Agreed decompression is a problem because realistically these two vehicles should not be just a hair away from each other. That is silly balancing. Also the amount of restraint to not kill all my Fighters that were only running bombs…i was loosing my mind watching F-4E players and Lazur, ML ect base bomb with no survival instinct. At least with the F111F i could hit the base turn around and try to get some kills on players. The Su-24 was rush in and use the guns and hope for the best because im too slow to get to any bases. Oops held the trigger for 2 nano seconds as 9000 rpm eats throigh my 500 round belt…
Come on, leave phantom 2 alone they are better bombers than fighters tbh.
Also they are literally fighter-BOMBERS
Yeah except when we have 7 of them fighting over who is gonna bomb the same base and then proceeding to kill each other. Interdicters should not have to hope a fighter will not beat them to a base. Fighters should not have access to CAS in air rb for the first 10 minutes imo. We have toomany brainless players at top tier who only know bomb base. Im here trying to spade the most miserable vehicles Su-17 and Su-24 why do i have to play the role of fighter when my fighters decide they want to be useless food for the enemy?
If you cant see the problem with interdicters having to play the role of a fighter because the majority of fighters are using them as Zombers because hur dur they are multi role. Then you are part of the problem
I get it for MiG and stuff. But for F-4, you can bring full A2A load with napalm
Speaking of which they should add napalm to later US jets since apparently we only fully got rid of it in 2001
Again, we don’t need Phantoms base bombing as their immediate focus. I could understand if after the first 10 min and the team is essentially hunting ground targets, but whats the point if wvery match i have to specifically do the fighters jobs for them because they don’t want to learn how to actually play the game?
Jeg sværger, det får mig bare til at brække fingrene igen i stedet for at spille…
I hate how really good fighters just decide to base bomb, like you are a mig 23ML you could earn way more points with the 2 R24R why are you base bombing…
I’m sorry that I and others bomb with a jet that probably did more bombing and airstrikes than a2a in its service history.
Like I said, I can bring a full A2A load even in the F-4C with napalm. (But I don’t bring AIM-7D since they suck)
Again, idc if the vehicle did it irl, i don’t care. But stop only base bombing in fighters, you’re first and main priority should be to eliminate the enemy team. Not having 2/3 of the team trying to deal with bases. If you are gonna play like that go roleplay or something. It just gets really tiring when i come top of the team in a Su-24 or AJS with 4-5 kills (1-100 games lol) and all my fighters died because they decided they only bothered base bombing. Im sorry but fighters are faster than the people who are only good at base bombing and its a plague of players who learn nothing by base bombing. I had to take out 3 F-5C’s attacking my ADTW teammate who was injured after bombing a base and turning to go rearm. The most impressive thing is how the F-5C’s were so tunnel visoned that they didn’t bother trying to flare even after the first 1 exploded.
Jeg føler, at jeg bliver skør af at prøve at forklare det, og du forstår det bare ikke
the problem with fighters bombing in ARB has less to do with the fighters bombing in ARB but rather lack of rewards for ground striking in ARB outside of bases specifically, alongside a severe lack of objectives for dedicated strike aircraft.
You have multi-role and strike jets both fighting for the same targets, except Multi-roles have the luxury of A2A targets as well which on average Strike jets struggle against.
Even bugger problem is that most multi role fighters are just faster than the strike fighters. A clean Su-24 with min fuel loses 9/10 to a mig 21 lazur base bombing… that should not be a worry that im going to get no rewards because i couldn’t do my aircrafts job (game function)
I don’t, that’s why I carry some sidewinders with me.
But I do prefer to race to base and dump napalm, then engage whatever isn’t a MiG-21 with R-60, or a J-7D
Generally more rewarding than the other way around
Again then you’re still part of the problem because interdicters only can base bomb. If they try to kill ground targets they will be destroyed before they generate enough rp/sl. Fighters completely negate any function of interdicters which is again why imo the F111F should go up. Its one of the best interdicters because it has good A2A weapons and its insanely fast and can compete with fighters.
Again the problem is people are grinding, they are gonna choose the best path. Hit a base get like 10k sl and like 4k rp. Even if you don’t get a kill you made a good reward. Then theres the interdicters which the majority don’t get the luxury of having good A2A performance and solely rely on base bombing but cant do their job.
Don’t blame me for bombing in a garbage fighter.
I did spade the F-105 though, that was a model example of what a strike jet should be just like F-111F
It’s kind of funny how your whole take on strike jets is that they suck because they are slower or worse in a2a, but you want a usable strike jet to go up for being fast enough to actually base bomb, to a BR where it’ll be racing F-15A to bases
The tragic fact, bro
Well, I’m all for more stuff for attackers to do.
But base bombing in fighters is never going to end because for at least American ones, you can bring your missiles too
Ill give you a great example, the AJS, on release it was 11.3 in air, the same BR as the fighter model with a better stock engine than a spaded AJS. The JA37 has internal CM’s and a gun with radar gunsight. A PD radar and 2 Aim-7E-2 missiles with 4 Aim 9P3.
AJS is slower and has no internal CM or gun and no gunsight. 6 pylons. 4 9L but no gun or CM with 2 aim 9P3 or 3 9L 24 flare pod (pre BOZ fix) and 2 9P3. The AJS was too slow to get to bases because 16x 250kg bombs with only 2 9P3 was the only loadout that you could destroy a base. No way you would make it because you’re too slow and defenseless. Compare to a Tornado MFG i get 9L flare and chaff pods with Largw caliber cms, and i can carry enough bombs for 2 bases while being faster. Of course between the two strike fighters the AJS went down because it had to play as a fighter because it couldn’t earn nearly the same level of score the Tornadoes were. Its a problem that if Interdicters can’t bomb they are essentially useless until they get dropped in BR. Thats is a problem with the current game system which again limiting Fighters to CAS only after 5 minutes would actually help adress.
Sounds like the AJS was literally just over-BRed, it’s happened before to many jets and will undoubtedly happen again
No my argument is that the majority of Interdicters are around the same BR and are leagues different than each other in capability which should represent vastly different BR’s. Compression is a problem but Interdicters should always have the ability to do their job before fighters which is why again i said fighters should only be able to equip CAS munitions 5 minutes after the battle has started. It would help Interdicters have some use and allow for Fighters to still multirole if they wanted. Again why should fighters be blatantly ignoring their main role as a fighter and rushing to get to a base before crashing into a tree because most of them essentially accept death after bombing their base. Or TKing you after you get to a base first or call the same one.
Still is. Its a 10.3 engine at 11.0 it shouldn’t go down in BR but its still forced into the fighter role because its slower than all the base bombing fighters.
In this, F-15E would be allowed to bring a2g on spawn right?