Wdym?
the sky?
Thats a server issue, like ghost shelling
Yes, that
Hitscan
Hitscan in video game design, most commonly in first-person shooters, is a system in which damage is registered instantly once a trigger is pulled. A weapon, for example, does not launch a projectile the player needs to lead; damage is applied as soon as the player’s crosshair is on a target and the fire button is pressed.
that would be nice to have for the missiles that had it
My understanding is it’s a thrust-vectoring issue just that servers can exacerbate/lessen the effects of the issue.
the sky? what’s that? all I see is ceiling
i see a bridge
Today is the day, right?
Not today.
It is coming today
Yesterday
yall be hyping up for teaser but then
“THIS UPDATE… IS HUNDESCHEISSE”
No devblog + it’s Thursday + week after devblogs started + more than 1 mod here = teaser today
I’ll bet.