I think in that case the ask should be to nerf those munitions to bring parity as opposed to further buffing and exasperating the problem
As for your other comment:
I do fine as Japan and we don’t even have CAS lol. It’s not balanced but it’s not unplayable, fwiw
Outside of the usual issue of CAS being overbearing right now, I think the actual ground combat seems fine? The winning combination seems to be who keeps spawning instead of leaving the game
Then, there is no need to add a 40km range SPAA. Just need something 20km range like the Pantsir for all nations. But Id still like FnF Brimstones for ASB
Bare in mind, the TKX has a 4 second reload vs the CR2s 5 seconds (with a larger ready rack too), and a better shell (50mm more pen), better moblility (11kph faster), better zoom (not sure about thermal gen)
BN has better armour and the APS
TKX looks pretty decent for the current gameplay at top tier. Though like Britain, Japan seems to be denied top tier IFVs
Even still, the difference between 4 and 5 isn’t that huge. Even when fighting Abrams I do not get to take advantage of the 1 second difference as it’s rare that we both fire within a 1 second time frame and are unhurt enough to fire a followup shot, racing the timer
To be fair, even Pantsir would struggle past 12km. Maybe I’ve had bad Pantsir players but past 12km they struggle to hit me in my F-15J(M) at mid alt
this is what Pantsir like, in old times, nobody’s rwr can detect K band, so it’s a non-warning fast killer, but if you know it’s coming, its bad mobility becomes disadvantage
First, you forgot the PG-02 days
And the current balance is definitely NOT the best we had in naval
Top tier was much more balanced before battleships arrived, when cruiser could ammo-rack eachother in less than a minute of firing