Did they implemented the changes ?
It is still getting railed by tandem
Nope! Most of these changes for ARAT 2 and Oplot will come in 0.41
No ?
I could say the same thing about you lol, and it is a nice camo
DYNA receiving a buff? Very nice to see
NATO 3 tone is the peakest camo ever even makes the challanger 2 look good
the challenger 2 always looks good

Yeah, I wish the camo nets went over TUSK too :')
NATO 3 tone is good but not that good to be peak
Peakest thing ever btw
After years of only playing air, I played a few ground matches again yesterday to test the new/old D point modes and was instantly reminded why I stopped playing ground: That damn awful shell penetration, ricochet, overpressure and shrapnell mechanics.
- Had an incoming horizontal shell, hitting the (under-)side of the track, bounce upwards into the hull where the ammorack was (Tiger H).
- Had an APHE shell penetrating the front side of the turret hit the breach at the point where breach and hull meet and the shrapnell just went through the breach, remaining hull and every other module as if they were transparent, killing the whole crew even if the two other crewmen in the turret would have been save behind the giant breach.
- Had incoming APDFS shells not shatter at an angle of >82° on the upper frontplate.
- And lastly a shaped charge overpressured the heavy tank (Tiger H again) while the actual shot hit the upper front of the turret and the shaped charge jet didn’t even penetrate the hull but went through the upper armor plate.
All this in the turn of two matches…
Knew it was the street fighter before I even opened it
why’d they make the challangers look so fat and ugly from most angles, only the turret looks good lowk but the rest is just so fat and round
I am too much of a meta chaser to say “no” to an effective tool, hahah.
That’s why I still not use TUSK on SEP, because it’s of no use; but fixed TUSK 2 on SEPv2s and v3? Yeah!
im to much of a perfectionist (which i think is the right word) to make a tank look ugly








