General rule of thumb : if a vehicle of new generation comes in game while the current in game generation of aircraft still not performs as it should, you know there will be powercreep and unneeded mismodelling.
That’s what happened initially with Rafale (mainly powercreep) and EF (mainly mismodelling)
Trying to get something working properly is always far more difficult than asking for the next shiny toy though, i’ll give you that
To end on a positive note, Gaijin did a good thing by fixing early Fox-3s. The scary thing is : it probably means the next generation of missiles is coming to ruin the party (with, you guessed it, more powecreep and mismodelling)
powercreep sure, but cant they just apply the new, improved fox 3 modeling to any next gen ones? it wont be 100% true to life but it will be good enough with some tweaking for each missile
Yup, that’s basically what I mean
Either they’re properly modelled, in which case we end up with powercreep, early fox-3 carriers will have a very rough time playing against long range AAMs (basically Fox1 vs Fox3 type of situation, or even worse)
Or they’re mismodelled, in which case it could be more manageable to face in game, unlike the amount of bug reports about to be sent to the mods as a result X)
Meteor is actually F3R and newer. Only MICA NG and AASM1000 are F4 specific for current tested/employed weapons.
In game, I kinda expect that Gaijin will gate keep the MICA IR to only one of the 2 rafales, and then meteor for a new and shiny F4, and maybe a while later Mica NG for F4 as well.
Remember that they initially grounded an entire aircraft for a new radar 😭
And even then it doesn’t always work great. Planes often continue dropping flares while SARH are fired at them.
Also when a fox 3 in terminal guidance is close, the plane also sometimes decide to drop flares for no reason. And IR missiles sometimes causes the plane to drop chaffs
I think people really overestimate long range fimox 3 in the current war thunder gameplay loop. Missiles fired from stupid range are and always be easy to defend against as long as their time to target isn’t significantly higher than current missiles. Notching is still immensely easier to do than it would be in real life, and multipath allows for a usually hassle free way to defeat missiles, keeping in mind that you don’t want the missle to fall from above (so, going sideways or away fr the missile works 99% of the time)
True, the real advantage isn’t max range but better speed and time to target at long range. I’d imagine something like an AIM-174 shot from 180km would be about as lethal as an AMRAAM shot from 35km