Nuclear Escalation - Development update from BVV_d

Crying in F16 Barak 2 with only 2 harms.

0 deaths from SAMP/SPYDER for reds.
I cant even count how much deaths from BUK for blues.

Seems it’s you have no idea.

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Will test but i can ensure it’s 100% pointless cuz BUK problem in it’s range.

Exactly 12 (TWELVE) seconds after takeoff. I counted. Come on.
image

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Yes now you fixed buks etc. CAN THE ShItO-90 stop shooting through mountains…???
Is it freaking possible to even have SACLOS limitation and not shoot you through objects??

Hopefully with early cold war we see stuff like atomic air to air missile Soviets and USA did have some they might not be ideal but they can do damage. Also EMP effects would be necessary you should not be able to drop a nuke next to yourself with zero negative impacts.

EMP test on aircraft you can be resistant but never immune unless your using some really old tech like vacuum tubes



One major effect even on hardened aircraft is your radar will blind out and need a reset. Also straight up general radiation from a atomic blast would also slam into the radar causing issues as well.

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Not surprised seeing how fast the SAMP/SPYDER are being murdered by KH-31s. rarely does the REDFOR ARMs get intercepted by freaking Pantsirs are sniping even JSOWs coming in from directly above. Gaijin and its infinite wisdom forgot to model radar blind spots

Pantsir also has like 90° angle so unless you’re actually above it wouldn’t matter

on a different note regarding the event, it would be nice if the cooldown timer could be reduced from 6 minutes to 2 or 3. It is FAR too long at the moment.

Would also be nice for hitboxes on aircraft carriers to be fixed. You literally CANNOT take off from the soviet carriers as you phase through the deck as soon as you spawn in.

AA shooting down munitions should not be draining the tickets.

Also the rewards are genuinely awful.

For a gamemode that’s meant to incentivise attacking ground targets you give awful amounts of RP and SL, especially for how long the matches last.

I can double the RP and pretty much triple the SL game by just flying out into ARB and it would take a quarter of the time.

Also activity time being 2 and a half minutes is a joke, I spent a solid half an hour trying to avoid the Buks firing on me the second my wheels left the ground.

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It probably would do quite well, tou could fly very high and go take out things like sam systems like the s300 provided your high enough

Even if you could get close enough you’d only got 2 bombs which they would no doubt shoot down.

For the guns yes, but not the radar. I’m lobbing glide bombs from far back at like 6km+ so they’re coming STRAIGHT down on the target. Funny how the REDFOR SPAA is cracked out but I’m having enemy aircraft fly over our airports unchallanged while I’m being murdered back at our airports.

I got smoked all the way back here by a S300 while trying to engage a guy above our airport.

Wish I could add the videos I edited because it’s bad how unbalanced it is. It almost feels like BLUEFOR Ai AAA are purposely turned down so Redfor doesn’t have the same issues.

5 Likes

Yep, all the blue side can do is lob GPS bombs and hope they hit whilst running through all your chaff trying not to get hit with the 6 missiles heading for you.

Meanwhile the red side is completely uncontested by blue side AA and get get close enough to targets to use actually guided weapons or even dumb bombs.

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The s300 likely would not be interecepting any bombs, it would be the panstir’s, but that just requires some team work, or adding stelth characteristics to weaponry that is actually low observable, like the gbu27 and jsows. Ect. The F-117 would absolutely have a place and should be implimented, it just needs a touch up. This would be one of the single areas where the f-117 might actually have even a potential use in the game

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The development team has no sense of balance. Do you think getting targeted by anti air immediately after taking off the runway seems fun to you while Red aircraft are freely able to fly at 40k feet above the Blue side and spawn killing people?

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The fact they’re flying at altitude on our side of the map while our long range SPAA don’t fire is wild to me

I do “love” the fact I’m getting spiked taking off at the far back airfield

Not IRL but I watched the 2S6 use it’s guns to intercept everything from the ASTER 30 to a Fakour 90 so chances are Gaijin will just let them target and hit anything.