Not having fun in props at all

Quite a few matches I noticed being only 500m-1km higher would have netted me a free pass on a bomber or been in a favorable posistion against a figter or 2 where in my case being 500-1km lower meant i had to nose away and continue climbing to avoid being dinner for them.

It does req you to pay attention in that boring climb phase though.

For MEC stuff I haven’t tried too much of it but I imagine it can help to squeeze every possible advantage in a dogfight.

Ya when spading all of these a while bsck I remeber the german stuff was pretty suffering at my skill level, the russian planes where a lot better but the severe lsck of ammo combined with poor aim also made for suffering on my part.

Ill try the ta 152 h1 later, maybe some yak 9/3 again now that my aim is a bit better.

honestly prop BR’s are functionally dead, i no longer give a shit about my performance in them because any moron can get 3 kills flying with one hand and one side steamrolls the other, most players are garbage and try to rush past props to get to jets, which is understandable because, again, flying props is boring as fuck.

And thats without mentioning the god awful teams that melt away leaving you 1v6, the subhumans abusing the insta kill box around their airfield because they dont know how to play the game, and the horde of premium japanese paper planes that third party you if you even dare dogfight one of their teammate. No wonder no good player plays props these days, theyre all at 8.0-10.3 now, because those BR’s are actually fun.

can confirm that the french yak3 benefits from the matchmaker a good bit, you avoid playing against Britain and Japan (for some reason people flying those two trees tend to be the most annoying human beings you will ever have the displeasure of interacting with.), and you have a very strong and nimble little fighter to collect kills with.

Meanwhile USSR yaks get paired with GER and US, aka the worst players the game has atm, its a horrible shitsandwich of force carry and sweating buckets clutching game after game, not fun.

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Props are best part of the game tho. They are about skill and not just mindless missile spamming. Also much more enjoyable with less retarded teammates than the zombers in jets…

For the most part I don’t worry about MEC, but it is useful to bind some of the keys like prop pitch so you can engine brake for planes that have low flap/gear rip speeds like the spitfires as it make it far easier to land without ripping or overshooting the runway. and there are a few planes like the ITP that demand MEC to get the most out of them, that thing overheats at something like 80% throttle on auto, but set it to 70% prop pitch and the radiators to between 80 and 100% (depending on air temp) and you can WEP all day.

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What you are describing sounds like jets to me. Every level 10 in their F-4S,104TAF,Kfir Canard or 23ML rushing to bomb base and then die right after cause they dont even notice missile flying at them.

dude im not even level 20 and i routinely beat level 100’s with ease, levels dont mean jack in this game.

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…what?

…what??

I only have one account, what the hell are you talking about??? I guess anyone using “Can confirm” to start their post are all the same guy? Is that what led you to make weird assumption? what XDD??

Come to sim.

You have people who fly for sake of flying rather than “gotta get to jets ASAP.”

There’s also recurring names that you can recognize and build rapport with over recurring matches. This makes impromptu pick-up teamwork much easier. For example (as I had a game with him just now) If I see “that guy who loves the p63” I know I can rely on them to communicate and coordinate rather than greed.

The matches are also much longer and due to respawns, there’s no need to rush and greed vs your teammates as you’ll get action, don’t worry.

Only caveat is that during air grind events, flying rank 3+ runs risk of riggers and zombers. As such, it’s more reliably to stay at or below 4.0 to fly in lobbies that are free from event grind contribution.

I can’t stand ARB props for the reasons you cite, but SB is fairly consistent fun (outside of air grind events causing zomber swarms) if you play at a regular time to recognize regular people and build unspoken camaraderie (or outspoken and nerd out in chat while waiting for rearming).

Occasionally you get a team that really goes all-in on LARP and communication and those moments stay with you.

Like this time -
image

Mustangs escorting bombers across dover strait and flying back to base as sunset coincided with tickets bleeding out.

Notice the plane above me - we were flying in a ragged and bleeding formation.

It’s been many months ago, but this match stuck with me as a ton of fun.

i am interested by sim but i need a controller or a flight thing and maybe a thing to look around by moving my head, cant have them right now.

whats a rigger?

People who rig matches. Due to ASB having lobbies like your old school unreal or jedi academy games rather than matchmaker, some people like to “trade score” for events in lobbies making them seem active and then they leave when you show up. Others just leave if they get a semi-competent enemy and shop for games where they can club others. It’s worse during events IME, but I don’t run into it as much at 3.0-4.0 as at higher levels.

With effort and practice, Mouse & Keyboard can be sufficient to enjoy some degree of success.

(WT sim Mousejoy controls with relative (IL-2 style) rudder and WASD for camera. - Album on Imgur)

Using /documents/my games/warthunder/saves , you can create a new .txt file and paste the following into it: (controls{ version:i=5 basePresetPaths{ default:t="config/hotkeys/ho - Pastebin.com) . Rename it to .blk and import it in the controls set-up after backing up your initial controls.

A setup I recommend.

How it works is:

Camera:
WASD turns your head at an angle,
1 and 3 leans left and right.
TAB+W/S leans forward/back
X resets everything to gunsight.
4 looks behind instantly
RMB raises head, tab+RMB lowers head
Z is max zoom or resets to default
C is free look (letting go resets to center).
Mousewheel is fine zoom (i recommend zooming out to see instrument panel better to make coordinated flight easier)

Controls:
Pitch and roll are STANDARD mouse joystick. Basically, imagine controlling your plane with a stick that has zero length and stays where you put it. Pressing scroll wheel resets to center (simulating letting go of the stick)

Rudder is similar to how IL-2 does it. When you press Q (inversely E), you don’t immediately deflect to maximum left. Instead, you deflect ~3-5% for a quick tap (relative step size x nonlinearity), and stays there. If you tap it again, it goes up to ~6-10% and so on. This is key imho as it lets you compensate for left-turning tendencies and precession and handle take offs. Pressing 2 resets rudder to center.

Trim is done with cursor keys (normally roll/pitch), with ALT you get rudder.

Comms

F6 tells your team your position & altitude. Use it when you see an unknown black dot to broadcast you’re a friendly and ask if they’re a friendly as well or if you hear someone do it within your coordinate vicinity.

F7 tells your team your position & altitude AND says “I have confirmed hostiles, please assist.” You use it when you failed to kill a bandit and started to dogfight or you’re ambushed and are on the defensive. Feel free to send this repeatedly as the situation evolves when on defensive - just don’t spam it too much.

F8 tells your team your position & altitude AND says “I am sorry, I cannot assist with hostiles/objective/I must break off as I am returning to base to land.” You can follow this with K+report+Repair/Reload to increase information density.

Opening map (M) and clicking a gridsquare is “I see unidentified aircraft at gridsquare X. Please identify yourself.” Pay attention to such calls and respond with F6 when you are near after a few seconds’ delay.

Also helpful for comms is to join an LFG discord and fly in VC. Wingaling’s “Team Sim” is a good place for such (and to find events). Over all, I recommend checking out WingalingDragon in general on youtube alongside Flying Tea Rex for tutorials and crash courses. Especially if you want to fly spitfires - they’re weird.

Practicing aiming/controls

Test flight is perfect for takeoffs & landings. Even once confident, you’ll want to use test flight for your first flight in aircraft whose trim tabs are ground-crew adjusted, as Warthunder attempts to model this by letting you set trim in test flight and save it. Bf109s are a typical example requiring such.

Solo, your best bet is “Test Flight” and “Mission Editor” button. Pick “Head-to-head combat” and you can pick what targets you want to shoot, their number and how hard they try to resist (e.g.: I fly Bf109F4, I pick the open waters of the English Channel, I pick P-38E as enemy and Bf109F4 as wingmen in a 30 vs 30 furball with airspawn and “average” skill levels with “Simulator” difficulty.)

If you join an LFG discord, feel free to ask around for practice mentoring and stuff (but be reasonable when and all that. Most of folk seems to be european from what I noticed, so your luck is likely best when you ask in euro evenings and stuff.)

Caveats

Standard Mouse joystick’s biggest drawback IMO is lack of tactile feedback. You do not inherently know how hard you’re pulling and when a LOT of things are happening and your head is on a swivel it’s easy to forget what you were doing and make the wrong input. Liberal use of “MMB” to reset is quite useful to compensate, practice helps but it’s easy to get out of form.

The Q/E rudder trickery is very helpful, but again lack of tactile feedback pedals would give you makes it hard to keep track of how much you already inputted and tapping 2 can be useful. I try to compensate by only using quick taps (unless preventing a spin) and counting those taps and trying to keep a mental association for how many taps correspond to what kind of turn to stay coordinated or aim my nose.

Camera is a bit on the slower side, and the insta look behind button is only reliable in planes with certain canopies (planes where you do not need to lean or raise your head to see over the fuselage). Big thing I wish WT implemented was a way to dynamically adjust sensitivity (say I’d tap ½ and it makes my camera 100% sensitivity letting me whip my head around to look behind, then tap ½ again to go back to finer controls to track enemy aircraft).

wow thats useful thank you!

yes and no. 1 v 1 situation its skill weather you play jets or props. However, unless youre playing meta props, or have a team to allow you to 1 v 1, youll be 3rd partied by the enemy so often.

As someone who plays only above 8.0ish, The one aircraft below that i can tolerate is the Strike master, and its damn good in a 1 v 1 and controlling an engagement, but its not meta at all, and any more then a 1 v 1 and its game over.

I wish there was a 1v1 mode, even if the rp/sl was crap or nonexistant it would be a really good tool for getting better or for people to have fun in.

Could add a leaderboard maybe even sbmm which would be easy to implement for a solo game mode.

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i had same experience with mig 3 15, very nice plane for 1v1’s and the flaps are amazing but when someone comes along well youre going to die pretty fast

100%, i would love that.