Next Major Update - Rumor Round-Up & Discussion

its gonna come as a 10,000 GE upgrade for the ECL fr fr

Indeed! It would also incentivise grinding multiple nations: increasing player literacy by making it easier not to get stuck as single nation m*ins and increasing profits by having more people grind more and potentially spend more.

5 daily backups PER nation would indeed be a win-win for Gaijin and the players!

Ah, yes, I was more specifically referring to the MBTs.

Maybe that’s a more realistic compromise to push for, yes!

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The reports would be updated if there was.

There is no mechanic currently in game to provide different turret rotational traverse limits if a vehicle is moving or stationary. So it isn’t possible in game currently to replicate (as it only gains 360 traverse when stationary).

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Im mean Strv 103 kind of has that system and i mean its buggy beyond mess given it shakes like crazy and any round hitting you will leave you stuck shaking lol

Its not the same system. That controls aiming mode.

The ELC has a different turret traverse system when stationary to moving with regards to limits.

Eh, it’s a little different

With the STRV103 it’s a mouse aim toggle basically (If youre insane you can still aim using the keybindings for the suspension adjustment)

With the ELC it would be dynamic traverse limits, which I don’t think is a thing in game anywhere

Why do you guys introduce vehicles that have a mechanic not yet seen in game, and then just not add said mechanic with the vehicle? Seems like a wasted opportunity, even if it is such a relatively minor mechanic.

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It’s already a miracle that Gaijin is giving us free backups, so I wouldn’t expect them to ever increase that amount.

The extra tank sure is nice and the idea behind giving everyone access to a SPAA is amazing, but the execution definitely is lacking.
The regular tanks definitely need at least some mods pre-installed, other than that, there really isn’t anything they should change there.

Now, the extra SPAA feels like a “sounded good on the paper” situation. I’ve got several issues with the current implementation and I don’t think there are any easy solutions available.

Everyone having access to a SPAA is a great thing, don’t get me wrong, but it now feels like bringing a SPAA in your lineup is a bit of a waste. The only reason I still keep SPAAs in my high rank lineups is that this way I can guarantee which SPAA is available to me, as otherwise that would be random (at least for some nations).
For a lot of SPAAs, the lack of modules really doesn’t matter much at all, so (to me, at least) it feels like unlocking and spading SPAAs was a waste of time.

The extra SPAA should have been something like a generic SAM or AAA emplacement, similar to how the “free” access to CAS is covered by a drone, rather than a random plane, however that requires be a lot more effort than I would expect from Gaijin.

Two minor issues I have with the system is that 1) whenever there is a gun SPAA available, people are bound to use them as tank destroyers and 2) these SPAAs tend to needlessly stretch out matches, but that’s just how it is.

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im a bit surprised people are complaining about it

I think an overlooked point with the whole “free vehicles” thing is the fact that they were only introduced, because the grind is so demanding, that newcomers/existing players would just buy premiums expecting things to faster, however that isn’t entirely the case. None of this would be necessary if all RP and SL costs were reduced by at most 10%-20% (researching modules should not be equivalent to unlocking a new tank, module research should be reduced by like 50%).

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I mean, usually when they actually introduce mechanics for certain vehicles like that, those mechanics end up being neglected afterwards.

They never really did much with stuff like mast mounted sights (RCV P, Strv 122 PLSS, Object 775), flamethrowers (Zippo, Churchill Crocodile, TO-55), hull-aiming mode, object building or even dozerblades and the scout UAVs to some extent. (I’d also count the auxiliary vehicle mechanic, but that’s still pretty new, so it remains to be seen if they expand on that beyond SAMs)

On a seperate note, they also seem to have forgotten about the radio operator crew role, as they always set “surplus” crewmen to be machine gunners, no matter if there even is a machine gun available. Similarly there still are dozens of tanks lacking their hull machine guns…

Machine gunner example 1 (M10/Achilles)

Machine gunner example 2 (QF 3.7 Ram)

Machine gunner example 3 (Osa)

There are any info about gripen E spherical rwr? Also the Maw not working properly

F-14IRIAF, a lot of Chinese planes, eh… Seems like there should be way more.

In many cases the vehicle still has a place in game and functions well at an appropriate BR. If and when the possibility of a mechanic comes along, that can always be done. But its no reason to withhold a vehicle in the meantime.

Zusammenfassung

Screenshot_20260121_181717_Chrome

#Nerf Leopard

But, like seriusly, surely this isnt the work of Bug/wrong Modelled Modules

huh, the DE and SWE 8.0 to 9.0 WR surprises me, thats normally the two nations I have to try hard the most against. (As of late I mostly play UK 8.3-9.0, JP 8.3-9.0, & FR 8.3/8.7)

what website is this?

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how large is the database for this statistic website?

pulls from thunderskill iirc, so not perfect