Grom E1 (from game stats): 165 kg of TGAF-5M (1.6 TNTe) = 264 kg TNTe, roughtly eq to a 1000lb/500kg GP bomb
JASSM (from real sources): 108.9 kg of tritonal (1.18 TNTe) = 128.5 kg TNTe, roughly equal to a 500lb/250kg GP bomb
So from this you can roughly see it would take twice the amount of JASSMs to get a base compared to the Grom E1, if we don’t account for smaller warhead weight damage bonusses. Anyways, remember warhead weight =! explosive weight.
God that’s so annoying. I keep having bombs collide with the Buccaneers nose, or even worse, with its wings.
Though there is some potential to get some crazy bomb tosses by rolling and deflecting the bomb sidewards.
Or just don’t add them because there is no reason to add them.
What exactly is there in WT that would warrant the addition of cruise missiles and cruise missile/glide bomb hybrids such as the Grom E1?
There are no fortifications, airfields are indestructible (and if they weren’t it should require more skill than just clicking on them on the map and then launching missiles at them), there are no ships to attack in most modes (and even if there were, getting actual AShMs would be more appropriate) and most maps aren’t even as large as the range of cruise missiles.
Ground battles do not need more weapons with even more range than the Kh-38, especially not ones that are programmed to follow the terrain to avoid detection and interception. Cruise missiles aren’t even designed for tank busting in the first place
Air battles (especially sim) do not need weapons to make bombing even more trivial than it already is (which would lead to further reward reductions and at this rate the removal of ticket bleed caused by bombing and ground pounding).
And low tier ARB, but as I’ve also mentioned, destroying them shouldn’t just be a matter of taking off, climbing a few secs, launching missiles, landing and repeating
Even glide bombs are tenatively “too good” for doing damage to things like AFs at the moment. Heck, maybe even GPS guided weapons in general.
High Alt CCIP or High alt CCRP drops or low alt loft attacks vs an AF take some skill to get right, but just point and click with GPS guided bombs might be too good.
(not that I would suggest removing either, they arent brokenly OP like Grom-1 and cruise missiles would be )
Maybe having to use different types of weapons to destroy different parts (like in sim)
The fortified ammo bunker/plane bunker hangar things could require penetrator warhead equipped things (like bombs or cruise missiles) to destroy, the runway would take either dedicated anti runway weapons or just regular bombs, and other parts could just take lots of regular bombs, thermobarics bombs, or a bit of napalm to destroy
They could add AA as required part but it doesn’t really affect actual airfield operations so I guess it would just be a defense like how it is now
Dedicated anti runway weapons probably are never going to be a thing due to the nature of cluster munitions and WTs (or rather Dagors) engine limitations.
I don’t know how they would implement thermobaric bombs either, as they already struggle with both napalm/flame based weapons and getting overpressure right.
Cruise missiles just don’t make sense in a PvP setup like we have in WT. There is no way to implement and balance them in a way that would make them engaging in terms of gameplay. There is little to no engagement required for the launching player and there is little to no interaction to be had for other players.
Sure, people could go out of their way and search for the cruise missiles heading towards their bases or airfields, but why woul they? If they add a reward for shooting them down they will just become RP/SL pinatas and if there is no reward for shooting them down nobody will look for them.
As it has been said numerous times before, if they were added people would just start launching them towards the bases and/or airfields and then land. Guess what Gaijin is gonna do then to combat this behaviour. They further nerf rewards for people legitimately playing bombers and strike aircraft.
Do you really think it would be fun to “hunt” down (not even really a hunt when they all come from the same spot and head for the same 4-5 targets) tiny aircraft that don’t fight back or even try to avoid you?
They could just have airfield AA rework with CIWS to try and shoot them down. And let player pick the path missile will take (low to evade AA better, or high to maximize range)
Adding CIWS to airfields would just make the cruise missiles useless though
(and turn high tier airfields into large spheres of death, just like they are in low tier)