Next Major Update - Rumor Roundup & Discussion (Part 1)

Same I wanna know too if its this update, Decembers update or this year at all because seeing that post is now making my brain run wild

2 Likes

Which would be a good point if they hadn’t introduced a new munition that isn’t available in GRB 😵‍💫

1 Like

Any idea if the clusters bombs work in air sim?

They probably will work in sim as well

I hope so


So good to know that, carriers are working still

6 Likes

They specified they won’t work in ground modes. Air Sim is not a ground mode.

Still though since us sim players feel like air sim has been a forgotten mode its kinda hard to say

Just prepare for the F-15E killing the server hamster with 15 CBUs in one pass

Yeah airfields may actually become fun but a struggle to kill solo

1 Like

Its still a good point, the current guidance logic (IR and TV) cannot track through smoke and don’t track by radar return, so it’d require new logic that doesn’t exist in game yet. Unless they give it placeholder IR / TV, but those are seperate guidance logic with their own drawbacks (TV can’t be used at night, IR can be fooled by a hotter heat signature (in the case of NE/Air battles, destroyed ground troops nearby)).

So for mmW, sure the launch logic is now there (drop and it finds the target by itself) but the actual guidance logic isn’t (mmW would have neither drawbacks of the IR / TV)

3 Likes

It’d still get pulled away by destroyed vehicles anyway, no? Those still have the same radar signature?

@Smin1080p_WT Could they at least fix how broken IOG is on the Brimstones in the meantime? Even providing a midcourse update with SAL guidance they seem to pull hard off track as if they’ve never received the update. As it stands the IOG is functionally useless even within a few km launch distance. From what I and others can tell is that IOG is only active when launched and doesn’t update afterwards meaning you can hold lock 90% of the way in but once you let go they go way off which is actually detrimental vs having no IOG at all.

1 Like

I guess it’d keep that drawback, but then it’d still lack the smoke drawback from IR/TV (unless they switch modern vehicles’ smoke to multi-spectral/“chaff smoke”) and the day-time restriction of TV.

Also a by-thought is that GCS-1 might be their way of testing the launch-logic of mmW, since the GCS-1 uses an IR Seeker- which already has its guidance logic modelled realistically in game.

2 Likes

I’ll try to use gmti mode on AESA to track moving targets as like a SARH version of Brimstones. I think I can get further lock-ons that way vs the IRST lock on the pod itself.

1 Like

Which wouldn’t be relevant in NE, no? I’m just talking about introducing them to NE here.

I’m very excited to see that Gaijin showed submarines in the update teaser (even though they still used the Type VII model that has already appeared multiple times). I have reason to believe that WT and WTM share the same model source, which means we can infer from the submarines available in WTM which submarines are likely to appear in the next major update.

What I’m more curious about is whether WT will introduce more modern torpedo mechanics, such as wire-guided or acoustic homing torpedoes, to improve submarine combat efficiency?

1 Like

For NE, probably not.

Oh, another drawback of IR/TV is clouds. I haven’t touched NE in a while so I don’t know if theres low enough clouds for it to make a real difference though.

By the way I’m not sitting here to say “mmW shouldn’t be added cause of these small drawbacks”, just showing that it’d require a bit more work than “just make it work like the GCS-1”.

If Cluster Munitions truly are restricted to just Air battles (and not just NE), then I’m all for mmW to be introduced at first for just Air battles while a more universal counter for ground vehicles is being developed. I’d love to see Hellfire-Ls, as that’d also help Sweden!

3 Likes

Eh, depends on the lobby, they’re usually sporadic and high enough that they don’t really matter.

For sure

1 Like

Gaijin is waiting way too long to introduce CIWS vehicles

They could have added stuff like the HVSD/ADAMS and Skyrangers a long time ago and they would have fixed soooo many problems that stem from CAS dominance

1 Like