The next Nuclear Escalation Event Vehicles Should be the B-1 Lancer and the Tu-160. But with smart munitions not just dumb bombs like the last Event vehicles B-52 and Tu-95 Bear



Amount of bombs… Imagine covering map in target points and dropping all that stuff
Tbf, he’s level 100 and into top tier. If the only strong suite you have is KD, that’s pretty mid statistics IMO.
At this point i die more to lagspikes than players or SAMs etc.
Still can’t figure out if I had a lag spike last night or what. Coming in to land my Strike Eagle so I’m nice and flat. Suddenly I’m upside down and crashing mere moments before I get to the runway. I didn’t have a PL spike and my ping was stable
The Buk > S-300 changes have now gone live
Hit! x24
I can 1000000 % guarantee it’s not my internet.
It’s the servers. And always hits after…10 minutes. And others complain in game too.
Smin, will the regular AARGM be getting added as well or just AARGM-ER?
Crying in F16 Barak 2 with only 2 harms.
0 deaths from SAMP/SPYDER for reds.
I cant even count how much deaths from BUK for blues.
Seems it’s you have no idea.
Will test but i can ensure it’s 100% pointless cuz BUK problem in it’s range.
Exactly 12 (TWELVE) seconds after takeoff. I counted. Come on.

Yes now you fixed buks etc. CAN THE ShItO-90 stop shooting through mountains…???
Is it freaking possible to even have SACLOS limitation and not shoot you through objects??
Hopefully with early cold war we see stuff like atomic air to air missile Soviets and USA did have some they might not be ideal but they can do damage. Also EMP effects would be necessary you should not be able to drop a nuke next to yourself with zero negative impacts.
One major effect even on hardened aircraft is your radar will blind out and need a reset. Also straight up general radiation from a atomic blast would also slam into the radar causing issues as well.
Not surprised seeing how fast the SAMP/SPYDER are being murdered by KH-31s. rarely does the REDFOR ARMs get intercepted by freaking Pantsirs are sniping even JSOWs coming in from directly above. Gaijin and its infinite wisdom forgot to model radar blind spots
Pantsir also has like 90° angle so unless you’re actually above it wouldn’t matter
on a different note regarding the event, it would be nice if the cooldown timer could be reduced from 6 minutes to 2 or 3. It is FAR too long at the moment.
Would also be nice for hitboxes on aircraft carriers to be fixed. You literally CANNOT take off from the soviet carriers as you phase through the deck as soon as you spawn in.
AA shooting down munitions should not be draining the tickets.
Also the rewards are genuinely awful.
For a gamemode that’s meant to incentivise attacking ground targets you give awful amounts of RP and SL, especially for how long the matches last.
I can double the RP and pretty much triple the SL game by just flying out into ARB and it would take a quarter of the time.
Also activity time being 2 and a half minutes is a joke, I spent a solid half an hour trying to avoid the Buks firing on me the second my wheels left the ground.

