People who rig matches. Due to ASB having lobbies like your old school unreal or jedi academy games rather than matchmaker, some people like to “trade score” for events in lobbies making them seem active and then they leave when you show up. Others just leave if they get a semi-competent enemy and shop for games where they can club others. It’s worse during events IME, but I don’t run into it as much at 3.0-4.0 as at higher levels.
With effort and practice, Mouse & Keyboard can be sufficient to enjoy some degree of success.
(WT sim Mousejoy controls with relative (IL-2 style) rudder and WASD for camera. - Album on Imgur)
Using /documents/my games/warthunder/saves , you can create a new .txt file and paste the following into it: (controls{ version:i=5 basePresetPaths{ default:t="config/hotkeys/ho - Pastebin.com) . Rename it to .blk and import it in the controls set-up after backing up your initial controls.
A setup I recommend.
How it works is:
Camera:
WASD turns your head at an angle,
1 and 3 leans left and right.
TAB+W/S leans forward/back
X resets everything to gunsight.
4 looks behind instantly
RMB raises head, tab+RMB lowers head
Z is max zoom or resets to default
C is free look (letting go resets to center).
Mousewheel is fine zoom (i recommend zooming out to see instrument panel better to make coordinated flight easier)
Controls:
Pitch and roll are STANDARD mouse joystick. Basically, imagine controlling your plane with a stick that has zero length and stays where you put it. Pressing scroll wheel resets to center (simulating letting go of the stick)
Rudder is similar to how IL-2 does it. When you press Q (inversely E), you don’t immediately deflect to maximum left. Instead, you deflect ~3-5% for a quick tap (relative step size x nonlinearity), and stays there. If you tap it again, it goes up to ~6-10% and so on. This is key imho as it lets you compensate for left-turning tendencies and precession and handle take offs. Pressing 2 resets rudder to center.
Trim is done with cursor keys (normally roll/pitch), with ALT you get rudder.
Comms
F6 tells your team your position & altitude. Use it when you see an unknown black dot to broadcast you’re a friendly and ask if they’re a friendly as well or if you hear someone do it within your coordinate vicinity.
F7 tells your team your position & altitude AND says “I have confirmed hostiles, please assist.” You use it when you failed to kill a bandit and started to dogfight or you’re ambushed and are on the defensive. Feel free to send this repeatedly as the situation evolves when on defensive - just don’t spam it too much.
F8 tells your team your position & altitude AND says “I am sorry, I cannot assist with hostiles/objective/I must break off as I am returning to base to land.” You can follow this with K+report+Repair/Reload to increase information density.
Opening map (M) and clicking a gridsquare is “I see unidentified aircraft at gridsquare X. Please identify yourself.” Pay attention to such calls and respond with F6 when you are near after a few seconds’ delay.
Also helpful for comms is to join an LFG discord and fly in VC. Wingaling’s “Team Sim” is a good place for such (and to find events). Over all, I recommend checking out WingalingDragon in general on youtube alongside Flying Tea Rex for tutorials and crash courses. Especially if you want to fly spitfires - they’re weird.
Practicing aiming/controls
Test flight is perfect for takeoffs & landings. Even once confident, you’ll want to use test flight for your first flight in aircraft whose trim tabs are ground-crew adjusted, as Warthunder attempts to model this by letting you set trim in test flight and save it. Bf109s are a typical example requiring such.
Solo, your best bet is “Test Flight” and “Mission Editor” button. Pick “Head-to-head combat” and you can pick what targets you want to shoot, their number and how hard they try to resist (e.g.: I fly Bf109F4, I pick the open waters of the English Channel, I pick P-38E as enemy and Bf109F4 as wingmen in a 30 vs 30 furball with airspawn and “average” skill levels with “Simulator” difficulty.)
If you join an LFG discord, feel free to ask around for practice mentoring and stuff (but be reasonable when and all that. Most of folk seems to be european from what I noticed, so your luck is likely best when you ask in euro evenings and stuff.)
Caveats
Standard Mouse joystick’s biggest drawback IMO is lack of tactile feedback. You do not inherently know how hard you’re pulling and when a LOT of things are happening and your head is on a swivel it’s easy to forget what you were doing and make the wrong input. Liberal use of “MMB” to reset is quite useful to compensate, practice helps but it’s easy to get out of form.
The Q/E rudder trickery is very helpful, but again lack of tactile feedback pedals would give you makes it hard to keep track of how much you already inputted and tapping 2 can be useful. I try to compensate by only using quick taps (unless preventing a spin) and counting those taps and trying to keep a mental association for how many taps correspond to what kind of turn to stay coordinated or aim my nose.
Camera is a bit on the slower side, and the insta look behind button is only reliable in planes with certain canopies (planes where you do not need to lean or raise your head to see over the fuselage). Big thing I wish WT implemented was a way to dynamically adjust sensitivity (say I’d tap ½ and it makes my camera 100% sensitivity letting me whip my head around to look behind, then tap ½ again to go back to finer controls to track enemy aircraft).