Umm is that a f117 with a missile?
Oh dang… wait is that in grb or arb
Custom URL mission. Set up the S-75 SAM site in there and used that as the missile.
Was trying to recreate the shootdown of the F-117 over Yugoslavia. Did try and get 2 missiles to fire at the same time but the AI just wasn’t having it and would launch about 20 at once if I set it any higher than 1. The mission editor is weird sometimes.
Cant say I’ve ever had any issues in DX12 with maxed out settings on my 5080.
Locked fps at 144 never stutters and haven’t crashed once in like 6 months
Im normally the same (I dont totally max out, but its pretty close) and Im close to that kind of FPS range (I average probably more like 100 FPS) but ever since this major. Im getting consistant crashes with DX12 but only in ARB. Not had a single crash yet in GRB or NRB
Would be great to see some actual weight put on the price to spawn certain things…
Maybe Gaijin can explain to me why a Gripen with 2 IR missiles and 4 AGMs costs the same as an F-16 fully loaded with 6 AGMs 2 LGBs and IR missiles? Or an F-15 or even a Su-34…
Gaijin need to start to add a value to each weapon loaded to stop this inequality.
Yeah. SP Costs need an overhaul.
At the moment, the cost is entirely based upon the most expensive thing equipped and nothing else.
If I had free reign on the SP cost I would:
- Drop the base cost of aircraft down a bit (though increase the cost of A2G weapons accordingly)
- Remove all SP cost for A2A missiles (except maybe from the 12.0 Fox-3 carriers in a downtier)
- Have SP costs be accumlative of each and every A2G weapon equipped (so a greater mix, increases cost further, especially notable with things like the KH-38 + FAB combo on the Su-30)
- Have quantity of weapons affect SP cost (though Id do it after a certain amount to increase costs)
- Have weapon costs change depending on BR (do ground belts or unguided bombs really need the same SP cost at 11.0+ that they do at 2.0?)
agreed. High tier CAP should be only slightly more then a SPAA. If you have no air to ground it should be possible to first spawn in aircraft. You would have way more people playing groundRB just for the air-to-air, and thus CAS would have to work harder.
Yeah, I can see an argument to stopping first spawn, just because gun strafing would be abused.
But why something like the Sea Harrier FA2 with 4x AMRAAM (and so no gun, no rockets and no bombs) costs 10x what an IRIS-T SLM or equivalent costs, is completely beyond me.
Hey @Smin1080p_WT When will HMS mode be added to the F-16AM radar? It’s been a year since the bug report was approved
When multiple nations vehicles have the same problem, thats how they handle most reports unfortunately
The Mig-29M wouldn’t be anything crazy though, mechanical radar and stuff makes it barely better than the SMT. The Mig-35S would make far more sense at least it gets a PESA
The 29M would be a straight upgrade from the SMT; better engines with more thrust, 8 hardpoints instead of 6, more countermeasures etc.
I wonder what’s gonna happen with the F-106, since parts of it got datamined this past update
did the MiG-29M carry R-77?
yes
I would like to see one both with and without fox 3…
MiG29UB was suggested as an R73 slinger with no radar. could be interesting at 12.7…
i have killed a destroyer ship in air battles and have got 22 points for that