guidance of AI and interception rates, it would suck.
The only one enjoying it would be helis with FnF munitions. And you would need at least 5-6 to kill an spaa, even 2S6.

More easier against flarak tho

Spyder is there to remind me that my greed knows no bounds when I cross to blue territory when trying to kill plane

an equivalent to the Pantsir would be the HVSD/ADAMS, which was cooperation between Israel and US

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You know one thing that could make helis useful on this awakening game-mode?
The ability to them to carry and land AA’s into the battlefield: like 2s6 and adats. (of course setting a certain zone that you can drop them so it isnt dropped like 5km from enemy airfield).
I know we don’t actually have helis like the CH-47 Chinook or the Mil Mi-26 in game yet… however this could be a very cool way to add they in (i think the community would like it too)

Stating the obvious, the BUK needs a nerf when it comes to engagement ranges as I often get locked by a missile no more than 10 seconds after taking off which is oppressive.

Another thing I noticed is that the mid field SPAAs (OSA Roland 2S6…) keep their search radars off making them untargetable to ARM missiles which kinda kills their purpose. I think SAED could greatly be improved if the midfield SPAAs kept their search radars on to make them targetable by ARMs.
That would be a great fix to balancing the oppressive mid field SPAA that people complain about without making it trivial as they can still shoot down the incoming missiles.

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You missed this part:

So the answer to your question-

-was in the post, that’s why I said what I said.

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I think this is a great idea, and i’m more excited for player controlled ships in this game mode, and helicopters also being added. This would make for a great combined arms mode. My advice though is that if you want more team work, maybe change the ticket concept to a more objective based one, like specific objectives like in air sim which will provide an actual goal/task for people

Hard no. Better to iron out the new game mode and basic mechanics and then add additional mechanics with the hight BR. Not the other way around.

IMO this is great to hear from you and really great to hear the WT team is working on new modes. It would be great to see a wide range of BR’s included in Escalation. The helicopters could be cool too.

Long term it would be very cool to see player controlled ships and/or AA added to this mode too.

Looking forward to seeing what you have in store.

Thank you.

I disagree cause if you get the hard part out first then it becomes easy cause you know what works

we all say in unison

“Thank you Mr. Snail!”

looking forward to the changes!

Words words words.
Action demonstrated us exactly what ya wanted to do

To be fair, they never said they intend to ignore the issue, and actually said they’ve taken concrete steps for a solution, not that their current solution is the correct choice, but it’s best not to put words in their mouth in this instance.

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I think the most obvious easy compromise would be to get rid of RP and SL almost entirely from the mode (rewards and cost of spawning in) and just make it be for fun. We can have regular ground/air RB for grinding and then have fun modes where you get few/no rewards. That way the devs won’t feel like they have to make the AA super OP so players can’t just use the mode for easy grinding. Maybe just get rid of or completely slash SL costs for spawning in and cut rewards for killing enemy players/ai down to very little.

As for the fixes to the AA, I think they should have to rely on their radars to detect players rather than just knowing where they are automatically, and there should be a delay from when they detect someone to when they fire, like if it was being controlled by a player. They also need to not be able to annihilate all incoming munitions, because having to spam all your missiles at one unit to kill it and then rtb just to have it respawn is ridiculous. Also them turning off the radar when you launch a HARM at them is just too much, they shouldn’t be able to do that. The spaa bots should be just a bit of a deterrence, let the players do most of the air dominance fighting so some people can be ground pounding and others can be fighting the other team’s players and there can be actual teamwork.

As for the respawning of the AA, I think they should have to drive back to the depot or wherever they were from a further back location so we don’t have them spawning right underneath people and instantly ripping them apart.

My thoughts on supply depots: A while after a supply depot is taken out, a convoy of trucks guarded by AA and tanks should be sent to the depot location to set up shop there, so the opposing team has some ability to prevent it coming back and the respawn mechanics will be less clunky. I also think there’s some potential for rewards and penalties for destroying enemy depots or letting yours get destroyed. Maybe if some of the depots are destroyed around a certain airfield that makes it take slightly longer to rearm on that airfield or something.

It’s just so darn hard to do anything in the mode how it is, you either multipath or fly above 6km to avoid short range AA, but if you fly high you get obliterated by a buk (or the NATO equivalent, but mostly the buk) from across the map, and if you’re multipathing you can’t effectively use most air to ground munitions, but even if you can they’ll just get shot down by the spaa anyway. All the while you have to avoid being preyed upon by enemy players in an area already saturated by enemy AA. The anti air in nuclear thunder needs to be nerfed, especially on the Russian side, or the mode won’t go anywhere and will remain a dud.

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