Yes
(That’s a lie btw, you can still turn fast as long as u drop your tank speed)
Must’ve missed it then, thanks
Nothings wrong, just for the past 9 months, the devs have been primarily working on Nuclear Escalation and all the other requested features the community had asked for with that and since then.
Nuclear Escalation is the most complex and technically demanding development the game has had for a long time. So its taken a lot of development time to shape and improve it based on the communities wishes. A lot of that has been code based, ground based and design based changes. Not soley just aircraft matters.
BVV mentioned in the Q&A it was within our plans to conduct a proper test to see the results. Its still planned. Just no news currently to speak of at this exact moment in time. If something changes, then we would naturally update about that. However as im sure you can appreciate, if we had something to say on it, that would have been done in the CM update this week.
It is great to know that it’s still planned, but kinda sad to see it taking so long.
While I understand that focus has been elsewhere, I struggle to see how they can’t possibly have done even a preliminary version after 9 years.
As you have seen, even regular players have been able to make Custom Missions featuring Regenerative Steering, as it doesn’t take them more than a few minutes to make the changes in code for it to work. Therefore, I can’t help but to wonder… has no one over there even had an hour or two to do what players have already done on their free time?
And wouldn’t Regenerative Steering be one of those “other requested features”, given how one of the biggest Topics in the Old Forums was the official Suggestion to implement Regenerative Steering back in 2017?
That’s 9 years ever since. Has there been no time in 9 years to do what players have done in minutes?
Sorry for being a bit bitter as I often am, it’s just that it’s kinda sad to see a 9 year long awaited feature still sit as a non-priority.
@Smin1080p_WT hey smin. Since this update is coming with a little attention to Israel TT. Is there anyway merkava armor buff is being added? Or at least the chains on the back of the turret?

Just would love it for the aesthetics is all. Sorry to ping you. Sure your getting enough of that by now
Nobody said no internal tests have ever been done or conducted. There is a difference however for making a few quick tests and edits for a short demonstration clip and a huge game wide change thar can have ramifications.
You asked if there was news of its progress we can officially answer, as I mentioned, at this time, thats a no. Not that nothing has been investigated internally.
There has been many requested features going back far further than this. Since then we have also implemented many hugely requested features and developments across the whole game.
The subject has only become much more popular in the last few years. Thats why it was covered in BVVs subject some months back.
and they still havent gotten the SPAAG code right, so that it isnt a large death sphere, with instant reacting, aimbot level AA that doesnt even use its radar.
Performs identically to the SIDAM-25s weve had to deal within ASB for years
No news on that currently.
Work is ongoing constantly with Nuclear Escalation. However that doesn’t write off all of the other developments of the mode at all.

Thank you smin.
Thats simply incorrect. SPAA logic has been drastically developed for NE. Many new changes are present. This was detailed in several blog posts.
It seems your oversimplifying things now.
Can we see a Nerf in SPAA in Air Simulator and Helicopter PVE in the part of munition interception? What I am supposed to do if all my missiles can be intercepted by a M42 in Heli PVE and all of my bombs also get intercepted in Sim?
Of course; the more modern MBTs we’ve got, the more pressing and noticeable the lack of regenerative steering has been. As of now, we’ve got a full collection of 2010s MBTs still turning like 1920s tractors.
Well, I still appreciate your answers! Even if you can’t provide specifics, at least you’ve:
1- Eased my fear of Regenerative Steering’s implementation being shelved and discarded.
2- Hinted that the implementation may be even more comprehensive than the tests the community has conducted.
3- Indicated that at least some work and internal tests have been conducted.
While I am disappointed at how long it’s taking and about the lack of more detailed news, I still appreciate that you took the time to reply to my consult as always, and, as I mentioned, you did clear up some things that make me feel a bit more hopeful about its eventual implementation! o7
Surely after 1 Year we can finally exspect a Fix for still not working Skins, right?
https://community.gaijin.net/issues/p/warthunder/i/QaZLcmWSrJTk
You enter with 4-5km. it starts firing at you with pinpoint accuracy, you die unless you react instantly to the first shot being fired at you.
Radar is totally optional, and they rarely actually use it. Meaning little to no RWR warning
Im not oversimplifying. Dealing with the M163s in the current NE requires 100% identical tactics to SIDAM-25s in ASB from 4 years ago.
Stay 5+km away, and use guided weapons. Never ever try to attack them with unguided weapons because you will die.
No oversimplification. I see almost no difference in how they perform from 4 years ago or from right now.
If anything, they have only buffed the SPAA because now it will snipe anything you fire at them, making even using guided weapons from longer ranges less reliable.
Smin can I also join in on asking you questions?
Sadly you are, but its clear by the rest of your post where this is going.
Why not seems everyone is!
