Finally, a map I’m excited for.
you can still get into the unbuilt buildings on Spaceport luckily, never knew you could get into the parking garages in sun city though
How do you do that?
well i kinda agree, it would be a fun little gimmick but that should be something additional only when the basic map design process does indeed produce good maps, unlike now where that little side-gimmick is the main focus of a new map and as we both acknowledged, it doesnt add much to the gameplay of a tank/vehicle-based combat game.
no, i just think lowly of gaijins map design philosophy because it shows they dont put in a lot of effort.
just because i critize a specific point of the developement process, doesnt mean i look down on a whole profession. but nice try with the gaslight there…
uh what? because our opinions on this “new” map vastly differ from each other, that is somehow a “lie” on my part? do you think your opinion is the only universal truth or what? how full of yourself are you dude, what the heck.
no its not, flanders had a restricted area added to the north-eastern part of the map that wasnt there before, because that specific spot on the flank was “too good” for flanking fire on half of the map, again due to gaijins bad map design philosophy creating these “issues”(it wasnt as big of a deal in the first place).
and i said i would ban this specific map. right now my SINGULAR map ban i get with the prem account goes to Sun City and it has been that map since a few weeks after the release of that mess that is Sun City.
i just listed a few other maps i highly dislike and which i think are really badly designed, that i would rather play on then on “holland”.
you clearly need to work on your reading comprehension or you are trying to put words into my mouth i never said, just so you can support your own point in the discussion, which is a cheap and low tactic in discussions to silence the other persons opinion.
again, nice try alvis, doesnt work though.
they are not.
street/building layout is very similar for a large part of the map, heck even the bridges are in very similar positions for the most part.
a few changes dont change the fact that the basic layout is majorily the same to “eastern europe”
I played the map on dev server. The only similarity is the water route. Everything else changed.
like dude, they literally say it in the main post.
i quoted it for a reason, there are more in my post than the images.
they literally say that they used the map Easter Europe to create this new one.
What BR’s will this be available to?
theres large openings at places and you can drive up some slopes, not really cut for MBTs, though i did get a sturmtiger through it once so theres that
id hope 3.7+, shooting driving through the walls would be massive skill imbalance for newer players who barely know how to turn their turret
This map is a fancy redesigned eastern europe + added elements from sweden and flanders.
just for fun:
If you ask me i would put more effort into this new design. The current concept rework with :
- firstly: remove every hills and create the landscape as smooth and create a lowland.
- Secondly: remove all bridge
- and lastly: replace the river with Hightway.
This will create more opportunities and new map, than this copy paste map concept.
Based on dev servers and videos this map in current concept not provide much more than the eastern europe , but if something changed (the mentioned part) it will provide for us more walkable ways and different concept. That was how i see it. What do you think?
I think you haven’t played the new map.
There is no copy-paste map present.
The image you show is an entirely separate map layout where the only similarity is the river direction.
Are you sure about that.
" Meet North Holland!
We’ve taken Eastern Europe, one of War Thunder’s most popular ground forces maps according to the number of likes, and created North Holland based on it, set in the Zaandam region."
… main title. Concept is same…
@Cpt_Frakk
They took the river route, and that’s it.
Topography and city design is entirely different, which drastically changes tactics
My experiences:
-
too big space added between houses(B2,C2,D2).
-
Houses location not provide enought cover also. Only positive is the MALL which provide a perfect ambush position, but sadly this look like a fortress and to approach you need to pass an opened fields also.
-
Not to talk other part of the city is full cat and mouse where the stronger will win and hard to escape. (F2F3,E2,E3)
-
In other hand the river and his two side too opened and too much way exit where take a shot from anywhere and become as a bloody deadly area(no mans land) which everybody want to avoid.(entire river part) (marked with green(lime)). Not to talk the roads also too opened which allow us to enter the river bank, or which exist next to the river banks.
-
The squares are too opened so also a same bloody deadly area.(E2)
-
The fields part too opened too small covers exists you can’t pass safety. (marked with blue) Except near spawn which covered by (small) hills which have a negatie effect on low gun depression tanks+ if want to climb it it take time and perfect target while not enter the top of the small hills.
-
From Spawn points and city part also need to pass throught and opened field and easily get shot from lot of way.
-
…and spawn on image not covered. from field side get shot or safety approach by R.A.T.(Really Annoying Tanks) easily.
-
Also i forgot to mention it added some part from Campania as well.(F6-7,E6-7)
From this reasons i will put BAN in AB and dislike in RB.
…which make it more opened… yes you need to change tactic. Thats true. River and river banks too opened, Field part too opened, squares same. Alleys and roads also too opened, and safety ways limited
need decide camping in background or run into an ambush in city part by campers… from everywhere
some tanks are useless at long range so it goes both ways