I’ve been playing the Nuclear Thunder event and the blast radius of the nukes feels extremely compressed compared to what their yields should produce. Using the standard public nuclear blast scaling formulas (R5psi = 1.3 × W^(1/3) km, R7.5psi = 1.0 × W^(1/3) km, R20psi = 0.8 × W^(1/3) km), the real-world radii for 5 kt, 30 kt, and 1.6 Mt are much larger than what we see in the game. For example, a 5 kt bomb should have a 5 psi radius of about 2223 m but the in-game radius is around 1000 m. A 30 kt bomb should be around 4039 m but the game shows roughly 1800 m. A 1.6 Mt bomb should exceed 15 km at 5 psi but the game gives about 6800 m. Across all yields, the nukes seem to be scaled down by almost the same percentage: roughly 45 percent for 5 psi, around 22 to 24 percent for 7.5 psi, and about 10 to 14 percent for 20 psi. This looks less like individual balancing and more like the entire blast formula is globally reduced. I understand Gaijin reduced blast radii in the past to balance large conventional bombs, but this is a special event on a huge map, so the usual balance reasons don’t really apply here.
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Scaling is most likely intentional for gameplay purposes
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Not saying you’re wrong, but just keep in mind that this is an April Fool’s event, and they’re just testing stuff. They also got the way anti-radiation missiles should work, but again they’re testing new stuff. BVVD also said on the Nuclear Thunder thread that the nuclear explosions were new and procedurally generated, IIRC.
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