Hopefully with early cold war we see stuff like atomic air to air missile Soviets and USA did have some they might not be ideal but they can do damage. Also EMP effects would be necessary you should not be able to drop a nuke next to yourself with zero negative impacts.
EMP test on aircraft you can be resistant but never immune unless your using some really old tech like vacuum tubes
One major effect even on hardened aircraft is your radar will blind out and need a reset. Also straight up general radiation from a atomic blast would also slam into the radar causing issues as well.
Not surprised seeing how fast the SAMP/SPYDER are being murdered by KH-31s. rarely does the REDFOR ARMs get intercepted by freaking Pantsirs are sniping even JSOWs coming in from directly above. Gaijin and its infinite wisdom forgot to model radar blind spots
on a different note regarding the event, it would be nice if the cooldown timer could be reduced from 6 minutes to 2 or 3. It is FAR too long at the moment.
Would also be nice for hitboxes on aircraft carriers to be fixed. You literally CANNOT take off from the soviet carriers as you phase through the deck as soon as you spawn in.
I can double the RP and pretty much triple the SL game by just flying out into ARB and it would take a quarter of the time.
Also activity time being 2 and a half minutes is a joke, I spent a solid half an hour trying to avoid the Buks firing on me the second my wheels left the ground.
For the guns yes, but not the radar. I’m lobbing glide bombs from far back at like 6km+ so they’re coming STRAIGHT down on the target. Funny how the REDFOR SPAA is cracked out but I’m having enemy aircraft fly over our airports unchallanged while I’m being murdered back at our airports.
I got smoked all the way back here by a S300 while trying to engage a guy above our airport.
Wish I could add the videos I edited because it’s bad how unbalanced it is. It almost feels like BLUEFOR Ai AAA are purposely turned down so Redfor doesn’t have the same issues.
Yep, all the blue side can do is lob GPS bombs and hope they hit whilst running through all your chaff trying not to get hit with the 6 missiles heading for you.
Meanwhile the red side is completely uncontested by blue side AA and get get close enough to targets to use actually guided weapons or even dumb bombs.
The s300 likely would not be interecepting any bombs, it would be the panstir’s, but that just requires some team work, or adding stelth characteristics to weaponry that is actually low observable, like the gbu27 and jsows. Ect. The F-117 would absolutely have a place and should be implimented, it just needs a touch up. This would be one of the single areas where the f-117 might actually have even a potential use in the game
The development team has no sense of balance. Do you think getting targeted by anti air immediately after taking off the runway seems fun to you while Red aircraft are freely able to fly at 40k feet above the Blue side and spawn killing people?
Not IRL but I watched the 2S6 use it’s guns to intercept everything from the ASTER 30 to a Fakour 90 so chances are Gaijin will just let them target and hit anything.
You also have to keep in mind, you would be dropping from what should be a dead zone, and the 2s6 cant see the f-117 if your high enough, this was tested on sim battles where no markers could be seen. In either case stealth is a potential benefit to the blue side, that would help even the odds if implemented correctly. Please dont try to argue that it’ll be usless. Its only somewhat usless in the current state