Leviathans brings much and highly needed things, like naval decompression, top of the line battleships, new SAM systems and mechanics for these.
Now after this, I think it’s time for the game to develop maps to better accommodate these wonderful additions, and it’s about time if you ask me!
9 Likes
-Bigger maps for air/naval
-Stronger bomb targets for air modes (or light and heavy bomb targets)
-Modern ground AI in ARB instead of the cold war targets.
-Better map design, since most ground reworks turned into spawncamping paradise maps and naval is just shooting from spawn to spawn.
Etc.
1 Like
How to apply to be map designer for this godforsaken game
5 Likes
Dude fr tho, the community could help with such cool ideas and locations! If they made the custom creations tools easier to use, we would have a flood of cool places to choose from.
Honestly, we don’t need bigger maps.
Everyone will just move onto the “fighting zone”. All bigger maps does is to make the time to fight way longer than necessary.
Many people have jobs and don’t want to play that long. In naval, certain ships like Courbet and the Italian premium battleship already struggle to aim their guns because the maps are just too big.
I work 7 days a week and would rather play one single hour long game than 5-10 sub 10 minute games
4 Likes
Mood, it’s way more fun to show up on the weekend and play 2-4 sim matches each ~60-120 minutes than look at RB, take off, watch one team die by 7-10 minutes and repeat without anything meaningful or cool having time to happen.
My only lament is that I can only do this in Air. Tanks’ equivalent is very random (even if predictable) on whether I can actually play on a given day or whether the vehicles I want to use are unavailable. Even if I do get to play, maps often barely differ from RB and the objective design is literally the same.
3 Likes
We do need bigger maps for the top tiers in both ground and naval RB. Not necessarily much longer from spawn to battlezone, but a much larger area to operate on! A dynamic spawn system could also be implemented for this.
Where are you gonna try to hide your SAM-bus on Sinai, Aral sea and the likes?
Spawn in Yamato to slug it out from spawn to spawn in African Coast, Fuego island etc?
You call that fun and interesting gameplay?
I really wish for a ground EC mode, pve or pvp, or both! Doesn’t really matter, just some mode to keep it more interesting than what is battles today!
2 Likes
Typical confusion on depth and range, width and lanes.
Probable cause: seen too many bad map designs without knowing how a good map should be like.
1 Like
The developers don’t try to make good maps anyway.
So it’s better to have small bad maps than big bad maps.
Would better have actual Chile than a corridor xD longer time = more rp, longer drive = less 2min spawncamps (they tried to delete the part by spawn-doorway to spawn-doorway shooting anyways, see pradesh). No one would mess up longer engagement range here.
SAM bus have more to do with map design than map size
And no one would know how Yamato would perform
Gaijin furiously scribbling down notes to shrink more maps after reading this post.
1 Like