No, if you had them on low trajectory they could evade it until last moment. And also, many are stealth, so that would also help them get in closer. Anyways, how many of them can 1-2 CIWS realistically intercept within a couple seconds?
For death bubble, it’s only like 2-2.5km so well within range of most weapons
As much as I’d appreciate airfields getting some better defenses, going with CIWS is too much, even if the range is “only” 2-2.5km.
Having some SAMs and a couple of regular SPAAs used to be enough and if they buffed these defenses to a more appropriate level again that should be all that the airfields have to defend landing and re-arming planes. If you give the airfields too much protection you just end up with more people camping at their airfields because they either don’t know that they can just leave after landing or because they intentionally try to abuse the airfields defenses.
Problem is that the airfields usually are either out on the open on a completely flat surface or completely surrounded by mountains. In both cases there is no way for a cruise missile to “surprise” the CIWS. (Also gotta keep in mind that the terrain following for those missiles WILL be extremely basic and cause them to fly higher than they would IRL. Just take a look at AI convoys and the AI planes if you need some examples of Gaijins AI pathing.)
They gotta get stealth on planes right first lol
Based on Gaijins implementation of Iron Fist APS, all of them.
Maybe have strategic bomber (AI) launching volleys of them, so if player is smart they can down the bomber with one missile instead of needing 16-24 of them
New types of weapons generally come with new vehicles and sometimes new features, I don’t think adding cruise missiles would delay whatever it is you consider more urgent (like new SPAA)
You know they don’t have an infinite supply of developers, right? Working on one thing occupies a part of your workforce. If they currently don’t have anybody working on cruise missiles, then the people that could work on them are working on something different and could work on things that aren’t cruise missiles next.
Most of the recent “new” types of weapons used mechanics that were already in the game. If the goal was to just add cruise missiles as AI “controlled” objectives the development effort would be relatively small.
If they wanted to add cruise missiles realistically with the mechanics that came up so far, that development effort would be massive and would definitely delay other things in the long run.
Just the pathing for the terrain following alone sounds like an absolute nightmare to develop, even if they do it as simple as possible with pre-determined routes to choose from. The most complex pathing system we have so far is the lofting of certain missiles and even that is pretty wonky.
And just imagine the amount of additional work the servers would have to do to deal with dozens of tiny AI planes, all requiring pathing to be calculated from scratch. The regular AI convoys and planes just follow pre-determined paths on each map, you can’t do that for player launched cruise missiles. Even if you only let players choose a route, the missiles would still need to find their way to get onto that route.
It might even be zero; they’ve had cruise missiles as mission targets in the past:
I’ve assumed that something similar to this will be the reason for the ATACMS being in the files and the unused ground targets such as BGM-109G and Tochka having launch animations.
Is it possible that the legacy hornet for british tech tree, the early russian navy 4th gen fighter aircraft in the researchable tree and the early PLANAF 4th gen fighter aircraft or early PLAAF 4.5 gen fighter aircraft coming to the second major update ?
This is one of the shorter turnarounds between JPN getting a new top ship and another top ship. As has become the norm, the ASROC and CIWS are hidden from view: