I think best option is prolly going to be 4x r40s. The R40td sounds absolutely comical at around 12.0
… Im vegetarian
meant to make a ploughman’s but I forgot to get more pickles
Since it has an IRST as well it might be a good option for sneaky attacks, but I also think that a 6 missile loadout 2 radar + 4 IR might be a good way in between.
Sorry. I tend to think in the context of sim. With the IRST and the R40td, you could easily ruin peoples day.
Oh fair enough then, but even in air RB that could work tbh, spotting system is probably bad enough to make you achieve those plays.
no… uh… uh…
i gotta go.
Will there be a developer live stream today?
likely, but if yes it’ll only be announced in a Bit
that’s really dependant on BR
if it’s below 12.0 then taking R-60M only is likely a Good idea
if it’s above 12.0 then taking R-40 Only is probably the better choice
but that also depends on how R-40s get modeller
Lavi is not because it will be competent, but because it is the only Israeli design from scratch. Kfir 2000 would be better at 13.0, most similar to JA 37D
Kfir 2000 would be most similar to Kfir C.10
What is kfir 2000? Isn’t that just the Columbian kfir block 60 with a mechanical radar?
I still can’t get over the fact that they are adding infantry as if the game had no other problems
I think so too
Honestly, I think that it being a separate gamemode will likely mean it’ll be practically dead on arrival
at least now we know why the last updates were so small
eh I don’t think so
Ill have to look for myself
I think we fan agree that it won’t compare to other currently released shooters tho
I am afraid that the introduction of infantry will mean that future updates are going to be so small as well
well it was kinda inevitable as the top tech of Air and Ground approached the modern time
Warthunder is a Service game, it’ll die once they stop adding new stuff, and infantry is another branch they can use to add 80 years of Tech to, just like Naval
I think that with this update Gaijin has fundamentally misunderstood what makes War Thunder the powerhouse that it is: It serves a particular niche that no other game has yet tried to fill.
Sure The Other Company exists, but its games are far more arcady then even arcade mode in WT, and don’t do cross-branch integration. Tanks fight tanks, ships fight ships, and planes fight planes.
By adding infantry, War Thunder is stepping out of its niche, and entering a zone that is already home to a very large amount of similar games. It will only make the game less competitive by actively seeking out a form of warfare-game that is being heavily contested.