Cranking in War Thunder will be far faster than DCS though.
Which is what I’ll be doing from the start.
Third person perspective really makes War Thunder far easier to control.
I am prepped for if they do.
It’ll be interesting being one of the few people to have practiced a weapons platform both using & fighting against long before its addition.
Wish I had this luxury back when AIM-9Bs were added as I would’ve played far more aggressively.
@Deathmisser
That’s cause rank 7 was slow and should’ve been added when Abrams & Leo 2A4 were added to War Thunder.
DCS hours on weapon systems. “But this isn’t DCS!”
Yes… it isn’t DCS, and both projects by separate devs are both working their hardest to simulate the physics and tracking of weapon systems to be as accurate as possible.
Lot of AMRAAM & R-77 practice since that’s the best thing you can do without VR.
Translating that to War Thunder’s far easier observation capability with third person & predictable lines enemy players will take.
I’m ready.
@Deathmisser
If rank 8 was for all gen 3.5s then all would be in rank 8, but they aren’t.
So don’t read too much into it since we’re not even at gen 4.5 yet.
The policy is and was always “Don’t use nation A’s estimates or analysis of nation B’s equipment.”
Gaijin saying “We know in great detail how Igla works, we have no evidence why Stinger/Mistral should aerodynamically be so different, here’s our working model and assumption.” clearly isn’t the same.
They showed flight envelopes for how Igla works
Because of this feature, when analyzing the maneuvering capabilities of MANPADS missiles, we rely not only on the maximum overload indicated in the documents, but also on the weapon engagement zones and conduct a comparative analysis of missiles by mass and area of aerodynamic surfaces. For MANPADS missiles, we reliably know the maneuvering capabilities of the 9M39 with available overload of 10.2G, which is confirmed not only by the overload in technical documentation, but also by the size of the engagement and kill zones of maneuvering targets.
that’s a lot more detail than just “maneuvering target 9G” or “pulls 20g” which, to my knowledge, amount to the strongest evidence for Mistral and Stinger buffs posted in the thread.
They explained this as being a mechanical limitation of the engine.
Within the game, due to technical limitations, even in the case of single-channel relay control, we use two-channel proportional control of missiles. Therefore, the maximum overload for the autopilot of MANPADS missiles in the game was set to the average overload of a real missile over a half-period of rotation.
I agree they should probably tweak the G values some more, I don’t think these missiles should be assumed to constantly pull whichever G is written on their marketing placard or whatever.
So you really think they were only going to do it for T-90M and then mysteriously in the blink of an eye responded to backlash by putting a bunch of spall liners in (as if they had already made them earlier but just not shown them, or they weren’t yet ready)
All that you have said, vindicated my observation.
I won’t respond further here since it’s off topic for this thread.
My most profound apologies for having failed you. How should my card look so I don’t get dismissed?
Did you stop for a second and think that by “rank” they meant “battle rating”?
Ranks (like 1, 2 and 3 and so on) are more or less gimmicks, it’s BR that matters
I honestly wonder how it would look if someone made a graph which had vehicle adoption date as verticle and horizontal being real time since the game launched.
Hoping for similar on Phantoms
Naval Phantoms are at big disadvantage because you can choose EITHER gun pod or drop tank
Smaller wing tanks would allow carriage of gun pod and at same time having more fuel
It’s just a coincidence that generally the people who play basically only USSR, are the ones who claim there is no Russian bias in game.
“We have good evidence for how this Russian missile works. So we’re going to use that as the basis for all MANPADS, because as far as we can tell they look the same.”
The only policy GJN have ever stuck to, is that they make the rules up as they go along to justify whatever their decision is.
You quoted them talking about weapon engagement zones - but currently the western MANPADS in game are all massively underperforming in terms of engagement parameters. In fact because they are faster and GJN has artificially gimped the g load, they actually have a worse engagement zone than the Igla in game. Truly amazing work!
It’s funny how things are game engine limits when they wouldn’t benefit Russian vehicles. Like how all tanks in game are turning like ww2 tractors, when in reality NATO tanks have had much more complex transmission systems for decades.