North Port needs to be fixed

I feel like there are a thousand problems with this map but I’ll list two of the most glaring ones.
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The first is the corridor labeled 1. If you have a slow boat (M-802/17, HMS Peacock), get uptiered and you spawn in the northeast spawn even a few seconds late, you’ll start to see destroyers like the F.K., Moffett and Davis pass through the gap in that corridor and once they see you… It’s too late to do anything. You can’t hit the decks and hide behind some islands as you don’t have the speed to do so nor can you make a pre-emptive strike on the enemy since their armament completely outweighs yours.

The second are the extremely distant cruiser spawns. If you spawn in a cruiser no matter how fast it is in the middle of the match, it feels as if you will have to circumnavigate the entire world just to reach a specific capture point. By the time you reach A, the match will basically be over.

Now, I have proposed solutions for both of these problems. The first is to close off that corridor, thus making it impossible for the destroyers to get early kills (boats). The second is to place the cruiser spawns closer (marked 2a and 2b). Perhaps right behind the secondary destroyer spawns even…

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