The ones who decided on this balancing system either don’t know or don’t care that it would only work if every player was the exact same in regard to skill, something that is impossible to achieve.
The initial design is based on the XM-1 (don’t know which one) and further developed using South Korean tech, which is why it’s very similar to the M1 in many ways and underwent similar development paths.
Unfortunately Smin seens don’t wanna answer this XD
Even a simple experiment could easily break down the stupid statistics’ argument.
Put 15 eSports players on Ariete PSOs vs 15 newbies on Leopard 2A7HUs for 100 matches.
I personally guarantee you the good players in the Arietes will defeat the new and worse ones on Leoprards most of the times effortlessly.
But Gaijin, instead of looking at the picture, would say; “ah, yes, that means Ariete PSO is equal or even better than Leopard 2A7HU- statistics say it”… which is why we have Arietes sitting at 11.7 and 12.0.
Does Gaijin already abandon R2Y2’s balance, before delete them, or R2Y2 still efficient at 8.0? espcially it needs to against F86A and MIg15ish
Currently their efficiency performance is already good for their existing BR. So it’s not possible to consider decreasing them at the moment.
See? Another Italian F86 joke
Can you please check how many battles have been played on these aircraft recently? And if you would please graph the battles played over the years as well as their “performance”. Thanks.
The Devs check the number of battles played both in the short contextual term and longer term when reviewing BRs:
Ah I remember this post. It was the one where you suggested lowering the rewards for bombers if you lower their BR.
Putting that economicRank
back into “Battle Rating”
I am pretty confused with the efficiency performance, Is it based on the data statistics or the plane? like speed, and fire power, as we know even some of 7.3-7.3 planes performance are better than R2Y2
Please see the linked post above. It is detailed how it is calculated.
No, it’s based on how much a vehicle earns (global average over all of the matches played with no regard as to who is playing it) , which is basically directly related to K/D (or score I guess).
Yes, that’s the issue, because it will make vehicles suffer when they gets a specific nerf or play by an ACE group.
when Gaijin considers moving the BR, then most of the players won’t play that anymore, such as R2Y2, T25, and Italian Sabre, I am sure these vehicles’ sample sizes are pretty small, even they looks pretty good
And there is my case, PR.123bis, I just asked 4 players to play 2 weeks( we got almost 5k kills and an average KD over 30), it made Gaijin move it’s BR from 1.7 to 2.3 XD
Would it be possible in the future to add a system that takes into account the efficiency with an additional favtor of individual player performance?
So for example a player with an average K/D of 5 (using K/D as example for simplification, I understand that’s not what efficiency is) might be getting a K/D of 3 in a vehicle. Currently that is taken as above average, however for the player the vehicle is underperforming.
Similarly a player with a K/D of 0.2 might be getting only 0.8 in a vehicle. This would now be seen as below average, while for the player it is doing exceptionally well.
So essentially before taking the values for efficiency, they should be filtered through how they compare with each players average. So instead of taking 3 for the first example, it should be 0.6, while the second example should give out a value of 4.
This would help stop the issues with experienced players dragging vehicles up (see Italian F-86) or inexperienced players dragging them down (see 2S38).
So-o-o, has a replacement for these planes been found or will the gaijin not add anything?
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I’m the person who has personally experienced it. So don’t worry, I have laughed that for years
That would be another case, since it was delibrately played to have stats that are beyond average, with the goal of uptiering it, but i dont know why
Not only that, just proves the BR system is crashed, another cases are PR123bis or Objest 248
This means when the sample size is small, whether the vehicle’s performance is good or not, players could change the BR by their skill, even actually some of vehicles are worse than others in same BR
And On the contrary, when the sample size is large enough it affects the performance because the sample performance regresses to the mean according to the statistics, but again this ignores the performance of the vehicles themselves, Such as 2S38