- is the Sea Harrier (Squad) worth using?
using for ?
watch em Postpone Dev blogs indefinitely
Aeir combat
like ive got the regular prem harrier already so I know the Airframe
then yes
Yeah, its pretty good, 9Ls get defeated instantly by basically everything though (so same as SRAAM) and the full uptiers suck. But it plays the same as the Gr1, just with the radar and 9Ls.
It should have radar gun-sight and a much better RWR though, but we are still awaiting those to be added
it even has Flarés
just checking if this serious 710k SL investment is worth it
Eh, 9L’s get defeated by an asmatic hamster 7.8 miles away in a hedge, but otherwise it can be fun to fly. I just find it’s not fast enough to control engagments when everything else is going more than mach
Yeah, does have that over the Gr1…
I love it in SB, but get frustrated by it in RB. It can be hilariously fun or outright frustrating. With its insane engine temps and the things it faces… It definetly needs TLC
Absence of RNG makes for an incredibly stale game.
The point of competition is that it’s challenging and balanced, it should be fair.
Nothing more fair than equal chances of malfunction.
Without things like shot dispersion and malfunction, we just become a more skill-centric game.
Over-emphasis on player skill just devolves into toxicity.
As it stands right now, some vehicles are just incredibly strong (Scharnhorst, JAS39, strv122b+) with little counterplay and are essentially skill amplifiers. They insulate you from mistakes, lower the skill needed to win and also raise the ceiling on the amount of skill you can actually use.
Vehicle balance is something Gaijin seemingly principally refuses to deal with by BR decompression, so it remains.
RNG is truly fair and can offset the predictable and fixed nature.
With no RNG, the marginally better player in an equivalent vehicle has a very high winrate.
RNG also is simply realistic.
An absence of flares matters slightly less if a seeker head can simply fail or a guidance system can bug out (intentionally)
That’s what I think and hence I’m for it.
I think it’s a personal issue if less control is really frustrating.
Errrr…No
Like, that’s the exact opposite of fair
Not it does not because you’re still toasted 99% of the time
It just makes things more confusing because you won’t know if your missile bugged out (AIM-7 moment), if you got RNG-ed with a missile failure or if you failed to use your radar properly/launched in suboptimal conditions, for example
Given that most of the applicable definitions of fairness emphasise impartiality, then yes it is impartial to the player.
Listen. If the Mica-EM drops on patch day with 0 bugs of any sort (impossible but this is a hypothetical) then French planes will simply get 1 free uncounterable kill per Mica-EM.
50g thrust vectoring is more or less impossible to dodge, under current meta chaff is almost useless outside of exceptional and rare cases.
Mica-EM just permits a French player to kill anyone they like, provided they have enough patience to get a workable firing solution.
Your options are just stay away, notch constantly whilst spamning chaff, hug the ground or otherwise stick near hills.
Since you’re so keen on
Is that really fun to play that way?
Is that so much more fun than if weapons randomly malfunctioned exactly like they do in real life?
The game has enough rng as is. We really don’t need more imo. There are plenty of gameplay improvements that could be made before introducing weapon failure rates. Like for example not making the flight models out of play dough.
It’s over yall, camon go live a life now and be happy camon
A lot more fun and less frustrating than “game decided you die because you did everything right but got unlucky with a dice roll”
Wants a more realistic game, doesn’t want to deal with missiles in a realistic way.
Also (excluding bugs) everything already has an equal chance of malfunction. Making that number higher than 0% won’t change the relative strength of the scharnhorst, Gripen, or Strv 122. Sure they’ll be a bit less effective overall, but so will everything else.
Edit: MICA-EM has a total burn time currently of just under 7s, after that the thrust vectoring won’t be a factor.
Tfw when they drop the teaser out of nowhere.
Soon! means they planned to releasr 12 so far but they somehow couldn’t do it and now they’re sweating to get at least one ready?
My single greatest concern about RNG, is the balance.
Just watch as R-73s and R-27ERs have a 1% failure rate, meanwhile Aim-7/Skyflash and Aim-9 have a 75% failure rate.
This where it possible to enter a match and have every single missile just fails without warning or reason, despite doing everything right. Meanwhile someone else in the game hasnt had a single missile failure and is just steam rolling.
RNG just eliminates skill. War Thunder then becomes not about player vs player. Where the better player can actually win. Its becomes a gambling game. Where the one who happens to roll the right number on the dice wins.