Next Major Update - Rumor Round-Up & Discussion

Yup, agreed.

Even glide bombs are tenatively “too good” for doing damage to things like AFs at the moment. Heck, maybe even GPS guided weapons in general.

High Alt CCIP or High alt CCRP drops or low alt loft attacks vs an AF take some skill to get right, but just point and click with GPS guided bombs might be too good.

(not that I would suggest removing either, they arent brokenly OP like Grom-1 and cruise missiles would be )

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Maybe having to use different types of weapons to destroy different parts (like in sim)

The fortified ammo bunker/plane bunker hangar things could require penetrator warhead equipped things (like bombs or cruise missiles) to destroy, the runway would take either dedicated anti runway weapons or just regular bombs, and other parts could just take lots of regular bombs, thermobarics bombs, or a bit of napalm to destroy

They could add AA as required part but it doesn’t really affect actual airfield operations so I guess it would just be a defense like how it is now

Dedicated anti runway weapons probably are never going to be a thing due to the nature of cluster munitions and WTs (or rather Dagors) engine limitations.
I don’t know how they would implement thermobaric bombs either, as they already struggle with both napalm/flame based weapons and getting overpressure right.

Cruise missiles just don’t make sense in a PvP setup like we have in WT. There is no way to implement and balance them in a way that would make them engaging in terms of gameplay. There is little to no engagement required for the launching player and there is little to no interaction to be had for other players.

Sure, people could go out of their way and search for the cruise missiles heading towards their bases or airfields, but why woul they? If they add a reward for shooting them down they will just become RP/SL pinatas and if there is no reward for shooting them down nobody will look for them.

As it has been said numerous times before, if they were added people would just start launching them towards the bases and/or airfields and then land. Guess what Gaijin is gonna do then to combat this behaviour. They further nerf rewards for people legitimately playing bombers and strike aircraft.

i could see them being added if there was intercept / destroy rewards for the missiles. they would be fun too see in air / sim.

As of this update, there is a reward

Fun for a day maybe lol

Do you really think it would be fun to “hunt” down (not even really a hunt when they all come from the same spot and head for the same 4-5 targets) tiny aircraft that don’t fight back or even try to avoid you?

Isn’t that reward limited to ground battles?

At least on the dev server it wasn’t, haven’t shot down missiles in ARB on live yet

They could just have airfield AA rework with CIWS to try and shoot them down. And let player pick the path missile will take (low to evade AA better, or high to maximize range)

But for cluster stuff, they may improve engine

Interesting. I would have fully expected them to limit it to ground vehicles shooting down A2G weapons.

But then again, the missile evasion mechanic is a thing for ground vehicles as well, so I’m not surprised.

Adding CIWS to airfields would just make the cruise missiles useless though
(and turn high tier airfields into large spheres of death, just like they are in low tier)

No, if you had them on low trajectory they could evade it until last moment. And also, many are stealth, so that would also help them get in closer. Anyways, how many of them can 1-2 CIWS realistically intercept within a couple seconds?

For death bubble, it’s only like 2-2.5km so well within range of most weapons

As an optional task/challenge in the midst of a larger battle with more conventional objectives? Sure, yeah that actually sounds like fun.

If that was the extent of an entire mode, no. I mean air assault isn’t exactly peak gameplay

As much as I’d appreciate airfields getting some better defenses, going with CIWS is too much, even if the range is “only” 2-2.5km.
Having some SAMs and a couple of regular SPAAs used to be enough and if they buffed these defenses to a more appropriate level again that should be all that the airfields have to defend landing and re-arming planes. If you give the airfields too much protection you just end up with more people camping at their airfields because they either don’t know that they can just leave after landing or because they intentionally try to abuse the airfields defenses.

Problem is that the airfields usually are either out on the open on a completely flat surface or completely surrounded by mountains. In both cases there is no way for a cruise missile to “surprise” the CIWS. (Also gotta keep in mind that the terrain following for those missiles WILL be extremely basic and cause them to fly higher than they would IRL. Just take a look at AI convoys and the AI planes if you need some examples of Gaijins AI pathing.)

They gotta get stealth on planes right first lol

Based on Gaijins implementation of Iron Fist APS, all of them.

I didn’t even think of that. Having them spawn in as side objectives would be neat.

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They could limit to CIWS to only target missiles.

And they also could have some sort of multipathing for CIWS so low flying, stealthy cruise missiles had better chances.

As for stealth itself, cruise missiles don’t have to be added immediately and hopefully stealth is refined more by then.

And CIWS isn’t the same as Iron Fist, surely at least 1-2 will get through

Maybe have strategic bomber (AI) launching volleys of them, so if player is smart they can down the bomber with one missile instead of needing 16-24 of them

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Or, you know, don’t add cruise missiles and work on more appropriate things instead

New types of weapons generally come with new vehicles and sometimes new features, I don’t think adding cruise missiles would delay whatever it is you consider more urgent (like new SPAA)

That’s the same for the Buccaneer and the Shackleton and both reports have been ignored.