Next Major Update - Rumor Round-Up & Discussion (Part 2)

I really apperciate dollar for being one of the few CCs who play naval constantly. Naval is bad, but it is much more than just grabing SLs by farming the few bots that havent been banned yet.

2 Likes

A battle between the M1/M2 and sucourf would be like 1v1 between a jagdtiger and object 268 except they each have nuke loaded

Submarines would be such a great additon to naval, they would make destroyers incredibly useful, be incredibly fun to use, blowing up battle ships etc, and the would encourage actual fleet combat instead of 20 battleships you would need battleships, cruisers and screening vessels.

Along with thay all you would need is an extra line in the bluewater fleet for them, and make coastal and bluewater able to research one another (like helicopters with tanks) and you would be well on the way to fixing naval

2 Likes

I would imagine more missile armed ships coming in the short future. The bravy has demonstrated that they are not very hard to balance, however, it is another case with the American Trio-T mounted ships since they are effectively a hybrid SAM/AShM. A few that would come to the mind would be the Gyatt, Lutjens, perhaps even the Garibaldi.

1 Like

Naval could be such a fun mode but yeah. I think it will get better though once we have submarines carriers new game modes etc. I still love naval though.

1 Like

A few british ships with missiles have been suggested:

Yeah, I hope we start seeing more of those, they look fun.

was suggested recently, and apart from the Exocets, the rest of it would be perfectly balanced to come whenever basically.

There is so many awesome ships that could be added with SAMs

Great minds think alike :D

1 Like

We could see the implementation of those Early terrier missiles. USS Boston comes to my mind.
1563-deckel

Too slow morvran

1 Like

Explore popcorn GIFs

5 Likes

Most voices I head of criticizing naval would be players who both play WOWS and WT, and disliking certain features such as engagements sometimes may start at the games beginning, whilst they are not wrong, it is also undeniable that realistically, ships would almost always crush something a class below them. Before submarines, perhaps steps should be taken to make naval more enjoyable, one thing I could imagine is promoting the importance of staying alive: players with enough score could spawn non-hydroplane CAS whilst being alive, and control them like drones and alter between the ships and plane(in realistic, they could RTB for R&R and auto rearm in arcade). There could also be more NPCs to target, such as tanks or artilleries in certain maps to allow for players who are stock or whose ships are in a full uptier to still be contributing to the game. Lastly, winning top tier naval usually involves the smartest person rushing cap with a PT boat or hydroplane, so something could be taken to address the “one-sidedness” of naval especially in RB.

1 Like

Hehe, though, all this talk of adding more Frigates, makes me really want to work on the coastal line… wish me luck. Im going in :D

Also I know this isn’t a direct indicator but war thunder mobile has anti ship missiles now.

1 Like

Yes… sit there and pass to the devs we want subs… :))))

4 Likes

I mean, the bravy has demonstrated that missile ships are not hard to balance, wouldnt imagine there are no more after that.

1 Like

Early costal is kinda painful tbh, glad battlepasses didnt skip out on coastal ships

1 Like

Lmao, I am pretty sure they already know that XD

1 Like

When I saw the bravy in the devblog I was so happy. It was a ship I was highly anticipating.

1 Like

Yeah, though I think its a catch 22

They need to add these new features to make naval more popular so they then have reason to work on fixing the gamemodes issues

but they also need to work on fixing the gamemodes issues before they can add these new featuers.

So what we need is both. A total overhaul/TLC update for naval and to add some new features at the same time

2 Likes