There is no way “WarThunder” will survive at its current rate of game play! The game has become nothing but continues complaint’s from players literally BEGGING gaijin for changes, i.e map design both new and improved, poor implementation or lack there of vehicle’s and environment. To literally play the same few maps over and over is unbearable!
The game play style can’t change because every map only has certain attack points that every player gets used to and then follows. Players including myself find them self following the same path every match because there are no other viable options! I just can tsee how gaijin believes that this current model of not hiring competent map designers and adding maps or at the bare minimum changing things up on existing ones is working out ok. There are sooo many issues in the game that I constantly see players complain about including myself and every update gaijin has “fixed” something else that not one player was concerned about!
WHAT will it take to actually have gaijin make NEW maps!! and PLEASE fire the person who thought Attica was a good idea! I play the game almost daily for several hours, I am fortunate enough to work from home, and have put out suggestions over and over only to hear nothing back from emails or game discussion threads. Maybe Gaijin could make a poll page and have players add their ideas for what to work on next, instead of chasing thicker fog or leaves wave in the breeze better!
Just my opinions. But I do believe the way gajin is going currently I won’t be here much longer and I fear most other players feel the same way.
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The game will never survive. Everything will die one day. War Thunder will die one day. Its player count will drop… Matches would be filled with bots… No updates for years… The servers will shut down… The game will be nothing more than a memory for those who played it. It doesn’t matter if it is going to die soon or not. There is no point in warning against it… it is inevitable…
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Pure skill issue to be real…
You’ve got 200k players online right now in game, and whilst you’re cut up about the game not playing in your favour, the numbers aren’t reflecting your trouble,
(Edit - Flaggable, I think not.)
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War Thunder’s currently a PVP game, and they’re working on a new AI that will allow new modes.
The gameplay style can’t change because that’s what PVP is, all PVP games are inherently stagnant, which is why you have to love the game inherently, and love the stagnant nature of PVP games inherently.
New maps won’t change the fact WT is PVP.
I will repeat: ALL PVP games on the planet suffer this stagnation, and few keep popularity.
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Is it an official info from Gaijin?
3 official announcements on AI development.
2 on the [old?] forum, and a 3rd on a Q&A about SPAA without integral search radars.
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Thanks! I missed that.
Well, that is good news.
Considering even current capabilities of AI I do not exclude the appearence of a game where you can give commands to bots by voice.
Would be great to see it in WT.
Even simple radiochat with AI in sim battles would bring a lot of immersion into this mode.
I can see it both ways and I know what is coming up argument wise(if the Mods dont shut this down)
1 People have been saying this for years and its still going
2 It could really nose dive like the main competition has due to some really silly unpopular changes.
Fact is we really don’t know how well WT is doing.Is it making a fortune for Gaijin or is it on its last legs with Gaijn desperately trying new things to keep it afloat ?
You could run an online Chess game.Same old game for years,never changes and nobody expects it too.You make a profit by offering flashy boards and chess pieces.This is really what War Thunder seems like to me.Most of the new technical issues seem related to the updates Gaijin make and if they didn’t tinker for the sake of it then they wouldn’t create so much work for themselves.
They are like a DIY mechanic or have a go electrician that create more faults than they fix.
I don’t see a dying game but I fear a game I am spending on becoming something I hate as opposed to the game I once loved.Gaming for me generally is in a big bad position now but then I am not a teenager anymore.
The fact is that none of us know how this game is really doing.
To each their own.I still enjoy it after all the years. And this thread will be closed in 3 … 2 …
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December of 2025 they’ll have been working on it for 3 years, which is how long their competitors took to just overhaul aviation AI in their own game.
So I’ll start criticizing the lack of AI development more if we don’t get at least more explicit updates on progress.
War Thunder is relevant, quoting one of the posts on the same subject, because there’s no real competition, you can try to list a game with enough to similar mechanics as War Thunder offers but with a better community management, you can’t. War Thunder is a niche game you won’t find nothing else like, that’s what keeps War Thunder relevant and alive if we can say so.
Most players, when asked, the first thing that came at their minds is World of Tanks as a competition but, same as War Thunder, as said by @AlvisWisla, is a PvP game but with opposite goals, personally I don’t find War Thunder any realistic, but I still playing for the pleasure of being able to destroy a enemy vehicle with a single shot instead of managing a whole strategy to hit the bests spots without exposing mine as most World of Tanks players should do, just turn off my brain and shoot.
Quoting again, if for some reason Wargaming or any other game development company joins this niche, and having a better community management and better monetization system with more accessible vehicles top to bottom without this prices, War Thunder will have a competition, but at the moment, no one, from my knowledge is working on this project.
I hope you’re right, I mean, may be but I hope their work is not in vain. I’ve tested the AI in the larger variante pre-remake Tunisia and the vehicles simply crash in the first thing at their faces, the current AI only follows a predefined path without adapting to the environment.
Yeah, that puzzles mee too. Especially considering the performance of AI in DCS…
Well, it looks like they focused mainly on PvP and makig money from anime skins and similar stuff.
So, they seem to spend not much efforts on AI.
As an example of their inconsistency in AI performance: ground bots have been using radars and launching missiles for several years.
Last year air bots are able to use radars as well…but still cannot fire Fox-1/3 missiles for some reason. At least they can fire Fox-2.
I think many of us can see what holds War Thunder back. Its stuck with the same limitations it had when it started.If it is going to grow then it needs to move or stagnate. That is business in general.
Nobody can predict the future but Microsoft or Sony could make a big buyout bid and remodel the game.I actually see both those companies making culturally different games as well with Gaijin stretched somewhere between the two trying to appease both. I always found PS games to be very different to X box games in many ways.
There is so much this game could be or this forum wouldn’t exist and WT would not be the first old game to move to a new engine in order to survive.
lol Sony’s turning into Ubisoft, and Microsoft already closed studios as well as is anti-consumer at this time.
If either of those companies bought Gaijin [thankfully they can’t] the game would be closed for sure.
PVP is dying as a game type in general, and Gaijin definitely noticed.
Gotta give it time cause expanding to the dreams of the devs requires more work than people realize.
One thing is certain above all else, the new replay system took time, is appreciated, and wasn’t predicted.
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I could say ,How do you know? What stats etc etc
but I kind of agree and why PVP is not the amazing world of escapism we all imagined it to be is interesting.
I think as kids we have varied play styles and as kids we chose our circle of friends accordingly.
PVP is like society,if you want a desired out come you have to model it from the ground up and police it.Can’t just let it run away.
Gaijin have lost that, too many cooks spoiling the broth and all conflicting with each other.It happens in the film world when you have a weak director,the film is pushed and pulled by executives or is made in many places with sub contractors and just becomes a mess.
This whole forum is pretty much about people with enthusiasm wishing the game was all it should be or could be.
Look at how Fallout 4 was levitated to greatness by the modding community and hampered by Bethesda.The latest update being a prime example of a major gaming house being so far behind the public in expectation, imagination and even programming skill.
Well, considering the current state of sim mode, the society is quite small.
Campaigns (and PvE in general) have one huge advantage - AI.
Imagine you can communicate with bots, give them orders. You cannot do this with random people.
Also, with AI it is possible to create a gameplay, that adapts to player skills.
In my opinion, this is the future of any game, not only WT.
As mentioned by @AlvisWisla, Gaijin puts efforts in AI development.
I hope we will see some progress soon.
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The only thing you can do is heavily steer a community.That means heavy control.
You need a leader with vision and that vision is made claer to the workforce and the player.
So if for example I asked on this forum if War Thunder was about WW2 in the early tiers I may get a few yes and a few no but mostly it would be “Er sort of " or " erm well yes and no” etc etc
Nobody really knows, Gaijin never says one way or the other,everybody left to guess and it just becomes a mess of neither one thing or another.People trying to make WW2 game of it while others run around in much modern artillery skipping the existence of WW2 heavy armour completely.Result? Much anger, confusion,and lack of satisfaction and lack direction for the future.
That is just one aspect.