No Bias but Bias

You play exclusively Russia. If you’re struggling even with Russian bias then the problem is not the vehicles.

1 Like

You will suprise how many times that someone post classified military documents about certain verhicle and type of ammo in WT forum.

But they legally can not use it.

Prove the bias.

Aim-9M works different than other missiles in terms of how it defeats counter measures, it has a very primitive but (in war thunder) effective irccm, when it detects a flare launch it turns it’s active seeker head off and goes into inertial guidance, meaning it predicts where the plane will be in say 3 seconds from now if it followed the same course as prior to a flare launch, distance has nothing to do with this irccm since it’s seeker head scope isn’t what dictates it’s flare resistance. hence the way to defeat Aim-9Ms (or aam3s) is by popping flares and changing the direction you are heading to be significantly different from before you popped flares, thus the missile will follow where it thought you would be but instead you are elsewhere and it won’t relock you when it turns it’s seeker head back on.

edit: I hope this was helpful and if anyone needs clarification on this please ask I’m sometimes bad at explanations.

A crucial detail you missed is that the AIM-9M seeker head turns off for very tiny intervals (tens of miliseconds) when it views a flare. These missiles will not let you flare once with a tiny turn, you must place a large number of flares between you and the missile while changing direction.

Also to be noted is Magic II (combination of R-73 and AIM-9M IRCCM) and AAM-3 (UV channel allowing the seeker to literally just ignore flare signatures) should have additional anti-flare countermeasures (making them a very effective Gripen counter) that are currently not implemented in the game.

thank you for clarifying for me and yes I realized that it was a very small interval but earlier on (I don’t know if it changed over time or if they just changed it at some patch) but early on I was able to do one flare and turn to get away with it but more recently yes I’ve required more flares than at the beginning, so if anything the Aim-9M has been getting micro buffs over time from what it looks like for me. as for the second half of that I agree it sometimes is annoying to see either a gripen or F14B just dumping flares but at the same time if we do add those additional anti flare measures, then planes without the ridiculous amount of flares like before mentioned would be kinda screwed anyway.

While I agree with a skill issue i my self have one there is a lot more nuance behind it than just skill issue i currently main Germany at top while I will say that air is mostly balanced a crossed the board ground does seem to have some issues. Once I’ve been running into recently is Leopold 2s a5-a7 and the Abrams are getting one shot through the thickest parts of their turret armor it’s more prevalent in the Abrams but still I’m getting really tired of poking my head over a hill and getting shot through an area that has over 1k of armor thickness mostly by russian tanks

thats easy just get a 4 non matching nation line up and wait 5-10 mins and you play ww3 civil war lol

If you can’t see the bias after the MANPADS thread then you’ll never see it, and there is no point wasting my time trying to convince you.

I’m pretty sure the IRCCM irl is more sophisticated. The seeker turn-off method is just how GJN has decided to model it.

You just need to provide evidence.

so you want battles like the days of old facing each other on the battlefield like “men” jw

huh?

Facepalms:

1 Like

Can you explain it?

on the early aim9Ms it’s about the same, obviously it does take more into account but in the end it does effectively turn into a dummy guess rocket, later versions of the Aim-9M definitely had better seeker heads and irccm but ofc I do not know if the aim 9m we have in game is an early or late version since it just says “AIM-9M”

1 Like

Essentially a Bang-Bang controller is much less optimized than a full on PID controller (which as far as I know the Mistral and Stinger have, and even if they don’t Gaijin hasn’t given them Bang-Bang fin control so they shouldn’t have the limitation anyway), where rather than have P, I, and D terms it only has P. It ends up overcorrecting often and rarely reaches it’s goal:

Spoiler

Whereas with PID you can set additional constants in the controller formula to better reach your desired set point quickly and without much overshoot (if tuned correctly):

Spoiler

image

Or for a less optimal example:

Spoiler

image

Now for a missile this will be more complicated as the set point is changing rather rapidly as the missile is guided around, which means that the problem of Bang-Bang overshooting will cause more erratic motion (which both can impact its turning ability and could lead to snap overloads from maneuvering too quickly).

They try, but I think they are just a little young…and maybe some vanity along thevway. I don’t know.

So, if i am correctly understanding it (an dcorrect me if i am wrong, i just don’t play skycancer so i don’t know anything about these missiles), the bang bang is a worse guidance system, and it makes the missile have less G overload?

So this says, that the Igla has it, but the stinger does not, and hence it should be more effective?

If yes, then this is not really bias.
There are a few things with tanks, that are not realistically modelled, or is in similar situation, and it affects every nation.

Sort like how the strela the modeled with its passive radar system yet doesnt actually have it in-game.

our first “bias” say other nations is kv1 series. its turret and crew dies to panzer 3 shots. 2 shots enought to kill kv1e. dont need to say panzer 4 shots.
but for years no one talk about kv1b or kv1c. they are real bias but no one talk about. same mm for front hull but in game you cant kill them from there.
tiger have %10 penable area protect map but is series have %60-80.
statics shows ussr is very bad. but all of you talk about ussr bias.
i think i will quit game, hope all ussr players will do or change their nation. then want to see what yall camplain about