Saying that nuclear escalation is unbalanced in it’s current state is like saying that the sky is blue and I hope that the devs are aware of this. I am making this post so we can all discuss ways to fix the game mode as the GBUs are ridiculously overpowered. This has only gotten worse as more people have started abusing them and it has gotten to the point where it isn’t uncommon for players on the other team to be killed immediately after spawning in due to someone sending a bunch of GBUs to the airfield. How do you think that this should be fixed by the devs as there are a number of ways this could be done. One way is by just flat out disabling GBUs in nuclear escalation like they did with cluster bombs in ground battles. This would be the lowest effort solution for the devs to implement but it would inevitibly face backlash but in the end it would still have a net positive effect due to the game mode becoming more balanced which would help reduce queue times. Another thing that they could do is make it so the SAM sites and airfields are protected by GPS jammers making it so the GBUs don’t work when targeting those areas due to GPS signal interference. This would be a more complex solution to implement but would most likely have similar results to when they made it so the long range SAMs could turn off their radars to counter ARMs. I am curious what you think should be done to balance this mode and I look forward to reading (most) of your replies.