IDF tech tree expandation with the following one:
-PT-76B
-Tiran 5
-Tiran 6
-M109A1
premium:
-TCM 20(BTR 152)(use BTR-152 instead of M3 halftrack)
-M4A1(FL 10)
reccommendation on tech tree location:
Map changes according my experience:
-Restore old Eastern Europe map: current provide too much spawn camping point for both team and if you know them easily to hold a duck hunting. City part also a chaos about flanking from forest.
-Restore Normandy map before terrain modification. F and G line too favor for fast(especially wheel tanks) and team who captured C become a spawn camper and clear a city. If not want Make also playable the old one.
-Restore old Jungle map… G line directly connected 2 spawn and thanks to terrain change C point imposible to capture and hold by red team(right side).
-Restore old Poland map but keep fields of poland map. Old one have better terrain for arcade tank battles.
-550x550m version of Field of poland unplayable for tank, which maximum speed 20-30 km/h thanks to the terrain modification this vehicles lost his max speed and can do nothing make do, just die by bombers or stronger opponenet them useless.
-Fields of poland map need to be playable from BR 9.7+ a full cat and mouse style map and i belive not i am the only one who hate it thanks to his concept. (camp and waste 15 min of time to get one kill and get 400 battle point… really worth it.)
-maginot line on 400x400m: tanks which max speed 30km/h suffer on this map(like churchills)… need speed limit to play on this…
-European province… same as fields of poland
-Restore old artic base map: current is a tunnel style map, the old one provided much more opportunity to… or allow playable the old one also.
-Remove Sand of sinai from arcade battle
-Remove Pradesh from arcade battle
-Delete Tunis map variant: basecapure#2 … it’s an 550x550m map and provide a same than the smaller variant, not to talk, you need to cross on opened field, waste 3-4 min to capture camping point like in smaler variant.
-Delete Tunis map variant: Battle#2 for same reason like basecapure#2
-delete european province conquest#1 … its an 550x550m copy paste of 38 th parallel but play on opened field + too big for 12 vs 12 player.
-Restore the old Aral Sea, because the jetty work as a block : the first-two wave attack can’t use the cover here and the huge hight ground allow the opponenet to give a focus fire the acrossing or falling back teammate. (slow tanks will suffer when need to use alternate way to enter the cityand lost 1-2 minutes) (ok it will work as a spawn camping prevention but now as a blocking point also, to remove campers on city much more harder and advance to recover lost ground. …restore an old one and add a shipwreck to a current Lighthouse location and problem fixed).
-Delete Fire-arc variant: baseconquest#2 500x500m map with full opened, just capure C point and play duck hunting and hunt down easily the opposite team. to enter city 3-5 minute…
-Fire-arc Battle#2 have a same shoe…
-Restore old Fields of normandy: Thanks to terrain change on A line no hills and team who captured church on A4, it will destroy the whole opposite team thanks to the perfect spawn camping spot. The old map construction provided better cover and opporunities for both team thanks to the hills… but if never played on them you will never know that.
-Restore the old Amereican desert map, Current Rename as Desert small town. However have a same origin but created a full new map and replaced/removed the old one which also a great CQC map but have better construction…(New american desert: team from top side have less opportunity(old one provided more opportunity than Rush B)…)
-Delete Pradesh… 70% unplayable and 400x400m map, big and broken by concept.
That’s my point of view and my suggestion.
Air RB EC
Ground RB EC using historical lineups based on the Pages of History for that month.
Top light support/reco vehicles for French ground for covering the MBTs that are saddly alone for now:
Panhard CRAB (here with a 30mm + 7.62)
“The remotely operated turret can mount various types of weapons, from 7.62mm machine guns to 30 mm automatic cannons, and surface or air defense missiles”
Panhard Sphinx (40mm + 2 x atgms launcher (not sure wich one))
EBRC Jaguar (40mm + 2x F&F Akeron MP)
VBCI 2 CTA40 (40mm + 2x F&F Akeron MP)
VBCI 2 CTA40 Philoctète (diff with the basic one is unmaned turret)
VEXTRA 105
VEXTRA POLE (literally the Leclerc’s turret on wheels)
What about the kv1c Original? Weve got the captured version of it but not the russian one.
Speaking of captured KV-1s, how about the Finnish KV-1B goes in the Finnish tree instead of the German one! And the KV-1A (AKA KV-1 ZiS-5).
Already in the german premium one cant be removed from it. (In terms of players who alreasy have it) But yes obviously it should be in the swedish main tree as well.
But lets be realistic here. The kvib and kv1e are some of gaijins moneymakers. They aint gonna just hand that out for free. Id be surprised if they did that.
Don’t remove KV-1B, just keep it unobtainable for the future. Add KW-IA 753 (r), a KV-1A but with F-32 for Germany at 4.3. If Gaijin really wants, make the KV-1B premium for Sweden and have only the KV-1A as Tech Tree.
KV-1B is an event vehicle and completely out of their hands since it’s a marketplace vehicle.
Which should honestly make it be able to go to Sweden without any problem.
Its not just a marketplace tank. Its currently available from just about any update chest.
Yeah, we’ve had event/premium vehicles be added as tech tree to new nations before. American Merkavas, Russian Type 62, German C.202, etc. KV-1B shouldn’t be any different.
Well yes, except those vehickes never made gaijin tons of money. Why do you think the kv1b survived the br changes? To incentivise people to spend tons of money gambling to try and get it through update chests.
Speaking from gaijins point of veiw i dont see why econonmically they would make a decision like that.
What captured KV1C? The KV1C was a modification by german engineers with a german gun?
Afaik the kv1c was a russian heavy with a semi rounded turret captured by germany and afterwards had it 76 changed to a 75. Not sure if its russian name is the kv1c but the turret is not german.
yeah but the KV1C in the german tree is german and you wrote it like it could just be copy and pasted into the russian tree
The Russians called it the KV-1 1943, few were built because of its obsolete armament.
Ah ok. Thats its name. But kv1 is still kv1 in war thunder. And theyre all pretty good.
Japanese tanks addon:
-Type 97 Te-Ke
-Type 5 Ke-Ho
-HO-Ni II
-TA-SE(turet mount on Chi-ha hull)
Recommended location on tech tree:
Idea and Image of TA-SE chi -ha hull(image from men of war as2 , mod: terminator v2 credit for original author):

A Japanese ww2 tier two light tank is a nescesity cuz you cant spot without going to coldwar stuff.